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Comment Re:Self-loathing Canucks (Score 1) 56

"OceanGate was offering a commercial service."

Well, there's your first hurdle. According to OceanGate, they were *not* offering a commercial service. That's why the two passengers were listed as "mission specialists." So the first step would be proving that they were in the face of OceanGate's counterarguments. I would agree, that, yes, OceanGate was offering a commercial service, but legally proving that fact in face of OceanGate's resistance would not have been trivial.

Comment And Broadcom doesn't really care. (Score 2) 65

Broadcom's strategy all along has been;

1. Buy VMWare.
2. Squeeze maximum short-term money out of it to earn back the purchase price plus a big profit.
3. Kill VMWare dead in five years because they'll have their money and they don't want to be bothered with it anymore.

Submission + - Bill To Block Publishers From Killing Online Games Advances In California (arstechnica.com)

An anonymous reader writes: A bill focused on maintaining long-term playable access to online games has passed out of the California Assembly’s appropriations committee, setting up a floor vote by the full legislative body. The advancement is a major win for Stop Killing Games‘ grassroots game preservation movement and comes over the objections of industry lobbyists at the Entertainment Software Association. California’s Protect Our Games Act, as currently written, would require digital game publishers who cut off support for an online game to either provide a full refund to players or offer an updated version of the game “that enables its continued use independent of services controlled by the operator.” The act would also require publishers to notify players 60 days before the cessation of “services necessary for the ordinary use of the digital game.”

As currently amended, the act would not apply to completely free games and games offered “solely for the duration of [a] subscription. Any other game offered for sale in California on or after January 1, 2027, would be subject to the law if it passes. [...] In a formal statement of support for the bill sent to the California legislature, SKG wrote that “there is no other medium in which a product can be marketed and sold to a consumer and then ripped away without notice As live service games rise in popularity for game developers and gamers alike, end-of-life procedures are essential tools to ensure prolonged access to the games consumers pay to enjoy.”

The Entertainment Software Association, which helps represent the interests of major game publishers, publicly told the California Assembly last month that the bill misrepresents how modern game distribution actually works. “Consumers receive a license to access and use a game, not an unrestricted ownership interest in the underlying work,” the ESA wrote. The eventual shutdown of outdated or obsolete games is “a natural feature of modern software,” the group added, especially when that software requires online infrastructure maintenance. The ESA also said the bill would impose unreasonable expectations on publishers regarding licensing rights for music or IP rights, which are often negotiated on a time-limited basis. “A legal requirement to keep games playable indefinitely could place publishers in an impossible position—forcing them to renegotiate licenses indefinitely or alter games in ways that may not be legally or technically feasible,” they wrote.

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