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Submission + - A tiny âoerainbow on a chipâ could help supercharge 6G networks (sciencedaily.com)

alternative_right writes: Researchers have created a tiny chip that produces a stable âoerainbowâ of light capable of generating multiple high-frequency signals at once, potentially boosting the speed and capacity of future 6G networks. Its extreme precision could also make it valuable for quantum timing, navigation, radar, and even space-based technologies.

Submission + - How Big Tech Captured American Schools

theodp writes: In How Big Tech Captured American Schools (alt source), an adapted excerpt of the forthcoming book Coding Kids: Big Tech’s Battle to Remake Public Schools, the New York Times' Natasha Singer begins: "Many parents would likely object if, say, Exxon Mobil wrote their children’s environmental science curriculum. Or if Purdue Pharma trained their children’s biology teachers. Yet, over the last decade, schools have often embraced the technology industry in similar ways with few questions asked. Industry-sponsored teacher training is just one technique that Big Tech companies use to shape schools and promote their worldviews to students. In interviewing more than 100 education and tech industry figures for my book, and reviewing hundreds of school, government and corporate documents, it became clear that a handful of giants have used their money, their might and their mammoth platforms to influence nearly every step of the education supply chain."

"Consumer tech giants provide the essential scaffolding that schools run on. That means laptops and tablets; operating systems and device-tracking software; the apps students use to write essays and analyze data; the messaging platforms that connect students and teachers; and more. Some of these companies, including Google, Microsoft and Apple, have also used their status as classroom tech providers as a springboard to influence how and what schoolchildren learn."

"This story matters whether you want schools to center tech skills or are agnostic, because the recent learn-to-code craze and the growing push for A.I. in schools are not just about learning. Those trends are part of a larger exercise of Silicon Valley power. The public education system, hungry for resources to improve opportunities for students, has become an avenue for multitrillion-dollar companies to enact their agendas."

"This development taps into fundamental questions about education that Americans have been arguing over for more than a century. What is the purpose of public schooling? Is it to raise critical, independent thinkers? Train students in the latest career skills? Help young people discover their passions? Serve the needs of the prevailing industry or emerging ones? Create knowledgeable and active participants in a democracy? Or all of the above?"

In an accompanying LinkedIn post, Singer adds: "Every few years, Silicon Valley has urged American public schools to quickly adopt the latest technology or teach the latest tech subject: Big Data analytics; laptops for every child; algorithm-driven math and reading apps; computer programming; virtual reality. And each time the urgent arguments sounded remarkably similar: if schools just adopted the latest tech tool, or taught the latest tech subject, it would democratize learning for every child and equip students with valuable career skills. The campaign to expand student access to computer science and other efforts had good intentions. But today we know some of those classroom tech drives did not exactly pan out as advertised. Now some of the same companies that urged schools to provide laptops and coding lessons are employing similar arguments to urge schools to quickly adopt A.I. tools. I've spent years covering Chromebooks and student chatbot use. And I'm troubled by our collective amnesia around school tech."

Submission + - Brand Hype Has Existed Since the Bronze Age, Scientists Discover (404media.co)

alternative_right writes: Brands have completely taken over the modern world, from established corporate trademarks to the proliferation of online influencers. But the allure of brands is nothing new, according to a study about an ancient style of pottery called Qurayyah Painted Ware that was a progenitor of branding some 3,200 years ago.

This brand of pottery was popular in what is now Saudi Arabia during the Bronze Age. The tradition is distinguished by distinctive black-and-red geometric designs and stylized animal and human figures. These unique visual properties, along with a consistent production technique and quality, suggest that it was an early branded commodity that was made to be recognizable to the wider community.

âoeIt is now understood that brands and proto-brands existed well before modern economies,â said researchers led by Marta Luciani of the University of Vienna. âoeIn this contribution we analyze the process by which the commodity itselfâ"decorated pottery vesselsâ"was developed into a brand not by added symbols but on the virtue of its visual identity, material consistency, technological continuity, centralized production, export circulation, local imitation, intentional commercial scope, and cultural reputation.â

Submission + - Battery fires at recycling centres are costing UK £1bn a year, figures sho (theguardian.com)

AmiMoJo writes: Fires at recycling centres caused by wrongly discarded lithium batteries such as those found in vapes are occurring at the rate of more than 10 a week, according to new figures.

Experts say the sheer volume of battery fires now occurring at waste facilities has reached a crisis that is putting lives at risk, costing £1bn a year and frustrating fire chiefs.

In figures shared with the Guardian, the Environment Services Association (ESA), the trade body for waste management companies, said its members had reported 1,518 fires in the year to March 2026. At least 541 of these fires were directly attributed to lithium ion batteries, the survey found. There were a further 216 battery fires in bin lorries.

Submission + - Microsoft Blames Windows Gaming Issues on RGB Lighting Devices (bleepingcomputer.com)

joshuark writes: Microsoft says ongoing issues causing games to crash or fail to launch after installing the August 2026 Windows updates may be caused by peripherals with RGB lighting. Microsoft explained when it confirmed it's investigating on Wednesday, this known issue affects games like ARC Raiders, MARVEL Tkon: Fighting Souls, and The Finals on systems running Windows 11 24H2 and 25H2.

"Following the release of Windows updates on August 11, 2026 (KB5121003) and later, Microsoft received reports of issues involving inability to run games as expected," Microsoft said on the Windows release health dashboard.

On impacted PCs, users are also experiencing gaming freezes, "EXCEPTION_ACCESS_VIOLATION" errors, and even unexpected system restarts.

Embark Studios, the Swedish video game developer behind ARC Raiders and The Finals, also said these issues are caused by inpoutx64.sys, but added that they stem from changes made to the Windows kernel driver.

"We're aware of a crash that has been impacting some players since the most recent Windows update (KB5121003). This is a crash related to the file inpoutx64.sys, which changed with the Windows update," Embark said on Monday.

Until Microsoft ships an official fix, Embark shared a multi-step temporary workaround that requires users to delete the service and remove the inpoutx64 file from the Windows drivers folder.

Submission + - Defamation suit demanding Elsevier retract paper heads closer to trial (retractionwatch.com)

sandbagger writes: A trial date has been set in a $1 billion defamation case against Elsevier that alleges the company published what plaintiffs say was a manipulated study about an air purifying technology over objections from peer reviewers. The case has already cost Elsevier a $10,000 sanction from a judge.

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