Become a fan of Slashdot on Facebook

 



Forgot your password?
typodupeerror

Comment Re:Write-only code. (Score 1) 757

> The sample code will copy a and b twice, once to put them in the lambda closure, and then to pass them as arguments to do_something. Some may consider this wasteful (the easiest fix is to modify do_something to take the values as const references).

No, the easiest fix is for a & b to be moveable types, which they may well be, in which case one of those copies becomes a move, and all is right in the universe.

Comment Re:Write-only code. (Score 1) 757

> So we all program in different dialects, and then scratch our heads when we read other peoples' code.

The practice of programming in dialects is more a function of the origins of the language than the size of the language. Stroustrup's most recent book does a marvelous job of demonstrating how little you have to know to program in C++ effectively: http://www.stroustrup.com/prog...

C++'s C compatibility is both its strength and its weakness, and the weakness primarily comes from people treating it as a bunch of add ons to C. If you scrap that attitude, it is entirely possible to be proficient in the language after a year of use and capable of reading most anyone's code (assuming they aren't shooting for obscurity) in another year or two. That's longer than some simpler languages, but it is hardly sufficient to excuse people's ignorance.

Comment Re:C++ Downfalls, Compiler and Internationalizatio (Score 1) 757

Regarding repeatability: the language is fully deterministic, and compilers have as much of an incentive to be consistent as they do otherwise. If you can't get repeatable builds, then the problem is with your build environment/process more than anything else. Aside from hardware entropy sources, computers are, by design, deterministic, so if you can't reproduce a build it is because you haven't constructed a proper build closure. Certainly there is nothing about C++ that makes builds any more non-deterministic than say, C. Debian actually has a project for this: https://wiki.debian.org/Reprod..., and you may find some helpful information there. You'll notice nothing they've run in to is specific to C++.

Regarding code-to-binary structural coverage analysis. Certainly I can imagine the argument that as you get to higher and higher levels of abstraction, it becomes harder for humans to track all the transformations all the way through to assembly. One solution is to restrict the levels of abstraction you work with. I would argue that is still error prone and you are better off with using theorem prover type automated solutions (and in general, languages built around provability like ML or Coq) rather than manual verification. Even better would be to perform the verification on the compiler itself rather than the code it compiles. That said, C++ compilers do a pretty good job of tracking the origin of each bit of code they generate, which ought to make it easy to have the machine inform you of the origin of any particular code block, and C++ also does a great job of letting the programmer decide what level of abstraction they want to work with and only making the runtime pay for the abstractions they are using. Its stronger type safety also helps ensure that there aren't "hidden" code paths do to programmer error. Of course, optimizers really complicate this, so you may need to turn them off as you mentioned.

Internationalization. That sounds like an old project... one that predates the C++ standard (which means a lot of bad C habits are involved). C++ is actually very well set up for internationalization, particularly because it is so agnostic about how stings are handled. Languages like Python, Perl & surprisingly Ruby have made all kinds of unfortunate decisions around internationalization that make it look like you are fine with internationalization, but it actually blows up in your face. As an example, ICU is probably one of the foremost libraries out there, and its primary language targets are C++ & Java. The C++ target has the virtue that you can pretty much just drop in ICU strings in to a well structured C++ program and all is well in the world, where as the Java one is a bit of a pain to take advantage of (fortunately, Oracle periodically syncs the ICU code in with the JDK, but that means you have to wait for a JDK update to get the latest ICU solution).

Image

Wired Writer Disappears, Find Him and Make $5k 135

carp3_noct3m writes "A freelance Wired magazine journalist has decided to see what it is like to disappear from normal life, all while staying on the grid. The catch, is that he is challenging anyone and everyone to find him, take a picture, and speak a special codeword to him. If you can do that, you can make 5000 dollars, which happens to come out of his paycheck for the article he'll be writing. Oh, and to top it all off, whoever finds him gets pictures and interviews in Wired. He has been posting to his Twitter, using TOR for internet, and the Wired website will be posting his credit card transactions."
Perl

perl6 and Parrot 0.5.2 Released 229

mAriuZ writes "Bob Rogers just released Parrot 0.5.2. This monthly release includes a couple of interesting new features. First, we've bundled Patrick Michaud's Rakudo (thats the implementation of Perl 6 on Parrot) such that you can type make perl6 on Unixy platforms and make perl6.exe on Windows and get a working standalone Perl 6 binary. This is experimental and we hope to iron out some installation and deployment issues by next months release, but it was important to demonstrate our progress. The second new feature is a toolkit for starting your own compiler. Max Mohun built a prototype several months ago, and we've added a stripped-down version for now that builds the skeleton of a compiler for you using the Parrot Compiler Tools. I mentioned the LOLCODE compiler in What the Perl 6 and Parrot Hackers Did on Their Christmas Vacation; this is how Simon and Company were able to get LOLCODE up and running so quickly."
Databases

Sun Buys MySQL 588

Krow alerted me that MySQL has been bought by Sun. Right now there is only a brief announcement but it discusses what the acquisition will mean for the core developers, community etc.
Power

Submission + - Untapped Energy Below Us (yahoo.com) 1

EskimoJoe writes: "BASEL, Switzerland — When tremors started cracking walls and bathroom tiles in this Swiss city on the Rhine, the engineers knew they had a problem. "The glass vases on the shelf rattled, and there was a loud bang," Catherine Wueest, a teashop owner, recalls. "I thought a truck had crashed into the building." But the 3.4 magnitude tremor on the evening of Dec. 8 was no ordinary act of nature: It had been accidentally triggered by engineers drilling deep into the Earth's crust to tap its inner heat and thus break new ground — literally — in the world's search for new sources of energy. On paper, the Basel project looks fairly straightforward: Drill down, shoot cold water into the shaft and bring it up again superheated and capable of generating enough power through a steam turbine to meet the electricity needs of 10,000 households, and heat 2,700 homes. Scientists say this geothermal energy, clean, quiet and virtually inexhaustible, could fill the world's annual needs 250,000 times over with nearly zero impact on the climate or the environment. A study released this year by the Massachusetts Institute of Technology said if 40 percent of the heat under the United States could be tapped, it would meet demand 56,000 times over. It said an investment of $800 million to $1 billion could produce more than 100 gigawatts of electricity by 2050, equaling the combined output of all 104 nuclear power plants in the U.S."
GUI

Submission + - Automatix Activly Dangerous to Ubuntu

exeme writes: Ubuntu developer Matthew Garrett has recently analysed famed Ubuntu illegal software installer Automatix and found it to be actively dangerous to Ubuntu desktop systems. In a detailed report which only took Garrett a couple of hours he found many serious, show-stopper bugs and concluded that Ubuntu could not officially support Automatix in its current state. Garrett also goes on to say that simple Debian packages could provide all of the functionality of Automatix without any of the problems it exhibits.
Portables

Submission + - The next notebook battery? Lithium polymer

Lewis Clarke writes: Looks like after the laptop battery fire fiasco, Sony would be changing its course to use an old technology for its future battery manufacturing. ZDNet reported on Sony Electronics President Stan Glasgow meeting with reporters, where he said that Notebook makers will "likely" soon choose to incorporate lithium polymer batteries (A battery technology that emerged nine years ago) over the current commonly used type, lithium ion batteries. Lithium polymer batteries use lithium as an active ingredient. Lithium is a volatile material, but the lithium in these batteries isn't packed into cells as it is in lithium ion batteries. Instead, it is contained in a polymer gel. These gel batteries can't provide the same sort of energy density as lithium ion batteries but its safe from internal short circuit that set off a chain reaction and start a fire.
Google

Submission + - Google Blinks - Responds to AdWords Accusations

An anonymous reader writes: Based on the thoroughness of the statement and the use of the word "precedent" in the second sentence, it appears that the Google PR team huddled with the legal team and issued a statement on the Inside AdWords Blog.
"...it seems that the underlying issue here is Google's lack of transparency which is a recurring theme in how it runs its business."
Sci-Fi

Firefly MMORPG Announced 309

bishiraver writes "Multiverse has announced that they have gained rights to a Firefly Massively Multiplayer Online Game. Multiverse is a company started by several former Netscape employees, and they have developed an engine/network that works for all of their games. They intend to break into the MMO industry by being an MMO publisher of sorts. By standardizing, they can provide a less expensive alternative to the tens of millions of dollars and several years it takes to currently develop an MMO. They have said they will hire out a studio to build the game for them. Corey Bridgets, Massive's Executive Producer, says: 'If you're doing science fiction, you have to really think it out and create an incredibly rich environment that is compelling in its own right, and worth exploring and going back to week after week. That's what Joss Whedon did with Firefly.'"

Slashdot Top Deals

The price one pays for pursuing any profession, or calling, is an intimate knowledge of its ugly side. -- James Baldwin

Working...