Comment Re:Another solution. (Score 2) 188
Using a Mac without an Apple account is almost as challenging (tons of functionality breaks and is missing) so Mac is a bad example.
Using a Mac without an Apple account is almost as challenging (tons of functionality breaks and is missing) so Mac is a bad example.
It has been exceedingly difficult to scale up tidal power capture beyond the prototype stage due to a combination of engineering and environmental challenges. I don't know of anywhere in the world a practical power plant has been made that captures tidal power.
Apple is not going to build their own, but they could totally decide to strike some kind of deal with say, Perplexity.
Undersea cables are not only publicly mapped, they have locator beacons, as they are necessary to find them to repair.
Are you trying to tell me a subs torpedo can't hit a fixed unmoving target a measly couple of miles away?
Undersea cables are not hard to find, they are public knowledge. What's more, they are not buried. All you'd need to cut one would be a single depth charge or torpedo. Not sure I understand why special gear is required.
I am a pretty technically astute parent, who has a 10 year old daughter who plays Roblox quite a bit.
I keep a pretty close eye on it, and she doesn't have an experience like that whatsoever. In fact, she showed me once how easy it is to mute and report bad actors- and she does it all the time. Proud of her.
Your comment is misleading, because Roblox themselves don't make any of these games with popups and cash grabs.. they are made BY OTHERS, often by young adults. The popups are how they monetize the game, they try to get kids to buy items and experiences in-game with Robux. But no one is forced to play the games, if the popups were too bad the kids would not play it.
I don't see how they are exploiting "child labour", that is a real stretch. Most games that are popular are not the ones made by kids, and the ones that are made by kids, the kids are making money.
Yes, the popups are annoying. Yes, the games suck. But that's the kids fault, really. The kids play the crappy games, they like them, they think they are funny. Who am I to judge, when I was that age I played equally stupid games.
IBM has been making quantum chips commercially available for years. Their latest Heron chip is 156 QBits.... that is way, way more advanced than this Microsoft chip.
iOS and the default apps alone takes up like 20GB. 64GB does not go very far nowadays, and the marginal cost for Apple for 64GB vs 128Gb is not $100, it is only a few dollars. They likely determined it isn't worth the expense of stocking two SKUs.
Here'es the breakdown:
Two smartypants from Apple with zero experience running a company leave to start Humane.
Raise $230M from Sam Altman and a bunch of other buffoons before these guys even had a product that worked, let alone a business model
Company burns cash, puts itself up for sale for $750M
Ends up being sold to HP for less than half of the raise amount.
All of this happens within two years
I have a better question; if you're going to all thos trouble and expense why do you only put in 24 pairs of Fibre?
Why not 240 pairs?
The Fibre is not the expensive part here.
All of the basic things you would want Copilot to do, it can not do.
"Find me the email written by Bob that discussed the action having to do with Customer X"
- Sorry, I can't access your email
"Create me a powerpoint template discussing topic XYZ"
- Sorry, I can't make powerpoints
All Copilot can do is act as a glorified autocomplete system.
I don't need Copilot to help me write an email, I could do that using any number of free AI chatbots and just paste it in. I don't need Copilot to help me write a word document.
MAKE IT DO SOMETHING NOVEL AND USEFUL!
At this point xAI could solve world hunger and I still wouldn't touch it, because it supports Musk.
This system works for countless high risk projects in the business world. You NEVER pay a contract out up front.... you pay it over time as deliverables are met.
The payout can be structured to align with costs. IE they need a lot of cash for the fulfillment - so hold the cash until that phase, only releasing when factory contracts are in hand. Etc. It's not as hard as you say. In fact, this kind of setup is extremely routine in business, and even for consumers - for example, this is how one finances a house build... you don't pay the contractor up front, you pay in installments as they get work done.
Never make anything simple and efficient when a way can be found to make it complex and wonderful.