Journal Short Circuit's Journal: D&D: Creative use of Magic 15
What are some of the more creative uses of magic you've come up with, thought about, heard of, or even discarded?
For example, Politas realized that a Permanent Gate spell could keep a waterwheel running forever.
I read somewhere (I believe it was in an old isue of Tome of Trouble) about using a combination of spells to catch people who would steal your bags.
Any more?
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monster summoning for experience (Score:2)
plane shift (Score:2)
I guess these are classics, but we used to cast continual light on a copper piece and toss it in the bottom of a scroll case for a "flashlight". The other was the fire traped flask of oil: carrying too many could make certain things fatal, but when thrown the idea was they would open up and thus set off the firetrap which would ignite the oil. Both of these spells are perminant (until used, in the case of fire tra
Re:plane shift (Score:1)
create water (Score:2)
Umm... (Score:1)
Also gates can not open onto the same plane as they are created from.
So a infinite loop gate water wheel wouldn't be practical.
What could be made to work is enchanted rocks with shrink object.
Attach them to a fly wheel and have them shrink when they reach the bottom and enlarge when they get to the top.
Their mass is reduced when shrunken so they are heavier on the way down.
Re:Umm... (Score:1)
Re:Umm... (Score:1)
From the 3.5 SRD
Re:Umm... (Score:2)
I like what they've done with 3.5. It looks like they've put a
4th level vs Beholder (Score:1)
First, he cast a "Dust and Grime" cantrip, on the 10' radius just in front of the Beholder. The Beholder failed all but two of its Reflex saves, meaning that only two of its eye-rays were functioning (I believe, Telekenesis and Slow, or some such.) After that, it was a simple matter to take it out in Melee combat before it could clear its eyes.
That was a fun session! Another episode from that battle was when the enemy Wizard cas
couple things (Score:2)
need a light/dark? crack off the clay.
need to sink a ship? Dimdoor with one door underwater, one door in the ship.
lets see.... levitate on a dead cow, push it in front of someones door, dispel it when they come out the door.
mending someones clothing to their chair, then picking their pockets.
wizard lock on your pockets and bags of holding to keep people out.
any container that's sealable with oil inside and
Re:couple things (Score:1)
stupid preview button.
1001 uses for a portabe hole (Score:3, Interesting)
1: When attacked by orcs, throw the hole on top of them, close the hole.
2: When later attacked by goblins, throw the hole up on the ceiling and let asphyxiated orcs rain down on our oponents.
3: In order to search a pool, throw hole into the pool and let the water drain into it, revealing a nice stash of coins.
4: with all of the water still in it, take all the stupid coins (copper, silver) and throw those in as well (there were at least a few hundred of these coins)
5: In the next encounter, the hole on the ceiling trick was used again, dumping a few tons of water and coins on our opponents.
IIRC, I made it through at least 2 gaming sessions using nothing but that portable hole as a weapon.
Re:1001 uses for a portabe hole (Score:1)
Command (Score:2)
We were a group of low level adventurers and had been involved in a fight on a boat. As it turns out, we attacked the captain due to a misunderstanding, were captured, and were held for law enforcement when we docked.
When we were brought before the judge, the captain took the stand. Seeing that there was no way out of the situation, my low level cleric cast Command at