While sims are mostly faithful to their airplane type in the air, on the ground and landing, it isn't the same.
Certainly. Nor at any other time, unless maybe if you've got a very good motion simulator. That's how it is for driving, why would it be fundamentally different for flying?
There are small differences between the sim and the real thing that throw off landings.
Things like tarmac condition? Wind eddies? Windshield smudges? Temperature's effects on tire performance? Presumably, sooner or later the sims will model all these things, as well, and then some. And then it still won't be the same
On the other hand, simulator experience seems sufficiently relevant to the current discussion. It's enough fun when the runway is flat and straight, if you ratchet up the inclement conditions. Now make it round and curved in two dimensions and watch the fun begin!
I haven't even flown a sim in ages. I have yoke and pedal controllers, maybe I'll finally desk up so that I can use them.