I guess Linux users are desperate for games...the platform sucks for gaming...deal with it.
I use Linux as my single OS, and while I will admit we rarely (if ever) see a big-name release, I'm in no way desperate for games. Here's a list of the commercial games I have installed on my computer right now:
UT 2004
Prey
Machinarium
Osmos
Gish
Aquaria
World of Goo
Minecraft
And yet it moves
Braid
Cortex Command
Penumbra Overture
Penumbra Black Plague
Penumbra Requiem
Amnesia: the Dark Descent
Titan attacks
Revenge of the titans
Droid assault
Ultratron
Lugaru
Caster
Color Cube
Sun Blast
Brukkon
Samorost 2
In addition you have all the ID games, The Clockwork man, Heroes of Newerth, Anchron, Overgrowth(soon) and What makes you tick. That's just off the top of my head. Not to say that I'd be opposed to a big famous studio like Valve or Blizzard bringing games to Linux -- I've said many times that I'll buy every Linux game I hear about if only to support the platform -- but don't make it out like it's worse than it is.
As to your statement that the platform sucks for gaming...I can see that being true if you're using the open-source video drivers, but the binary drivers are exponentially more powerful. I've got an nVidia GTX 465. If I was going to use the open-source driver I could've saved myself $150 or so, but I enjoy gaming, so I beefed it up. Sure, in comparison to the selection for Windows the amount of Linux games is much smaller, but it was the same (to a lesser extent) for Mac before Steam. It's a Chicken/Egg problem; big studios don't port games to Linux because it doesn't seem a viable platform, and Linux is thought of as a non-viable platform because of its lack of AAA titles. Maybe the guys behind the Humble Bundle can upset the paradox a little.
You can browse your dashboard with the wave of you hand."
Am I the only one who noticed the typo? Not to mention the short sentences and matter-of-fact writing style:
Kinect is going to be the new way to play.
It seems like this could have been an article where CmdrTaco could have concisely posted the general idea in his own words and passed on the link.
Motorola Droid Xtreme pictured yet again, still not announced originally appeared on Engadget on Fri, 04 Jun 2010 20:10:00 EDT. Please see our terms for use of feeds.
Permalink | Droid Life |Email this|CommentsThe move comes after Apple put out a new draft of its iPhone developer program license, which banned private APIs[...]
This had better mean "Privately developed APIs", not "APIs developed by Apple or included in the SDK". Having never used it I could be wrong, but I'm willing to bet the SDK doesn't include Newton, Bullet, or ODE. What if I want to use Irrlicht to make a game? Does that count as a private API? and if so, are developers expected to create their own engines from scratch?
I guess this spells doom for Unity3D(they've been proud of their "cross-platform" capabilities, although the devs are oddly disdainful of suggestions that they support Linux) and MonoTouch. Out of a mixture of curiosity and ignorance, what does Apple gain by forcing developers to use their specified programming languages and APIs? It seems to me that attracting varied types of developers only serves to broaden the marketplace, and shouldn't be treated as something to be squashed. Am I missing something here?
Disc space -- the final frontier!