Comment Re:Odd morality (Score 2) 131
Comment Re:AI will decide winners, this is a dumb move (Score 1) 70
Counter point, does united want those bookings?
I don't' know. It looks like they are afraid that these are bargain hunters who would at best buy a ticket near cost for them. And they make most of their money off of branded credit cards.
Counter point, right now people using AI to book travel are sophisticated and on the wealthier side of things. I'm guessing United is just stepping back to see how they can better monetize ai agents use of their systems. Right now they can't show them adds or anything the end user will see, but maybe they could create a MCP server for dealing with them that would also offer deals including that credit card sign up promotion that actually earns them money.
Comment Re: Happens in Japan (Score 2) 52
Comment Re:Find out how to use a currency symbol (Score 1) 20
Comment Re: electric cars are gay (Score 1) 189
Comment Re:What's a TPU? (Score 1) 21
Comment Re:my favourite computer generated zombie flick (Score 1) 69
Comment Re:I can't either (Score 1) 73
Comment Re:Begone. Give us the UNBIASED facts. (Score 1) 73
Comment Re:electric cars are gay (Score 3, Interesting) 189
Comment Re:Well, to each his/her own (Score 1) 54
I have been using ScreenFloat (and similar tooling) for decades; those are more useful than this because it works on every application and not just the browser.
It's quite possible I am missing something from their demo, but based on what they show: 1) it's just for Firefox; and, 2) it's really kind of a pain in the ass to use.
Comment Re:What's with the delusional AI bros? (Score 1) 45
I wouldn't mind a required label for it, like the explicit lyrics warning on CD's. Its laguhable to think AI isn't used in games. What are they going to do, have an actor in India mechanical turk every pretend person? That was never a thing. "Make 1000 varying zombie skins" is a fine job for AI.
Who are you going to pay to sit around and draw up 1000 NPC's? Of course there's AI in games.
https://ieeexplore.ieee.org/do... [ieee.org] Abstract from 1990: An experiment was conducted where neural networks compete for survival in an evolving population based on their ability to play checkers. More specifically, multilayer feedforward neural networks were used to evaluate alternative board positions and games were played using a minimax search strategy. At each generation, the extant neural networks were paired in competitions and selection was used to eliminate those that performed poorly relative to other networks. Offspring neural networks were created from the survivors using random variation of all weights and bias terms. After a series of 250 generations, the best-evolved neural network was played against human opponents in a series of 90 games on an Internet website. The neural network was able to defeat two expert-level players and played to a draw against a master. The final rating of the neural network placed it in the "Class A" category using a standard rating system. Of particular importance in the design of the experiment was the fact that no features beyond the piece differential were given to the neural networks as a priori knowledge. The process of evolution was able to extract all of the additional information required to play at this level of competency. It accomplished this based almost solely on the feedback offered in the final aggregated outcome of each game played (i.e., win, lose, or draw). This procedure stands in marked contrast to the typical artifice of explicitly injecting expert knowledge into a game-playing program. Published in: IEEE Transactions on Neural Networks ( Volume: 10, Issue: 6, November 1999) https://ieeexplore.ieee.org/do... [ieee.org]'