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Newsweek Easter Egg Reports Zombie Invasion 93

danielkennedy74 writes "Newsweek.com becomes the latest in a long list of sites that will reveal an Easter egg if you enter the Konami code correctly (up, up, down, down, left, right, left, right, b, a, enter). This is a cheat code that appeared in many of Konami's video games, starting around 1986 — my favorite places to use it were Contra and Life Force, 30 lives FTW. The Easter egg was probably included by a developer unbeknownst to the Newsweek powers that be. It's reminiscent of an incident that happened at ESPN last year, involving unicorns."
The Internet

Submission + - Stanford to Charge Reconnect Fee for DMCA Notices

theantipop writes: It would appear that Stanford has not taken a liking to being on the MPAA's top 25 worst offenders list. Last week the university issued notice of a new policy in which students are charged a reconnection fee, ranging from $100 to $1000, after they are the victim of a DMCA complaint. The policy is to take effect September 1 last this year. As a show of "good faith" they are graciously allowing all students to start at the $100 fee level for subsequent notices.
Media

Submission + - Lawsuit Invokes DMCA to Force DRM Adoption

TechnicolourSquirrel writes: Forbes.com informs us that Media Rights Technologies is suing Microsoft, Apple, Adobe, and Real Networks for not using its DRM technology and therefore 'failing to include measures to control access to copyrighted material,' alleging that their refusal to use MRT's X1 Recording Control technology constitutes a 'circumvention' of a copyright protection system, which is of course illegal under the Digital Millenium Copryight Act. I would say more, but without controlling access to this paragraph with MRT's products, I fear I have already risked too much...
Graphics

Submission + - The state of open source 3D modelling

gmueckl writes: "Since Blender got released as open source in 2002, it has basically owned the open source 3D modelling scene. Its development has seen a massive push by both the open source community and supporting organisations. However, the program has been showing its age all along and efforts to improve on that have either been blocked or have failed in the past (note the dates). Authors of new modules are forced to jump through hoops to get their work glued onto the basic core which still dates from the early 90s and has gone almost unchanged since. There are many other active projects out there like Art of illusion, K-3D and Moonlight|3D. Each one of them offers a modern, much saner, more coherent and more powerful basic architecture and could match Blender in a couple of months' time with some extra manpower. So how comes that these projects don't get the level of support they deserve? How comes developers are still willing to put up with such an arcane code base?"
Security

AOL's Embarassing Password Woes 192

An anonymous reader writes "AOL.com users may think they have up to sixteen characters to use as a password, but they'd be wrong, thanks to this security artifact detailed by The Washington Post's Security Fix blog: "Well, it turns out that when someone signs up for an AOL.com account, the user appears to be allowed to enter up to a 16-character password. AOL's system, however, doesn't read past the first eight characters." This means that a user who uses "password123" or any other obvious eight-character password with random numbers on the end is in effect using just that lame eight-character password."

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