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Comment Re:This application needs a game in it (Score 1) 191

Note that Ingress players haven't been able to add portals for the last year because Niantic couldn't keep up and hasn't been able to come up with an automated system. Since PG relies in Ingress location data that leaves that game outdated as well, referencing locations that no longer exist and missing new POIs.

If that is "all their effort" then Niantic obviously does not have the resources to pull off something on the scale of PG successfully. They can barely keep the much smaller Ingress going!

Comment Re:The game needs more stuff to do (Score 3, Insightful) 191

Well, this how Pokemon games have been since back on Gameboy. It's the same thing, over and over.. You go to a town, you battle some people, you find some stuff, you leave town and you catch some Pokemon and you battle some people and then you find some stuff. It's not all that different, it's just that fad players are getting bored with it because they never played all the other games.

Only in the same sense that Heavy Rain boils down to "you watch a cutscene, then you do a quicktime event and watch more cutscenes followed by more QTEs". Technically it's true on a certain level but it misrepresents the game and its appeal.

Your typical Pokemon game is focused on growth; you have to carefully build a team that can take on your opponents and you can't do that by constantly tossing out your 'mons. Training a 'mon up requires some time investment, thus you actually need to plan ahead instead of just going with whatever. Also, the various attacks actually make a difference and make the fights more complex than just "keep attacking until someone faints".

PG, on the other hand, has none of those elements. It barely even has fights and those fights don't really amount to anything. The meat of the game is literally to catch 'mons which become utterly useless shortly after when your level allows you to catch superior 'mons. There is nothing to achieve, no growth of any kind, no strategy or tactics. It's Pokemon without everything that made it interesting.

(And this comes from someone who was never a particularly big Pokemon fan and only played one of the first generation games. Even I can tell just how much PG is missing compared to the main series.)

Comment Re:No Shit. (Score 1) 191

Depends on where you are. Back when I played I threw away pokeballs by the dozen because for every 'mon I ran into I passed by at least two pokestops. And that's true for every city with a five- or six-digit population I've been to (where I bothered playing). In rural areas this changes dramatically, though.

Comment Re:Pet Rock (Score 3, Insightful) 191

That's the problem: PG isn't very fun. The novelty of throwing virtual spheres at virtual animals quickly wears off and there's pretty much no other content. You catch Pokemon, then you level up and catch slightly stronger Pokemon. Gyms only exist so you can increase the meaningless CP stat on your 'mons even further, still for no actual gain other than making future gym battles easier. Oh, and training at a gym only works well if you're already stronger than the strongest Pokemon in there, making it extra pointless.

PG has everything it needed to make a big splash upon arrival - but very little staying power courtesy of its extremely simple and sparse gameplay. To compare it with another massively hyped mobile game, Neko Atsume: NA also has very sparse gameplay with extremely low stakes and limited interaction. But still unexpected things happen in that game, there is an antagonist of sorts (TUBBS! *shakes fist*) and it isn't an offshoot of an RPG series built around its deep combat system and strategic teambuilding. NA says "let's get some cats into your backyard so you can take cute pictures of them!" and delivers just that while PG, by virtue of its heritage, has people expecting exciting battles, teambuilding and carefully training of 'mons - all of which are not present.

In its current state PG is more of a tech demo than an actual game.

Comment Re:Stop chasing the shiny (Score 1) 161

Not everyone lives on the cutting edge. My phone is expected to last me for another three years at least - my needs simply won't exceed what's possible with today's technology before then. While they are growing they are't growing that fast: My current phone already fits my entire music collection plus a few episodes of whichever show I want to watch and is plenty fast enough to play it al. VR/AR was cute for a while but hasn't yet produced a killer app that would keep my attention for more than a few minutes (and besides, sufficiently good realtime positioning for AR would probably require an upgrade of the GPS satellite network first). I'm essentially doing nothing the original iPhone couldn't do except with a bigger screen and more cycles to spare.

There is no sufficiently disruptive technology on the horizon to warrant a new phone soon; next year's models will pretty much just have a faster CPU, more RAM and more storage than today's - and I'm starved for none of the three.

Comment Re:It's optional (Score 1) 57

I have no idea why T-Mobile has so many fanboys hearing only what they want to hear, but their press release isn't exactly ambiguous:

With T-Mobile ONE, even video is unlimited at standard definition [...] For customers who want higher definition video, T-Mobile ONE has you covered too with an HD add-on for $25 a month per line.

Ars has the same take on T-Mobile charging $25 extra for "HD."

Comment Re:How are they doing this? (Score 2) 57

According to this anon, they do string matching on host, content-type, and SNI fields, which is how they throttled HTTPS YouTube. If you wrote a proxy that rewrote those fields, you could escape Binge-On. Or apparently make Binge-On detect random shit as an approved streaming partner and zero-rate it for you.

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