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Comment Re:Pack link and anyone remember IGS? (Score 1) 5

Do I have to go buy an ISA modem and get POTS to use this? When does CompUSA close today? I might have re-subscribe to Computer Shopper to order a modem.

Those were the days -- though I doubt CompUSA would have stocked Atari ST hardware.

For anyone who might be wondering, no, you don't need any special hardware to experience this pack. If you grab the pack, it includes PNG and MP4 versions of the art for viewing on modern systems ... as well as the original .IG files for people who have Atari STs or feel adventurous enough to try setting up an emulator.

Many of the animations in this pack can be seen on my telnet BBS, Guardian of Forever -- but only with a special Atari setup that probably only the most diehard of diehards would consider.

Comment Pack link and anyone remember IGS? (Score 1) 5

If anyone would prefer to download the actual artpack, you can get it here.

I'm curious if there are any present-day Slashdot users who ever saw or used IGS (or its later PC successors "BIG" and "CONDOR") during the years 1988-1993. I'm sure it's unlikely, but I'd love to hear from anyone if you're out there.

Submission + - IGNITE: Artpack is "love letter" to obscure graphics protocol for Atari ST BBSes (breakintochat.com)

Kirkman14 writes: How do you get people interested in an obscure Atari ST graphics format used on BBSes in the late 1980s and early 1990s?

Recruit some folks to help you make an artpack full of images and animations showing it off!

That's the idea behind IGNITE, a new artpack from Mistigris computer arts and Break Into Chat, featuring 18 images and animations created in "Instant Graphics and Sound" format.

Kirkman (Josh Renaud) explains:

I love telling unknown underdog computer stories, and IGS sucked me in. This fall, I published a six-part, 14,000-word history, introducing readers to a cast of characters that included Mears, the self-described “working man without a degree” who often downplayed his own coding ability; Kevin Moody and Anthony Rau, two Navy guys in Florida who bonded over their love of Atari and BBSing; Steve Turnbull, an artist and scenic designer working in Hollywood; and many others.

But IGS isn’t just a thing of the past. Two years ago, on New Years Eve 2022, Mears made a surprise announcement — he was releasing a new version of IGS, thirty years after he had stopped working on the project.

Because I (inadvertently) had spurred Larry to action, I felt an obligation to make some art using his new tools. I completed my first piece — a drawing of a ship from the sci-fi game FTL — in early 2023. Over the subsequent months, I kept at it, and ended up creating a number of fun animations. I’m particularly proud of the animated Guardian of Forever login sequence, and a brand-new Calvin and Hobbes-themed animation I created just for this pack.

I had long wanted to release an all-IGS artpack as a way to honor Mears, highlight IGS, and maybe stir other people’s interest in trying this format. To lower the barrier to entry, I created my own web-based drawing tool, JoshDraw, which supports a small subset of IGS’s features. To my surprise, I successfully recruited seven other people to submit nine static images to include in the pack.


Comment Re:did anyone try out The Music Creator? (Score 1) 39

Hi, this is Josh Renaud, the Break Into Chat guy ... I found it tricky to get TMC to run in emulation on my Mac in 2022.

The three-disk installer did not work properly in DOSBox, for some reason. But it *did* work for me in QEMU, so I installed to a hard disk image.

Then, after successfully completing installation, I tried to run TMC in QEMU. The program launches just fine, but when I hit "play", I hear no audio of the music. I tried tweaking the configuration a bunch of ways, but nothing made a difference.

So then I tried using DOSBox to run TMC from that same hard disk image. And it worked great -- the audio plays fine.

If you try it yourself, I'd be curious to hear if your experience differs from mine!

P.S. After getting it work locally, I zipped the installation, and uploaded it to the Internet Archive, along with necessary metadata bits to enable IA's Emscripten DOSBox to play the program in a browser. Frustratingly, while TMC seems to run fine in the browser, the audio is again problematic -- I have been unable to hear it in any browser that I have tried. I don't understand why it works in local DOSBox, but not IA's Emscripten version of DOSBox.

P.P.S. I scanned and uploaded a physical manual of the TMC Professional 1.3 for anyone who's interested.

Comment Re:Even retrocomputing stories get the AI badge (Score 2) 39

Mentioning AI has is a time-honored tradition in computing! Even back in 1988, Kirschen was giving his twist on the "AI" label. From a profile in the Los Angeles Times:

"It's not artificial intelligence," said Kirschen of his system. "It's artificial creativity."

[...]

Kirschen's system goes beyond that, however, creating melody, harmony and rhythm from what the Brooklyn native described as the musical "genes" he has programmed into it.

"The premise is that music is alive, and anything alive has a genetic structure," he said. "What the system does is to extract the 'DNA' from music and allows us to recombine it."

Submission + - "Artificial creativity" music software for Commodore Amiga unearthed (breakintochat.com)

Kirkman14 writes: Josh Renaud of breakintochat.com has recovered two early examples of "artificial creativity" software for the Commodore Amiga that generate new music by recombining patterns extracted from existing music.

Developed by cartoonist Ya'akov Kirschen and his Israeli software firm LKP Ltd. in 1986-87, "Computer Composer" demo and "Magic Harp" were early attempts at AI-like autonomous music generation. Kirschen's technology was used to help score a BBC TV documentary in 1988, and was covered by the New York Times and other major newspapers. None of the Amiga software was ever sold, though the technology was ported to PC and published under the name "The Music Creator" in 1989.

Comment Re:Old gen-xers vs young gen-xers (Score 1) 55

I think this is why someone came up with the concept of the “Xennial” generation, because to us the BBS scene consisted of DOS machines and ANSI art, not this Atari stuff. Lord, Usurper, Trade Wars... those are the BBS doors I remember.

The BBS scene was more heterogeneous than that. Sure the PC was dominant in the 90s, but there were still Amiga, Atari, Mac, and other kinds of BBSes in small numbers. In fact, many DOS BBS games were ported from (or copied from) other platforms. For example, Assassin began as an Atari ST BBS game in 1990, then migrated to the PC in 1995. Space Empire Elite for the Atari ST was the inspiration for Space Dynasty and Solar Realms Elite on the PC (not to mention Barren Realms Elite, Falcon's Eye, etc),.

Anyway, Atari's platform inferiority is one of the reasons Thieves' Guild is like a hidden gem ... its front-end client was graphically much more interesting than most front-end clients for DOS BBS games -- but because it was for the Atari ST and it came out near the end of the platform's life, very few people got to try it.

Most of the users I remember from that era seemed to consider graphical front-ends to be too inefficient to use over the slow ass analog models of the day.

I don't get what you mean by "inefficient." Overcoming slow connections was one of the *points* of using a front-end client. OOIITERM is a perfect example. You downloaded a ZIP file with all sound effects and menus up front. Then when you used OOIITERM, very little had to actually be transmitted over the modem -- the resources were already stored on your computer. Using the client, people with 300 or 2400 bps modems would see the menus appear instantly, rather than crawling across the screen letter-by-letter.

Maybe you mean that each one was proprietary. If you wanted to use the graphical clients for Operation Overkill, Land of Devastation, and The Pit, it probably would have been inconvenient to keep switching terminals.

Comment Re:Couple other tidbits (Score 5, Informative) 55

You can see the direction the BBS industry was headed if you watch the "Make it Pay" episode of the BBS Documentary ... around 1993-95 there were conventions like One BBScon, there was a cottage industry of books about how to become a sysop, there were even short-lived trade groups like the Door Authors Marketing Association.

Comment Couple other tidbits (Score 5, Informative) 55

A couple other interesting tidbits:

Witte and Flower didn't just sell the game to sysops. They also developed things to sell directly to BBS users, such as a standalone version of the game, and a parchment map of the game's world

CompuServe was impressed by the graphics in the Thieves' Guild front-end client, and began negotiating with Witte about licensing the game, but it didn't pan out.

Earlier this year, Herb Flower's previously-unreleased Atari ST platform game Dark Fortress was rescued, and is now available to download and play.

Submission + - Thieves' Guild: a BBS game with the best 1990s pixel graphics you've never seen 1

Kirkman14 writes: Thieves' Guild is a BBS door game for the Atari ST that came out in 1993. What made it unique was its graphical front-end client, which features dozens of eye-popping pixel art vignettes, along with simple animated sprites, sampled speech, and sound effects.

As a BBS door game (strike 1) for the Atari ST (strike 2), not many people played this game or saw its front-end in the 90s. But it's worth re-discovering.

The game was created by Paul Witte and Herb Flower who teamed up again in the early 2000s to produce the MMORPG "Linkrealms."

The Pascal source code for several versions of Thieves' Guild, including an unreleased 1995 port for PC BBSes, has been rescued and published on GitHub.

Comment I love the idea (Score 5, Insightful) 33

because I for one have always wondered just how many times they talk about bacon in a book/movie with dragons / eyes that live on top of mountains and rings that turn you invisible.

Seems like it would be useful in exploring how the styles of his books changes. The Hobbit, LOTR, and the Silmarillion each have different tones and vocabularies.

Politics

Submission + - Is "Left" vs. "Right" hard-coded into your brains? (smithsonianmag.com) 2

kyjellyfish writes: Research published in the journal PLOS ONE (http://blogs.smithsonianmag.com/science/2013/02/study-predicts-political-beliefs-with-83-percent-accuracy/?utm_source=smithsoniantopic&utm_medium=email&utm_campaign=20130217-Weekender), suggests that your parents "Left" or "Right" party affiliations are not the only factor at work shaping a person’s political identity. Differences in opinion between "Lefty's" and "Righty's" may reflect specific physiological processes, and claim that politics isn’t the only influence causing structural changes in the brain. In research performed over 10 years ago, brain scans showed that London cab drivers’ gray matter grew larger to help them store a mental map of the city.
Books

Submission + - Interactive Tool Visualizes Tolkien's Works (lotrproject.com)

dsjodin writes: Last year, LotrProject brought us extraordinary statistics on the population of Middle-Earth. Now, they have released an interactive tool for analysis of the Silmarillion, the Hobbit and the Lord of the Rings. With keyword frequency search, character mentions, sentiment analysis and network diagrams of character interactions it is a beautiful set of data visualizations and fascinating for fans and non-fans alike. The site can for example be used to find out that bacon is mentioned seven times in the Hobbit while only two times throughout the entire the Lord of the Rings.

Submission + - Why hasn't 3D taken off for the web?

clockwise_music writes: "With HTML5 we're closer to the point where a browser can do almost everything that a native app can do. The final frontier is 3D, but WebGL isn't even part of the HTML5 standard, Microsoft refuse to support it, Apple want to push their native apps and it's not supported in the Android mobile browser. Flash used to be an option but Adobe have dropped mobile support. To reach most people you'd have to learn Javascript, WebGL and Three.js/Scene.js for Chrome/Firefox, then you'd have to learn actionscript + flash for the microsofties, then learn objective c for the apple fanboyz, then learn Java to write a native app for Android. Phew!

When will 3D finally become available for all? Do you think it's inevitable or will it never see the light of day?"
Education

Submission + - Most People Have Never Heard of CTRL+F 1

Hugh Pickens writes writes: "Google search anthropologist Dan Russell says that 90 percent of people in his studies don't know how to use CTRL/Command + F to find a word in a document or web page. "I do these field studies and I can't tell you how many hours I've sat in somebody's house as they've read through a long document trying to find the result they're looking for," says Russell, who has studied thousands of people on how how search for stuff. "At the end I'll say to them, 'Let me show one little trick here,' and very often people will say, 'I can't believe I've been wasting my life!'" Just like we learn to skim tables of content or look through an index or just skim chapter titles to find what we're looking for, we need to teach people about this CTRL+F thing says Alexis Madrigal. "I probably use that trick 20 times per day and yet the vast majority of people don't use it at all," writes Madrigal. "We're talking about the future of almost all knowledge acquisition and yet schools don't spend nearly as much time on this skill as they do on other equally important areas.""

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