I love telling unknown underdog computer stories, and IGS sucked me in. This fall, I published a six-part, 14,000-word history, introducing readers to a cast of characters that included Mears, the self-described “working man without a degree” who often downplayed his own coding ability; Kevin Moody and Anthony Rau, two Navy guys in Florida who bonded over their love of Atari and BBSing; Steve Turnbull, an artist and scenic designer working in Hollywood; and many others.
But IGS isn’t just a thing of the past. Two years ago, on New Years Eve 2022, Mears made a surprise announcement — he was releasing a new version of IGS, thirty years after he had stopped working on the project.
Because I (inadvertently) had spurred Larry to action, I felt an obligation to make some art using his new tools. I completed my first piece — a drawing of a ship from the sci-fi game FTL — in early 2023. Over the subsequent months, I kept at it, and ended up creating a number of fun animations. I’m particularly proud of the animated Guardian of Forever login sequence, and a brand-new Calvin and Hobbes-themed animation I created just for this pack.
I had long wanted to release an all-IGS artpack as a way to honor Mears, highlight IGS, and maybe stir other people’s interest in trying this format. To lower the barrier to entry, I created my own web-based drawing tool, JoshDraw, which supports a small subset of IGS’s features. To my surprise, I successfully recruited seven other people to submit nine static images to include in the pack.