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Submission Summary: 0 pending, 4 declined, 3 accepted (7 total, 42.86% accepted)

Submission + - Unearthing the story behind the 1994 ANSI art comic "Inspector Dangerfuck" (breakintochat.com)

Kirkman14 writes: In the first chapter of the 2006 book "A History of Webcomics," the author makes an eyebrow-raising claim: that an ANSI artist named "Eerie" had created the "first known comic on the internet," provocatively titled "Inspector Dangerfuck."

The book offered no dates, no details, and no sources, which should have raised red flags. But for 20 years, authors, bloggers, Wikipedia editors, and content creators have repeated versions of this statement, without adding anything new, except the date: 1994.

Clearly, the original assertion was wrong. There definitely were earlier online comics.

But so many questions remain! What is ANSI art? Who was Eerie? What was "Inspector Dangerfuck?" Was it even a comic? Were there other ANSI art comics?

Computer historian Josh Renaud (Break Into Chat) has interviewed Eerie and dug through BBS archives, ANSI art collections, and contemporaneous documentation in a new multi-part series that reconstructs this overlooked corner of digital culture.

Submission + - IGNITE: Artpack is "love letter" to obscure graphics protocol for Atari ST BBSes (breakintochat.com)

Kirkman14 writes: How do you get people interested in an obscure Atari ST graphics format used on BBSes in the late 1980s and early 1990s?

Recruit some folks to help you make an artpack full of images and animations showing it off!

That's the idea behind IGNITE, a new artpack from Mistigris computer arts and Break Into Chat, featuring 18 images and animations created in "Instant Graphics and Sound" format.

Kirkman (Josh Renaud) explains:

I love telling unknown underdog computer stories, and IGS sucked me in. This fall, I published a six-part, 14,000-word history, introducing readers to a cast of characters that included Mears, the self-described “working man without a degree” who often downplayed his own coding ability; Kevin Moody and Anthony Rau, two Navy guys in Florida who bonded over their love of Atari and BBSing; Steve Turnbull, an artist and scenic designer working in Hollywood; and many others.

But IGS isn’t just a thing of the past. Two years ago, on New Years Eve 2022, Mears made a surprise announcement — he was releasing a new version of IGS, thirty years after he had stopped working on the project.

Because I (inadvertently) had spurred Larry to action, I felt an obligation to make some art using his new tools. I completed my first piece — a drawing of a ship from the sci-fi game FTL — in early 2023. Over the subsequent months, I kept at it, and ended up creating a number of fun animations. I’m particularly proud of the animated Guardian of Forever login sequence, and a brand-new Calvin and Hobbes-themed animation I created just for this pack.

I had long wanted to release an all-IGS artpack as a way to honor Mears, highlight IGS, and maybe stir other people’s interest in trying this format. To lower the barrier to entry, I created my own web-based drawing tool, JoshDraw, which supports a small subset of IGS’s features. To my surprise, I successfully recruited seven other people to submit nine static images to include in the pack.


Submission + - "Artificial creativity" music software for Commodore Amiga unearthed (breakintochat.com)

Kirkman14 writes: Josh Renaud of breakintochat.com has recovered two early examples of "artificial creativity" software for the Commodore Amiga that generate new music by recombining patterns extracted from existing music.

Developed by cartoonist Ya'akov Kirschen and his Israeli software firm LKP Ltd. in 1986-87, "Computer Composer" demo and "Magic Harp" were early attempts at AI-like autonomous music generation. Kirschen's technology was used to help score a BBC TV documentary in 1988, and was covered by the New York Times and other major newspapers. None of the Amiga software was ever sold, though the technology was ported to PC and published under the name "The Music Creator" in 1989.

Submission + - Thieves' Guild: a BBS game with the best 1990s pixel graphics you've never seen 1

Kirkman14 writes: Thieves' Guild is a BBS door game for the Atari ST that came out in 1993. What made it unique was its graphical front-end client, which features dozens of eye-popping pixel art vignettes, along with simple animated sprites, sampled speech, and sound effects.

As a BBS door game (strike 1) for the Atari ST (strike 2), not many people played this game or saw its front-end in the 90s. But it's worth re-discovering.

The game was created by Paul Witte and Herb Flower who teamed up again in the early 2000s to produce the MMORPG "Linkrealms."

The Pascal source code for several versions of Thieves' Guild, including an unreleased 1995 port for PC BBSes, has been rescued and published on GitHub.

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