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Iphone

Submission + - Fake GSM Base Station Trick Targets iPhones (networkworld.com)

mvar writes: While his Black Hat DC Conference demonstration was not flawless, a University of Luxembourg student on Wednesday did show that it's possible to trick iPhone users into joining a fake GSM network. Ralf-Philipp Weinmann showed how to cobble together a laptop using open-source software OpenBTS and other low-cost gear to create a fake GSM transmitter base station to locate iPhones in order to send their owners a message. A number of iPhone users in the room expressed surprise that they had gotten a message asking them to join the network. "You want to get phones not just used by the teenage crowd but executives," said Weinmann, adding that it is possible to "have complete control of the phone." Part of the reason these fake GSM network attacks are possible is because the code base used in smartphones such as the iPhone, which is Infineon-based, goes back to the 1990s.
Software

Assyrian, Babylonian, Sumerian Translator Created 189

DrJackson writes "A new online translator that can translate Assyrian, Babylonian, Sumerian and Egyptian hieroglyphics (1 of the 3 types anyway) has been developed. This is the first time I ever saw a translator for cuneiform. Something like this would be great for translating interesting historical records like the Amarna Letters."
Nintendo

Miyamoto Speaks, Nintendo Ditching the Hardcore? 314

After Nintendo's very ... different ... press conference, you may be wondering what's going on. In a roundtable discussion with Nintendo, folks like Eiji Aonuma and Shigeru Miyamoto discussed Zelda, Mario Galaxy and WiiFit , giving some context to the message the company had on Wednesday. The balance board begged the question from the people there, is Nintendo ditching the hardcore? According to the Nintendo folks, not at all: "Aonuma believes that control can be pick-up-and-play, but that doesn't necessarily mean a game overall has to be easier. But he still states that his 'goal was always to appeal to...a vast audience.' One attendee pushed the issue further, asking if all Zelda games from now on are going to cater to the more casual crowd--will we ever again need a strategy guide to complete a Zelda game? Aonuma says that judging by Japanese sales so far, accessible 'stream-lined play has been effective,' but he wants to see how Western audiences react to the new Zelda before making a final decision on future games' difficulty levels. Aunoma also hopes to venture into new territory and create a wholly original game at some point in his career." For a lengthy treat, check out Kotaku's series of interview clips with Mr. Miyamoto.

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