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Submission + - Bill To Block Publishers From Killing Online Games Advances In California (arstechnica.com)

An anonymous reader writes: A bill focused on maintaining long-term playable access to online games has passed out of the California Assembly’s appropriations committee, setting up a floor vote by the full legislative body. The advancement is a major win for Stop Killing Games‘ grassroots game preservation movement and comes over the objections of industry lobbyists at the Entertainment Software Association. California’s Protect Our Games Act, as currently written, would require digital game publishers who cut off support for an online game to either provide a full refund to players or offer an updated version of the game “that enables its continued use independent of services controlled by the operator.” The act would also require publishers to notify players 60 days before the cessation of “services necessary for the ordinary use of the digital game.”

As currently amended, the act would not apply to completely free games and games offered “solely for the duration of [a] subscription. Any other game offered for sale in California on or after January 1, 2027, would be subject to the law if it passes. [...] In a formal statement of support for the bill sent to the California legislature, SKG wrote that “there is no other medium in which a product can be marketed and sold to a consumer and then ripped away without notice As live service games rise in popularity for game developers and gamers alike, end-of-life procedures are essential tools to ensure prolonged access to the games consumers pay to enjoy.”

The Entertainment Software Association, which helps represent the interests of major game publishers, publicly told the California Assembly last month that the bill misrepresents how modern game distribution actually works. “Consumers receive a license to access and use a game, not an unrestricted ownership interest in the underlying work,” the ESA wrote. The eventual shutdown of outdated or obsolete games is “a natural feature of modern software,” the group added, especially when that software requires online infrastructure maintenance. The ESA also said the bill would impose unreasonable expectations on publishers regarding licensing rights for music or IP rights, which are often negotiated on a time-limited basis. “A legal requirement to keep games playable indefinitely could place publishers in an impossible position—forcing them to renegotiate licenses indefinitely or alter games in ways that may not be legally or technically feasible,” they wrote.

Comment Might as well invest in tulips (Score 4, Insightful) 134

Crypto is useless. Do I really need to remind anyone that crypto is useless?
There is no specific need for bitcoin in the world, it's a solution looking for a problem.
If I had a bitcoin, I couldn't do anything with it other than sit on it and pray that it's worth more some day, but still, in order to derive concrete utility from it I would have to first get rid of it and convert to real money instead.
It's a very formidable waste of resources, akin to growing tulips instead of something useful.
You can't eat tulips. Well even with tulips they might be edible but you could probably grow a lot of potatoes for all the work you dedicate into cultivating a rare tulip.

Comment Just use sea water. (Score 3, Interesting) 26

In Portugal we have a $10 billion datacenter being built by Microsoft where a large thermal power plant used to be... it uses sea water for cooling just like the power plant used to. Beachgoers love the warm water. Sea water is not exactly scarce and there's no shortage of shoreline in Malaysia...

Comment Irrationality was used to designate the dot-coms (Score 2) 56

Irrationality. I remember it well. Quoting Wikipedia: "Irrational exuberance" is the phrase used by the then-Federal Reserve Board chairman, Alan Greenspan, in a December 1996 speech given at the American Enterprise Institute during the dot-com bubble of the 1990s.

Comment Re:C'mon, Saudi (Score 5, Informative) 92

Nothing would make it “help get a little closer to making it a reality” if it’s not physically possible, and there’s a very strong argument that that’s the case. If nothing else, the maximum specific tensile strength allowed by covalent bonding - which is fundamental physics that we can’t change - combined with the reality of defects in a 36,000 km cable - is far below what’s needed to build a space elevator in Earth gravity. It might be possible to build a space elevator on the Moon or even (in the far future) on Mars, because their gravity is such that real materials could potentially do the job. But doing that involves bootstrapping an entire offworld industry, which is far beyond anything even the most advanced nations are capable of currently, let alone a technologically stunted oil state.

Comment When I was 15 I went on IRC and USENET. (Score 1) 44

What's the difference? We also posted web articles and had lengthy, sometimes heated discussions about it. People were a lot nastier back in the days, angry RTFM nerds were abindant. On IRC people would crash your computer for fun. We had cybersex and warez and all the good things that are technically inappropriate for a 15 year old.
Now we have censorship all over the place. Nobody stopped you from posting porn on USENET, we had specific newsgroups just for that. Try posting porn on social media nowadays. Nobody cared what you had on your F-Serve on IRC.

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