Comment Re:make it open-source instead? (Score 1) 54
and quite another to spend more money on it.
And that's the core of the issue.
If it were profitable the companies wouldn't be shutting it down.
If it meaningfully impacted customer sentiment or business goals, they'd open up or release servers, or make that last-minute change to the game as a final update.
As games are, so much time has passed. The original dev team has moved on two titles, three titles, maybe even more since the initial development, especially for long-running games. The maintenance teams have also come and gone. The last teams who are there when the games are 'turning out the lights' are skeleton crews or some IT guys who reboot the machines when needed. The institutional knowledge has moved on, the teams have moved on, build farms have been repurposed, etc.
A few promised to keep source code and servers in escrow to be sure they were distributed when the product eventually ended, and that made approximately zero difference to the industry.
I'd argue for most people, it's not the servers they way, it's the nostalgia. It's the remembering the good times with guild members, the anticipation of new worlds opening up and the novelty of seeing them when they're new. It's remembering the overfilled lobbies, active auction houses with all the powerful items, the peak excitement of crowded, vibrant communities. There is no joy that comes with opening a server and seeing the player count: 0/1500 - open for join, or a quest that needs 5 participants while knowing the servers are empty.