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Comment Be Careful with Laser Pointers (Score 0) 35

Quick public service announcement. If you own any laser pointers, especially ones purchased from less regulated suppliers that might have a higher output level than specified, please be careful that you don't shine these around or into the camera lens. It could cause accidental damage to the internal sensors.

Comment Re:Foolish (Score 4, Informative) 46

>we don't have any other means of recognising who is allowed to work and who is not.

Yes we do. It's called a share code. Get a visa and you no longer get a big sticker in your passport. You get status on a government computer. When someone asks you to prove that you are legit to work, you log in, get a share code and give to the person asking. They can log in, enter the share code and it will confirm or deny that you are legit to work based on you visa.

I'm British. My wife is American. That is how I know.

Comment Re:HP INK only $39.99/GAL (Score 3, Informative) 54

I regret to inform you that you have woefully underestimated it. The actual retail rate offered to consumers is closer to $2200 US per gallon. Sources: internet-ink.com, cbc.ca. This $14 million fine is only worth like, seven thousand gallons, or less than 200 oil barrels of ink.

Comment Re:Open source it then (Score 5, Informative) 52

The main aim of Stop Killing Games is to ensure the practice of rug-pulling eventually comes to an end. They are not trying to save MMOs, for example.

Moreover they don't demand that every game currently on the market comply with open-sourcing requirements: at a minimum, companies always have the option of simply providing customers with adequate notice before shutdown. Open-sourcing the server would be nice, but it's hardly the only way to protect consumers' interests. Scott has, for example, suggested game boxes being marked with an estimated expiry date for online service functionality.

But most importantly: because this is about future games, not the present, the market has time to change. If studios and publishers are designing their games with a fair EOL in mind, then they can make decisions from the get-go to avoid licensing dependencies that they won't be able to release in a possible 'afterlife' version of the game. As suggested by your example of GameSpy in C&C: Generals, when a commercial dependency is crucial to a game's success, it tends to be a client-side library, but typically the problematic dependencies aren't crucial; they're e.g. add-ons for Unity or Unreal that the studio bought to save time. In a world with SKG laws, the providers of these dependencies aren't going to be a stagnant target either—demand for compliant libraries will motivate development of open-source versions.

Interestingly, the will for doing this does exist among game developers; they just need the institutional support from legislation to twist the arms of the studios and publishers. Ross Scott has talked to a lot of devs who are burnt out from having their projects cancelled, leaving them with huge gaping holes in their resumes and portfolios where they've spent years on unreleased projects that are stuck under NDA. In general they tend to see SKG as a path to ensuring the games that do see the light of day aren't also scrapped, which would erode their work histories even further. (Apparently it also just plain feels bad to have your work erased from history. Shocking, I know.)

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