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Comment Re:Reddits feeds suck, this wont improve them (Score 1) 38

Well, firstly I had a “follow only” feed when I quit Twitter in 2022 - I just want that for Reddit.

There were short periods when Twitter tried to make the algorithmic feed the default, but they always switched back to your personal feed being the default after outcry. So Musk hasnt fixed anything there, it was always there.

Secondly, no, I wont be using Twitter ever again. Or whatever its called these days.

Comment Reddits feeds suck, this wont improve them (Score 2) 38

Their current feed on mobile is a mix of stuff you follow and stuff they think you are interested in based on posts you interact with.

Which basically means that you are shit scared to interact with anything that isnt from a group you have already joined, because once you do, your feed is filled with posts from subs that are minutely related to the topic you clicked on.

For example, if I click on a post which contains an interesting local event story without checking what sub its from, and its from a local town or county sub from the US I soend the next week tellingReddit I really dont want posts from every fucking state, county, town or village specific sub in the US.

Or I click on a story about an interesting car event without realising the story was posted in a car specific sub, for the next week Im getting rid of every car related sub in my feed.

Right now Im doing this for UK home improvement and DIY subs, because I dared look at a specific story. Im getting recommended shit like home made pizza oven subs

My biggest method of interaction with Reddit by far, is telling Reddit what I dont want. And one single accidental click can result in hours or days of shitty mildly related content being forced on you.

All I want is Twitters feed from before 2022 - the one which just shows posts from people or groups you follow, and thats it. Why cant I have that?

Comment Re:Is it actually fun for a single player? (Score 1) 27

Ive not yet played NMS, but exploration games are a thing that attracts a certain demographic.

For example, I hate the mission aspect of games like Fallout, GTA etc, but love just exploring the worlds - seeing what is over the next horizon etc. I havent played a multiplayer computer game in more than 15 years at this point,

Comment Re:My watermark would work better (Score 1) 85

As Eric Raymond (ESR) says, AI is a force multiplier. My elaboration: If you are good at what you do, it will let you do accomplish more good stuff faster. If you are not very bright, AI will let you be not bright more efficiently, but it won't make you bright. It's just a tool. It needs to be utilized correctly. There is no shortage of things in this world that can do tremendous damage if not used properly. AI is nothing new in that regard.

Comment Re:If you want to be really stupid .. (Score 2) 85

I'm surprised you didn't use the word "slop". Spewing a bunch of slogans that would have to be more clever to make it on to bumper stickers makes you look like the people you are complaining about. There are legitimate criticisms to make about AI, and ways to support and defend those arguments. You are not doing that.

Comment Re:Insure that? (Score 1) 52

That's not the issue - insurance companies have no problem giving insurance to humans which have "individual learning capabilities."

The problem is that while insurance companies can extract compensation from humans - essentially they can coerce the humans to work "for them" to pay them back - they can't get compensation from the AI, and there isn't a good framework to get compensation from the AI developers.

The issue isn't that the AI learns - the issue is that our legal framework doesn't have a good way to get "compensation" from errant AI - because the AI itself doesn't care if it gets shut off. You can't hold the AI itself "liable" like you can a person. So until we change the liability framework, we'll be stuck. This isn't a technical problem, so much as a social one.

Comment Re:Yes, probably. And they likely can do even bett (Score 1) 241

Part of self-driving cars being safer than people is that they don't drive "very close together" - they follow at the appropriate following distance and speed for the lines of sight. This alone accounts for a large portion of the improved safety performance of these systems.

Autonomous cars are actually very good at the driving task. Where they fail is when they encounter situations that are "abnormal" and I think the industry has a problem here; state of the art is either to train specifically for every situation (impossible in the limit) or to kick the decision to a human in a support center somewhere. Things like emergency vehicles, school buses, farmer markets, construction zones, etc.

The industry needs to figure out how to get their systems to "get confused, then reason their way out of a situation."

This long tail is where humans still do better - when there is some "new" scenario, like a particular combination of debris in the roadway, on a Tuesday, with gawkers, during a fireworks display. You will never be able to "train" your way out of that - you need the correct structural formulation for the problem space.

Comment Re: comparable (Score 1) 241

The big takeaway I have from their study is that their study areas - major metropolitan centers - is that cities have way, way worse than average incidents per vehicle mile travelled.

I mean the national average is only something like 1.25 fatalities per 100M miles, injuries only 75 per 100M miles, and "all" incidents like 140 per 100M miles. But the benchmark numbers on the linked websites range from 200 to almost 700 injury incidents per 100M miles in those cities.

Like, if you are using the average number, you can't even reduce the number of incidents by 841 over 271 million miles, because the expected value is only 203. You have to have a rate of at least 300 injury-incidents per 100 million miles to reduce by 841 at over 271 million miles. So really, their results are driven by San Francisco, Austin, and Atlanta.

Their confidence bands are also pretty low; for example they quote 2 serious or greater injuries in San Fran, which on 82 million miles there is a rate of "0.02 per million miles". But 2 injuries is not really enough to make a statistical inference.

Least of all because all the miles are with different versions of their software - you can't make any predictive claim.

Statistics never lie, but you can make them say whatever you want...

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