Comment Re:Aren't ... (Score 1) 74
If there were animals adeptly using fire long before humans existed, we would not call humans the first to "master fire" just because humans understood what they were doing.
If there were animals adeptly using fire long before humans existed, we would not call humans the first to "master fire" just because humans understood what they were doing.
Here is a list of all the animals besides humans who have mastered the use of CRISPR technology:
FYI, humans didn't invent CRISPR/Cas9 - bacteria and archaea did.
https://en.wikipedia.org/wiki/CRISPR
It's an antiviral immune system. They bait bacteriophages into inserting their genes into noncoding regions of their genome, and then use CRISPR/Cas9 to match up anything from these noncoding regions that are in their coding regions, and to cut it out.
We humans stole that tech from them
Grace Slick said the music of "White Rabbit" was inspired by Miles Davis' "Sketches of Spain." Ergo, not art. Copyright denied.
art is made by artists, not robots
Can a cyborg be an artist? Can photography be art, or does using a camera disqualify it?
I don't consider myself an artist, but I suppose I could be. Like a lot of other computer dorks my age, back in the day I played around with ray-tracing and the classical mirrored sphere floating above a checkboard plane. (You too, huh?)
Then I tilted camera a little bit, changed the checkboard into a colorful 'Brot. Then multiple mirrored spheres, and a sun-like light source floating above it all (actually many light sources, slightly offset, to give the shadow edges more of a diffusion), a gradually shaded the sky to look like a winter sunset (I remember many January evenings walking home and looking at Albuquerque's evening western horizon, and thinking about parametric functions based on the angle, to recreate that blue-to-green-to-red look), then added more complex solids as I got a little better at the math, sent 4 or 9 rays through each pixel and anti-aliased, and
.. then focus moved away from the composition to performance, where I had a whole Netware network of machines at my workplace (shh, sneaking in there at night) to draw in parallel, using record-locks to control which y values were done/undone. And some of the machines were 486s with floating point hardware(!!) (OMG so fast!), and then
.. ok, and by the time I got bored and moved onto the next thing, I'll admit that what I had was still a cliche pastiche that few people would call art. It was crap, but it was damn fun to make, and that was the whole point. And so ends my story (but not my rant!).
But what if I had stuck with it? What if I had something to say? (Which I didn't.) I didn't draw those pictures, but I "drew" the thing that drew them. I specified them, and there was no limit to the complexity that could have been taken on. If had kept with it and had made something good (which I didn't), but then someone said I hadn't been the creator of my images, or that they were unfit for copyright whereas someone's freehand-drawn picture was fit, I think I would have resented that!
Wouldn't you?
The guy in the story didn't write Midjourney, but if he had, I would totally support his claim.
And waitaminute, so what if I wrote the program? That part of my work was just in getting it to work, and then getting it to work faster, and that's when I got bored because Dammit Jim, I'm a programmer, not an artist. But the other part of the work was the composition, the arrays of "objects" (this was straight C and nothing about the program was OO) and their positions and properties. What if someone else took my program but then modified the arrays to model the scene to their specification? Would their work be unfit for copyright?
To pay a fitting tribute to the man, I'd drop the coin into a dish of acid, but then instead of saving it while there was plenty of time left, I'd leave it to be slowly eaten away while occasionally dropping in healing herbs and drops of organic fruit juices, and then only try to rescue it once it was far too late
As if that's different from any other "Sponsored Item" search results?
I really look forward to more widespread adoption of AI search in listings. I hate spending hours having to manually dig through listings to see if the product listed *actually* meets my needs or building up spreadsheets to compare feature sets. This should be automatable. We have the tech to do so now.
To get an SLS-equivalent payload to the lunar surface, it will take 8-16 Starship launches
You're extremely confused. SLS cannot land on the moon in the way that the (lunar variant) Starship can. It can only launch Orion to the moon. Orion is 8 meters tall and 5 meters in diameter. Starship is 52 meters tall and 9 meters in diameter. These are not the same thing.
SLS/Orion missions are expected to cost approximately $4,2B each. If you fully disposed of every Starship, the cost for 8-16 launches would be $720M-$1,44B. But of course the entire point is to not dispose of them; the goal is to get it down to where, like airplanes, most of the cost is propellant. The propellant for a single launch is $900k. Even if they don't get anywhere near propellant costs, you're still looking at orders of magnitude cheaper than a single SLS/Orion mission.
By far, most of SpaceX's launches are for Starlink, which is self-funded.
Nextmost is commercial launches. SpaceX does the lion's share of global commercial launches.
Government launches are a tiny piece of the pie. They don't "subsidize" anything, they're just yet another minor revenue stream.
The best you can say is that they charge more for government launches, but everyone charges more for government launches than commercial launches. You can argue over whether that's justified or not (launch providers have to do a lot of extra work for government launches - the DoD usually has a lot of special requirements, NASA usually demands extra safety precautions, government launches in general are more likely to want special trajectories, fully expended boosters, etc), but overall, the government is a bit player in terms of launch purchases.
In my experience it is, how effective it is is directly proportional to preexisting project complexity when the commands are run. The bigger the project, and the more parts that are interfacing together, the worse it performs. But for small, simple projects and creating frameworks, it can be amazing.
I'm not sure what "Building the Metaverse" is supposed to even mean anymore. Is he still obsessed with Ready Player One fantasies?
I mean, if he's just talking about generating 3d assets and the like, then maybe? AI 3d model generation is pretty useful if you don't care about every tiny detail matching up to some specific form. For example, I used an AI tool to make an image of an ancient mug with cave-art scrawled around its edges. It got the broad shapes of the model right, but had trouble with the fine engravings, making a lot of them part of the texture rather than the shape, but overall it was good enough that I just left off the engravings, had it generate a mug without them, then re-applied them with a displacement map. It got all the cracks and weathering and such on the mug really nice, and the print came out great after post-processing (cold-cast bronze + patina & polishing).
(I ended up switching from cave art to Linear A, because I also plan to at some point make a Linear B mug so that I can randomly offer guests one of the two mugs, have them rate it, and thus conduct Linear A-B Testing)
It's a cute "attack", but not practical in the real world. The "poison" stands out like a sore thumb on your loss graphs.
It's so easy to get tempted into feature bloat these days. You need a microcontroller for some simple set of features, like doing PWM control on a fan and handling a rotary switch, so you get something like a Seeed Studio XIAO ESP32S3 that's the size of a thumbnail and costs like $10, but then all of the sudden you have way more processing, memory capacity, pins, etc than you need, and oh hey, you now have USB, Bluetooth, and WiFi, and surely you should at least do SOMETHING with them, right? But the hey, for just a little bit of extra cost you could upgrade to a XIAO ESP32S3 Sense, and now you have a camera, microphone, and SD card, so you can do live video streaming, voice activation, gesture recognition...
The irony though is that nobody really seems to bundle together everything one needs. Like, could we maybe have such a controller that also has builtin MOSFETs, USB + USB PD charging, BMS (1S-6S) functionality, and maybe a couple thermocouple sensors? Because most small devices need all these basic features, and it's way more cost, space, weight and effort to integrate separate components for all of them. The best I've found is a (bit overbuilt) card that has USB + USB PD (actually 2 of each, and reverse charging support), BMS support (1-5S), one thermocouple sensor, and a small charging display - but no processor or MOSFETs.
Hope you're up on your Sumarian antivirals because I'm gonna Snow Crash your ass.
You're still alive, I see. Yes, it's true, the lethal payload mentioned in the above video isn't actually included within it. I knew there was little danger in linking to this video, but don't you realize it could have been much worse?
Doesn't removing the artist's signature usually reduce the value of a work?
That this isn't the case for Sora 2, tells me something about Sora 2's reputation.
"One day I woke up and discovered that I was in love with tripe." -- Tom Anderson