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Comment Re:attack (Score 4, Interesting) 66

City Council member of a non-listed Twin Cities suburb I know:

FBI is involved. Most water systems use one of two control/alert systems that are old and make them easy targets.

All they did was shut down components of the systems e.g., wells/sewer lift stations. Most cities were able to cycle manually to get back up and running. There was not messages warning or ransom of which I am aware.

They could have done a lot more damage if they wanted to, rather than just shutting things down.

Comment Ed Zitron is a hypocrite (Score 1) 131

His podcast Better Offline is squarely targeted at people who are very much online. Indeed his entire gig is the epitome of online living.

If Ed Zitron really felt better offline, he wouldn't be making a living off of a podcast and constant AI bashing.

Not that I necessarily disagree with him though... It's just that the messenger doesn't really befit the message.

Comment Re:HP INK only $39.99/GAL (Score 3, Informative) 54

I regret to inform you that you have woefully underestimated it. The actual retail rate offered to consumers is closer to $2200 US per gallon. Sources: internet-ink.com, cbc.ca. This $14 million fine is only worth like, seven thousand gallons, or less than 200 oil barrels of ink.

Comment Re:This. (Score 1) 86

I had one breakthrough DMT experience where I saw 'the machine elves' (I just saw what I describe as fast-moving fractals that I 'felt' were beckoning to me); but, we have matching experiences w/the other primary psychedelics: I only had relatively minor on-top visual distortions with even the largest doses of LSD (1500+ mcg) or mushrooms.

That said, everyone is different. I know that some of my friends absolutely lost their fucking minds on a few tabs of LSD and, purportedly, experienced wild hallucinations that I have to trust were real to them but haven't ever experienced myself.

Comment Re:Everyone knows Meta = Facebook (Score 1) 65

> Meta doesn't really know how to do anything else with any skill.

They don't know how to do Facebook very well either: it's been pretty much stagnant and enshittified to death for the past 22 years, and it feels like a forum for greying people whose greying friends haven't bothered to move on either, or to get the date of the next annual meeting of the bridge club.

Comment Oh yeah, Shutterstock... (Score 1) 19

one of those companies whose sole purpose seems to be annoying you by slapping their name as a watermark on a generic image you'd like to use in a meme, and force to spend 10 seconds finding somewhere else because you were never going to pay a stupid company to remove their mark on a bad picture you can find everywhere.

I wonder how those companies still exist, let alone make any money.

Anyway, the modern way to use copyrighted photos for free is to ask stable diffusion to regenerate it, because the AI companies have done all the data stealing for you and repackaged the stolen data into "models" you can use for free.

Comment Re:Open source it then (Score 5, Informative) 52

The main aim of Stop Killing Games is to ensure the practice of rug-pulling eventually comes to an end. They are not trying to save MMOs, for example.

Moreover they don't demand that every game currently on the market comply with open-sourcing requirements: at a minimum, companies always have the option of simply providing customers with adequate notice before shutdown. Open-sourcing the server would be nice, but it's hardly the only way to protect consumers' interests. Scott has, for example, suggested game boxes being marked with an estimated expiry date for online service functionality.

But most importantly: because this is about future games, not the present, the market has time to change. If studios and publishers are designing their games with a fair EOL in mind, then they can make decisions from the get-go to avoid licensing dependencies that they won't be able to release in a possible 'afterlife' version of the game. As suggested by your example of GameSpy in C&C: Generals, when a commercial dependency is crucial to a game's success, it tends to be a client-side library, but typically the problematic dependencies aren't crucial; they're e.g. add-ons for Unity or Unreal that the studio bought to save time. In a world with SKG laws, the providers of these dependencies aren't going to be a stagnant target either—demand for compliant libraries will motivate development of open-source versions.

Interestingly, the will for doing this does exist among game developers; they just need the institutional support from legislation to twist the arms of the studios and publishers. Ross Scott has talked to a lot of devs who are burnt out from having their projects cancelled, leaving them with huge gaping holes in their resumes and portfolios where they've spent years on unreleased projects that are stuck under NDA. In general they tend to see SKG as a path to ensuring the games that do see the light of day aren't also scrapped, which would erode their work histories even further. (Apparently it also just plain feels bad to have your work erased from history. Shocking, I know.)

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