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Submission + - Working Prototype of VR Gun with Electromagnetic Haptics Shown by Striker VR (roadtovr.com)

An anonymous reader writes: Striker VR has shown the first working prototype of their ARENA Infinity, a gun peripheral with electromagnet haptic feedback for virtual reality. The device uses a linear actuator to create impressive kick which accompanies virtual gunshots. The haptics are capable of other effects too; the company showed the motion-tracked weapon replicating the feeling of a chainsaw and a 'charge-up' rail gun-like weapon. The company says the first development kits of the peripheral will ship to partners in Q4 2016.

Submission + - AMD Announces Radeon Pro WX 7100 GPU & Open Source Real-time VR Video Stitch (roadtovr.com)

An anonymous reader writes: AMD has announced a new line of 'Radeon Pro' GPUs aimed at the professional market. The top-of-the-line WX 7100 is positioned to be “the most affordable workstation solution for professional VR content creation," and will be priced less than $1,000. Alongside the card, the company announced 'Loom', a forthcoming open-source 360 degree video stitcher which can output 4K @ 30 FPS in real-time from up to 24 1080p @ 60 FPS camera streams. Loom is expected to be available later this summer while the WX 7100 will launch in Q4.

Submission + - Apple Granted Patent for High Field of View AR Display (roadtovr.com)

An anonymous reader writes: Despite major moves by its biggest competitors, Apple has yet to formally enter the AR/VR space. The company has been clearly been bulking up R&D behind the scenes through a string of hires and acquisitions, but they've also been interested in the tech since long before consumer AR and VR began resurfacing in 2012. A patent now granted to the company for a high field of view AR display was initially filed all the way back in 2006. The patent specifies a “Peripheral Treatment of Head-mounted Displays" which appears to describe waveguide-like optics to deliver an image to the wearer's eyes through a transparent display medium.

Submission + - Unreal Engine and Unity to get NVIDIA's New VR Rendering Tech (roadtovr.com)

An anonymous reader writes: NVIDIA has announced that Unreal Engine and Unity will see integrations of its new Simultaneous Multi-projection rendering tech which the company says can yield “a 3x VR graphics performance improvement over previous generation GPUs”. NVIDIA recently introduced the technology as a unique feature of its latest series of GPUs built on the 'Pascal' architecture. According to the company, Simultaneous Multi-projection allows up to 16 views to be rendered from a single point with just one geometry pass, whereas older cards would need to add an additional pass for each additional view. This is especially beneficial for VR rendering which inherently must render two views for each frame (one for each eye). With Simultaneous Multi-projection built into Unreal Engine and Unity, game creators will have much easier access to its performance benefits.

Submission + - SPAM: Adobe Brings VR Video Editing Tools to Premiere Pro

An anonymous reader writes: Adobe Premiere Pro, one of the world's most popular video editing programs, has been updated with new tools to support editing VR video. Equirectangular footage of varying field of view (up to 360 degrees) can be imported and edited just like regular footage, including a new window which allows the editor to preview what the footage will look like through a given VR headset. Monoscopic and stereoscopic (side-by-side & over-under) footage is supported. A new option present when exporting video embeds meta-data to identify VR footage as such for appropriate identification and playback through services like YouTube's VR video player.
Link to Original Source

Submission + - Oculus Rift Faces Significant Shipping Delays for Some Customers (roadtovr.com)

An anonymous reader writes: While the highly anticipated Oculus Rift officially launched on March 28th, a portion of customers toward the front of the line—backers of the original Kickstarter and those who pre-ordered on day one back in January—are facing significant shipping delays. Some customers who ordered within the first 60 minutes of pre-orders going live are seeing estimated shipping dates pushed out to June. Not long after the March 28th launch, Oculus confirmed delays citing an "unexpected component shortage." The company hasn't elaborated on how many customers have been affected, though it claims that “many Rifts will be arriving on schedule and in line with original estimates”

Submission + - NASA Helping Create a 'Skyrim'-sized Section of Mars That You Can Explore in VR (roadtovr.com)

An anonymous reader writes: 'Mars 2030' is a collaborative project between developer FUSION Media and NASA which is recreating a real 20 km sq section of the planet. “We want you to feel like you’re standing on mars,” said Justin Sonnekalb, a game designer working on the Mars 2030 project. “We want you to feel like you’re actually there.” To do that the developer is not only pulling in all available data from NASA, they're also pushing the limits of graphical fidelity, currently aiming the experience's top-end visuals at dual GTX 980 Ti GPUs pushing some 50 million polygons per frame. According to the developers, Mars 2030 will be released for free on Steam this Fall with support for the HTC Vive and Oculus Rift VR headsets.

Submission + - Sony Insists that PlayStation VR Breakout Box Is Not an "Expansion Unit" for PS4 (roadtovr.com)

An anonymous reader writes: Sony's new PlayStation VR headset ships with a PU (or Processing Unit) which is a small box that handles some important display functions for the headset. At GDC 2016 this week Sony Senior Staff Engineer Chris Norden gave a technical talk about the system (http://bit.ly/1UCEIFa) and said that some gaming and tech press consistently paint the device as an "upgrade" or "expansion unit", implying it adds GPU or CPU processing power to aid the PS4 in rendering VR output. "The PS4 is perfectly capable of 120Hz output all by itself," Norden said, and further explained that the 120Hz VR-ready video source is rendered on the PS4 before it ever touches the PU.

Submission + - HTC and Valve's Vive VR Headset Costs $799, Ships April 1st (roadtovr.com)

muterobert writes: "HTC have finally officially announced the price of the ‘Consumer Edition’ of their Valve SteamVR powered virtual reality solution. The HTC Vive will cost a cool $799. What's more, the mobile giant have included the ability make and receive calls whilst inside VR"

Submission + - Creator of Minecraft Develops Experimental VR Project (roadtovr.com)

An anonymous reader writes: Despite his on-again off-again relationship with VR headset maker Oculus, the creator of Minecraft, Markus “Notch” Persson, has developed an experimental virtual reality project that leverages WebVR technology to run directly within a browser using a Rift DK2 headset. Notch contributed $10,000 to Oculus' 2012 Kickstarter, and even traveled from Europe to visit the company in its early days. After Facebook's $2 billion acquisition of Oculus in 2014, his enthusiasm dwindled, saying "I definitely want to be a part of VR, but I will not work with Facebook." One month before selling his own company to Microsoft for a similar sum, he said he was "officially over being upset about Facebook buying Oculus."

Submission + - New Images of Vive VR Headset Leak from HTC Website

An anonymous reader writes: In the same announcement earlier this month from HTC the consumer version of the Vive VR headset for Valve's SteamVR would be delayed until April 2016, the company also mentioned that a second generation Vive development kit would be launched at CES next month. Ahead of that reveal, new renders showing what is believed to be the new dev kit picture a refined headset and substantial redesign of the device's motion input controllers. The images were found in the source code of HTC's official VR website (http://htcvr.com/), but have since been removed.

Submission + - HTC Vive Consumer Release Date Announced, Second Developer Kit Coming in January

Will Mason writes: The long awaited HTC Vive VR headset finally got a release date, April 2016. This comes despite the reports at launch that the headset would release this year. In addition, HTC plans to unveil a second developer kit for the Vive at CES this year. Recently, HTC's head of marketing, who said on stage that the product would launch this year, jumped ship for the elusive Magic Leap start up in Florida.

Submission + - Studio Behind 'Little Big Planet' Confirms Next Title Coming to PlayStation VR (roadtovr.com)

An anonymous reader writes: As the company's first title, 'Little Big Planet' was a breakout hit for the studio Media Molecule. The franchise saw three major games across the PS3 and PS4, two mobile versions (for PSP and PS Vita), and a number of spinoffs. But now Media Molecule hopes to make lightning strike twice with the forthcoming genre-eluding title, 'Dreams', which enables players to create and animate inside of the game world using the PlayStation Move. After several months of question dodging following the game's initial announcement, the studio has finally confirmed at Paris Games Week that Dreams will support PlayStation VR.

Submission + - PSP Oculus Rift emulator puts players inside of virtual reality PSP games (roadtovr.com)

An anonymous reader writes: 'PPSSPP VR' is an emulator that specially adapts PSP games for use in the Oculus Rift VR headset (https://www.oculus.com/). Going beyond merely showing a large screen view of the game in a virtual environment, PPSSPP actually puts you inside of the game with a full field of view, just like made-for-VR titles, including headtracking and true stereoscopic 3D. The emulator comes from the same author as Dolphin VR (https://dolphinvr.wordpress.com/), the Wii & Gamecube emulator with VR support.

Submission + - Batman: The Animated Series comes to VR in 18k Thanks to Ray-traced Render Tech (roadtovr.com)

An anonymous reader writes: Rendering specialist OTOY (https://otoy.com/) is demonstrating their latest virtual reality capabilities with an experience that brings to life Batman: The Animated Series on Samsung's mobile Gear VR headset in amazing quality. Thanks to ray-traced 18k stereo cubemaps and the 577 PPI pixel density of the Galaxy S6 (which powers the headset) OTOY's solution provides visual fidelity than can't be achieved on even the most modern desktop headsets. Partnering with WB on the project, the virtual reality Batman: The Animated Series experience features a remastered opening of the show created specifically for VR. Following the opening, players are taken into the Batcave to explore with in-character narration by Kevin Conroy, the original voice actor of Batman in the series.

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