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Submission + - AMD Announces Radeon Pro WX 7100 GPU & Open Source Real-time VR Video Stitch (roadtovr.com)

An anonymous reader writes: AMD has announced a new line of 'Radeon Pro' GPUs aimed at the professional market. The top-of-the-line WX 7100 is positioned to be “the most affordable workstation solution for professional VR content creation," and will be priced less than $1,000. Alongside the card, the company announced 'Loom', a forthcoming open-source 360 degree video stitcher which can output 4K @ 30 FPS in real-time from up to 24 1080p @ 60 FPS camera streams. Loom is expected to be available later this summer while the WX 7100 will launch in Q4.

Submission + - Valve's Only VR Title, 'The Lab', is the Highest Rated Game on All of Steam (roadtovr.com)

An anonymous reader writes: Beating out more than 9,000 games on Steam (including Valve classics like Portal and Half-Life 2) Valve's first virtual reality title, 'The Lab', has shot to the top to become the best rated game on Steam, commanding a 99% positive rating from some 700 reviews. The game features eight VR mini-games playable on the HTC Vive headset and connected through a hub world which is set in Valve's 'Portal' universe. 'The Lab' is joined in the top 10 best rated list by one other VR-compatible (but not exclusively VR) game, 'Keep Talking and Nobody Explodes' coming in at #8.

Submission + - NVIDIA's New Ultra High-end Titan X GPU has 11 TFLOPS Performance, 3,584 Cores (roadtovr.com)

An anonymous reader writes: ...and is going to deprive you of $1,200 if you want one. The new Titan X is the company's ultra high-end GPU, now upgraded to Nvidia's latest 'Pascal' architecture. The GPU will be available starting on August 2nd in the US and Europe, rolling out elsewhere at a later date. The company says the new Titan X is up to 60% faster than its predecessor, and draws 250 watts.

Submission + - Unreal Engine and Unity to get NVIDIA's New VR Rendering Tech (roadtovr.com)

An anonymous reader writes: NVIDIA has announced that Unreal Engine and Unity will see integrations of its new Simultaneous Multi-projection rendering tech which the company says can yield “a 3x VR graphics performance improvement over previous generation GPUs”. NVIDIA recently introduced the technology as a unique feature of its latest series of GPUs built on the 'Pascal' architecture. According to the company, Simultaneous Multi-projection allows up to 16 views to be rendered from a single point with just one geometry pass, whereas older cards would need to add an additional pass for each additional view. This is especially beneficial for VR rendering which inherently must render two views for each frame (one for each eye). With Simultaneous Multi-projection built into Unreal Engine and Unity, game creators will have much easier access to its performance benefits.

Submission + - Google is Adding a VR Shell to Chrome to Let You Browse the Entire Web in VR (roadtovr.com)

An anonymous reader writes: While it's possible to create and view specially built virtual reality 'WebVR' websites through today's browsers, traversing the web in VR means taking your VR headset on and off as you come across VR websites and non-VR websites. Google is working to fix this by adding a "VR Shell" to the Chrome browser that will render non-VR websites in a virtual environment, and allow seamless transitioning from them to WebVR sites. Recent developer builds of Chrome on Android reveal both the WebVR API and VR Shell directly integrated into the browser. The company is also working on adding support for headsets like the Oculus Rift and HTC Vive on desktop.

Submission + - SPAM: Adobe Brings VR Video Editing Tools to Premiere Pro

An anonymous reader writes: Adobe Premiere Pro, one of the world's most popular video editing programs, has been updated with new tools to support editing VR video. Equirectangular footage of varying field of view (up to 360 degrees) can be imported and edited just like regular footage, including a new window which allows the editor to preview what the footage will look like through a given VR headset. Monoscopic and stereoscopic (side-by-side & over-under) footage is supported. A new option present when exporting video embeds meta-data to identify VR footage as such for appropriate identification and playback through services like YouTube's VR video player.
Link to Original Source

Submission + - Microsoft is Bringing VR to it's Next Console, Xbox 'Project Scorprio' (roadtovr.com)

An anonymous reader writes: Today at Microsoft's E3 2016 press conference in Los Angeles, the company made the first official announcement of 'Project Scorpio' the next Xbox console coming in 2017. Designed for 4K gaming at 60 FPS and "high fidelity VR", the system represents Microsoft's first commitment to support virtual reality on the Xbox platform. While there's still no mention of which VR headsets will be supported, the Oculus Rift is a clear frontrunner given the relationship between the two companies on the PC platform.

Submission + - 'Fallout 4' in VR is "just the beginning" of Bethesda's VR Plans (roadtovr.com)

An anonymous reader writes: In a surprise announcement at E3 2016, Bethesda announced that they'd be bringing Fallout 4 to the HTC Vive VR headset in 2017. The company says this will be the entire game, not just a small demo segment. Also announced is a Doom VR experience that takes players on a tour of the Hell world rendered by the idTech 6 engine. But these experiences are "just the beginning of Bethesda’s future in virtual reality," the company says. "We want to give you a glimpse into where we're headed with VR where you can expect us to remain a leader." The company showed off early builds of both Fallout 4 in VR and the Doom VR experience at E3 for the first time following the announcements.

Submission + - Hardcore Racing Sim 'iRacing' Gets Long Awaited Oculus Rift Support Next Week (roadtovr.com)

An anonymous reader writes: Among hardcore sim racing fans, iRacing is one of the most authentic racing experiences available. For many, the goal is getting as close to the real feeling of racing as possible; and in the last few years, VR has been seen as a major opportunity to add significant immersion to the genre. While iRacing experimented with Oculus Rift development kits in years past, the game has not seen support for the final consumer headset released back in April. To the excitement of fans, the company says that support will be added next week in the title's quarterly update.

Submission + - Google: Modern Phones Don't Meet Bar for High End Android VR, Wait to Upgrade (roadtovr.com)

An anonymous reader writes: At the annual I/O conference last week, Google announced 'Daydream', the company's new platform for high-end virtual reality on Android. Raising the bar across the board compared to the prior 'Cardboard' initiative, an ecosystem of 'Daydream Ready' smartphones, headsets, and applications work together to create an experience rivaling Samsung's bar-setting Gear VR. The first Daydream Ready phones are not due out until Fall, and Google says that existing phones won't likely meet the bar. Clay Bavor, Google's VP of VR, recommends VR fans wait until Daydream Ready phones are available before upgrading.

Submission + - Devs With Nexus 6P Can Start Developing for Google's Android VR Platform Today (roadtovr.com)

An anonymous reader writes: This week at I/O 2016, Google announced 'Daydream' (https://vr.google.com/daydream/), their new Android VR platform for high-end mobile virtual reality experiences. Included as part of Android N (6.0), the company promises that Daydream VR experiences will significantly raise the bar over Cardboard, their former low-cost VR initiative. Developers eager to build for the platform can start today by putting together an officially sanctioned DIY dev kit consisting of a Nexus 6P phone, Cardboard viewer, and a spare Android phone to function as a controller emulator.

Submission + - Acer Teams with Starbreeze to Bring 5K, 210 Degree VR Headset to Market (roadtovr.com)

An anonymous reader writes: Acer and Starbreeze Studios have announced a joint venture to "cooperate on the design, manufacturing, promotion, marketing and sales of the StarVR HMD to the professional- and location-based entertainment market." StarVR, born from Starbreeze's acquisition of the team building the InfinitEye headset, has a whopping 5K resolution and 210 degree horizontal field of view. Starbreeze announced the headset back at E3 2015 but didn't talk specifics about how the headset would come to market. The Acer partnership outwardly appears similar to the cooperation between HTC and Valve on the Vive VR headset which launched last month.

Submission + - HTC Announces $100 Million Fund for Virtual Reality Investments (roadtovr.com)

An anonymous reader writes: HTC today announced the Vive X accelerator program through which the company will invest from it's newly created $100 million VR fund. The fund aims to kickstart the VR ecosystem in support of the company's Vive VR headset. Applications for the accelerator program, which will open first in Beijing, Taipei, and San Francisco, are open today. The company says their aim is to "help cultivate, and grow the global VR ecosystem by supporting startups and providing them with expertise, special access to advanced VR technology, financial investment, mentorship and unmatched go-to-market support."

Submission + - NASA Helping Create a 'Skyrim'-sized Section of Mars That You Can Explore in VR (roadtovr.com)

An anonymous reader writes: 'Mars 2030' is a collaborative project between developer FUSION Media and NASA which is recreating a real 20 km sq section of the planet. “We want you to feel like you’re standing on mars,” said Justin Sonnekalb, a game designer working on the Mars 2030 project. “We want you to feel like you’re actually there.” To do that the developer is not only pulling in all available data from NASA, they're also pushing the limits of graphical fidelity, currently aiming the experience's top-end visuals at dual GTX 980 Ti GPUs pushing some 50 million polygons per frame. According to the developers, Mars 2030 will be released for free on Steam this Fall with support for the HTC Vive and Oculus Rift VR headsets.

Submission + - NVIDIA Research Shows Experimental "Zero Latency" VR Display Running at 1,700Hz (roadtovr.com)

An anonymous reader writes: At GTC 2016 this week, NVIDIA's VP of Research, David Luebke, explored some of the biggest challenges facing VR & AR today. While the first wave of consumer headsets are now shipping as of this month, there's still major ongoing R&D to make generational improvements. One way to improve the experience further is to continue to reduce latency down to as little as physically possible. Luebke showed an experimental display running at a 1,700Hz refresh rate, which he said effectively eliminates the display as a source of latency in the VR rendering pipeline. Mounted on rails, an image shown on the display was seen entirely fixed in place even when shaken rapidly.

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