That's not what I am seeing.
Funny, I'm seeing that a lot in the comments; I'm on 26.1; perhaps a fix awaits in 26.2
I find the behavior inconsistent on 26.1. With the window *definitely* in focus, I still can move the cursor from outside the window slowly through the corner into the window with no change. The misbehavior seems more consistent outside->in rather than vv.
I mostly did user interface work prior to retirement
Apple removed the visible resize grippy-strip from window corners in Mac OS X 10.7 Lion in July 2011.
What chaps me is the mouse cursor, which does not change, not one iota, over about 90% of that grippable area. If we got a 'resize' cursor image over the territory that could be grabbed, all of this would be a non-issue. Instead, the cursor flips over 1/n the width of the human hair, with n=the number of people bloody sick of interface changes for no damned reason.
The final episode of Dinosaurs was so darned depressing
Coming this fall, from the people who brought you the *banana* hammock
Literally the only reason that any car manufacturer tries to force you to use their own system is to sell you subscriptions.
Not the only reason. They'd also like a window into your life: https://www.mozillafoundation....
The researchers first used psychoacoustical methods to test how well human voice identity is preserved in deepfake voices. To do this, they recorded the voices of four male speakers and then used a conversion algorithm to generate deepfake voices. In the main experiment, 25 participants listened to multiple voices and were asked to decide whether or not the identities of two voices were the same. Participants either had to match the identity of two natural voices, or of one natural and one deepfake voice.
The deepfakes were correctly identified in two thirds of cases. “This illustrates that current deepfake voices might not perfectly mimic an identity, but do have the potential to deceive people,” says Claudia Roswandowitz, first author and a postdoc at the Department of Computational Linguistics...
The researchers then used imaging techniques to examine which brain regions responded differently to deepfake voices compared to natural voices. They successfully identified two regions that were able to recognize the fake voices: the nucleus accumbens and the auditory cortex. “The nucleus accumbens is a crucial part of the brain’s reward system. It was less active when participants were tasked with matching the identity between deepfakes and natural voices,” says Claudia Roswandowitz. In contrast, the nucleus accumbens showed much more activity when it came to comparing two natural voices.
The complete paper appears in Nature.
Q: How many IBM CPU's does it take to execute a job? A: Four; three to hold it down, and one to rip its head off.