Comment Re:Next bubble (Score 1) 73
Comment Re:Next bubble (Score 1) 73
Irrational belief in technological progress just makes you look dumb. More so when you are loud about it.
Disagreement with gweirhir is not the same as irrational belief in progress. And I hope that people, whether I disagree with them or not, express their opinions; I might learn something. Unfortunately, when the substantive evidence someone gives for their position is a claim to have talked with an unnamed PhD student 32 years ago, it isn't easy to have a substantial dialogue. I might be wrong on the timeline for when quantum computing will take off; predicting technological development and rate of progress is genuinely difficult. But getting a more accurate understanding requires discussions with evidence, not insults. But since you do want to make this personal, we can go in that direction: do you want to point to any technology that is being developed right now that you expect is going to have a major impact in the next few years? If you cannot name any, then that might suggest that there is in your case an irrational belief in a lack of technological progress.
Comment Re:Next bubble (Score 1) 73
Comment Re:Next bubble (Score 1) 73
I talked to somebody doing their PhD in this area in 1994. They had been at it for several years and the topic got pushed in some local research groups, specifically as computing mechanism. Now, it may be that it is just 40 years of failure, not 50, but does it even matter?
So the evidence is essentially "trust me, I had one conversation 30 years ago?" Would you take that sort of level of evidence seriously if someone else made it? They don't even need to be being deliberately dishonest; human memories are just really fallible. I wouldn't trust my own memory from a conversation with a PhD from 30 years ago. But even more to the point, it also isn't terribly relevant to the central question at hand, since the claim isn't there wasn't no one working in these areas, but that there was not a lot. Of course there was some work before that, as I acknowledged in my comment about black box algorithms (the most well known is Deutsch's algorithm but there are a bunch of others from the same time period).
Incidentally, Feynman pushed the idea in 1981 and it was not completely new back then.
If your argument is just that people were vaguely pointing in a similar direction, then that's radically different than claiming that that translates into decades of failure. That's pretty close to someone in 1937 claiming that very high altitude rockets had decades of failure because Tsiolkovsky was doing calculations in 1900 about multistage rockets. There's a vast gap between people thinking about related ideas and actual engineering work.
There is no "exponential" growth happening in QCs. If you look at the timeline of computing records for actual computing problems, not QCs "simulating" themselves or meaningless stunts or simulations or conventional computers doing the actual work, then you get this for Shor's algorithm: - 2001: 15 (4 bit) - 2012: 21 (5 bit) - still failed in 2026: 35 (6 bit) I have no idea where you see anything "exponential" in here. If you do curve fitting with an invalid assumption of 6 bit being solved this year, you get sub-linear (!) growth or, rather worse, inverse quadratic growth, which means it is bounded (!). Wolfram Alpha says f(x) = -(3 x^2)/3850 + (12389 x)/3850 - 6381493/1925
You cannot pick a handful of data points and then choose the type of curve to fit them, and that's especially a problem when you have only a few data points. You are using literally three data point. For any tech thing, if you ended up with a curve that shows negative progress, that should be a problem with your model. This is essentially the same thing the Trump people tried to do when they tried to do a cubic fit for covid deaths to argue that deaths would soon drop to zero https://www.vox.com/2020/5/8/21250641/kevin-hassett-cubic-model-smoothing. But since you don't see where the exponential estimate is coming from, you could take the step of clicking through the link I gave which discussed it. But if you want here are other sources. For example, https://physics.aps.org/articles/v4/103 discusses how decoherence times have gone up at an exponential rate, increasing by roughly a factor of 10 every 3 years. You are correct that successful use of Shor's algorithm has not gone up but that also shouldn't be surprising. Shor's algorithm has a pretty big jump in the number of logical qubits needed when you increase from very small n to medium sized n. Using those two data points to conclude anything about what is going on right now isn't useful. Once it does hit even n around 105 or so, we should expect then quick improvement from there.
Comment Re:Next bubble (Score 1) 73
The actual research started earlier. It was just not called Quantum Computing yet, but people did try to make qbits (which were not called that yet) and did try to do computations with them. Obviously, with the continued failure of the subject, many involved in it have reason to lie.
I'm not sure why you think this is the case, and would be very interested in evidence or citations for this. It is possible you are confusing quantum computing work with earlier work on Bell tests https://en.wikipedia.org/wiki/Bell_test which do involve some of the same physical components that would eventually be used for quantum computing. In any event, this still doesn't address the point about exponential improvement: even if you had the same tech being worked on a decade or two decades before it work started, the point about exponential improvement would still apply.
Comment Re:Next bubble (Score 3, Informative) 73
Only that this one has been a failure for about 50 years now.
I'm not sure how that could possibly be the case. Feynman suggested the idea of a quantum computer in a 1982 paper. Yuri Manin suggested a similar idea slightly before then which makes the entire idea about 46 years old. There wasn't any substantial work on the idea aside from a few black box algorithms until Shor's algorithm in 1994 https://en.wikipedia.org/wiki/Shor's_algorithm which is from just 32 years ago. And substantial money going into physical implementations of quantum computing doesn't really start until around the mid 2000s . I'm also not sure why you would think it any of it is a failure given the rapid pace in improvement of the technology. Empirically, quantum computers are improving at an exponential or even faster than exponential rate for coherence times, number of qubits, and other metrics https://www.quantamagazine.org/does-nevens-law-describe-quantum-computings-rise-20190618/. The algorithmic end also continues to improve rapidly, especially with error correction, and we're just moving into the zone where the error correction and the physical systems are both good enough that we can physically implement quantum logical systems with real error correction. See e.g. https://www.nature.com/articles/s41586-026-10628-y It is easy to forget how exponential growth looks: it looks slow and not impressive until it just takes off. We saw this just recently with the rise of solar power and grid storage which were both struggling and in the last 2 years have now taken off so much that they are rapidly dominating much of the electric grid.
Comment Re:For how much longer? (Score 4, Interesting) 63
Comment Re:revocable (Score 1) 154
Not always. If you pay money to get a ticket into a movie or a concert, cause some sort of commotion, you will be kicked out and you will not get a refund nor would you deserve a refund.
That is largely true.
But in the case of games, I'm not on your property. And we already discussed servers - I might not even be on your servers.
It might help to clearly separate these two cases: Pure online games with servers hosted exclusively by the game publisher, and the 90% of other games (single player or multiplayer with player-operated servers).
Because you are such an entitled moron, you don't realize how wrong you are about pretty much everything.
And there we have it, the usual ad hominem of people who have run out of actual arguments. Signaling the end of the discussion, because why the fuck should I bother talking to someone who says such shit?
Goodbye.
Comment Re:Build stupid cars (Score 4, Insightful) 328
Comment Re:More clarity on Fermis Paradox. (Score 1) 31
Comment Re:revocable (Score 1) 154
The game server is in the domain of the seller. -- Irrelevant.
No, it's not. Nice of you to cut away the part that already said so. It is HIGHLY relevant if something you purchased becomes unusable due to an action of the seller or not.
Why should you be allowed to? Because you gave them money?
If you are new to this planet, this might be news to you, but otherwise: Yes, that is how commercial transactions work. You pay for something, you get to use it.
Just because you paid money doesn't give you permission to do whatever you want
No, but it absolutely DOES give me not just the permission but the RIGHT to use the thing I paid for for its intended purpose and for any other purpose I see fit. First sale doctrine and so on.
If refunds for a disabled games were to be a thing, they'd have to figure something out, because it's not the store's fault.
That is correct. But the store could either sell the same game again (in your case where the buyer personally was banned for whatever) or demand a refund from the manufacturer as is common practice when defective goods are returned. Really, there's not much to figure out, this is already a solved problem.
[the word "buy"] does not automatically mean you are now the owner of something.
Actually, that is exactly what it means.
Merriam-Webbster: (https://www.merriam-webster.com/dictionary/buy)
"to acquire possession, ownership, or rights to the use or services of by payment especially of money : purchase"
Seriously, why are you trying to defend an indefensible position ?
Comment Re:revocable (Score 1) 154
A dependency required for the software to function no longer exists (like when a game's servers get shutdown) is essentially the same as an object breaking naturally over time due to wear and tear.
There's where your mental model is just wrong. The game server is in the domain of the seller. Some hardware breaking due to wear & tear or abuse is NOT. That is an incredibly important legal distinction.
f you spent $50 when the game launched and played for 500 hours, should you get a refund when the game shuts down 4 years later?
What EXACTLY do you mean with "the game shuts down"? That is the whole point. The game SERVERS shutting down is not the same as disabling the game. If it's an online-only game, there could still be OTHER servers, not run by the seller. Official or unofficial. That is the whole point of "stop killing games".
If your license was revoked because you were cheating, breaking rules, and generally being a complete cunt in some online game
Again, this is relevant for online games only, and is not about the game at all, but about access to a specific community or server. Even if I am the biggest asshole on the planet and every ban was absolutely justified - why should I not be able to set up my own server, invite my equally assholish friends and play there? There is no reason to disable the GAME, only the access to a specific server. These can be two distinct things. You buy the game, but you subscribe to a server.
Come to think of it, how the fuck are they supposed to issue refunds accurately anyway?
They shouldn't create the need to refund. You're making up a problem here. Every refund ever was done at the point of sale for the price you paid. That's why invoices and receipts exist.
You can't steal a contract, which is all the license really is. Your payment gets you a contract.
But that's not what it says. Every shop ever treated games as a SALE. Steam doesn't label the button "buy" anymore, but most other shops still do, and even on Steam everything else is handled exactly like a sale of a product. Shopping cart and all.
Because they want to eat their cake and have it, too. I'm sure players would be more hesitant to part with 60 bucks if it clearly said: "temporary, revocable at any time for any reason, permission to play".