I have not played this game/simulation.
Performing missions in space or for a space vehicle is all about training. Astronauts spends enormous amounts of time training. They train for casualty situations. They train for normal situations. They train for abnormal situation. They don't train simply for just fires on aboard; they have to know which low temp alarms are going to impact other interfacing systems on-board, etc....
Being an astronaut is not very much unlike being a submariner (IAAFS - I am a former submariner). The systems they have to control are complex. One slip-up and suddenly that $2B piece of equipment is so much scrap metal. So, here's why I think our reviewer missed the point. NASA is looking for people who are adept at performing boring repetitive procedures accurately over and over and over again. That's their mission.
People who thrive at their simulation will be the ones who are drawn to NASA's work-sphere. The kids who were wowed by 'The Last Starfighter' and thought they'd become a NASA engineer or astronaut...probably not so much. (yes, I low-balled that reference.)
Something called setting expectations comes to mind. Something along the lines of recruiting for the mind-sets you need comes to mind. Something about planting a seed comes to mind.