First I had to get up and retrieve it from its special storage shelf. I was surprised at how heavy it was. It didn't have any search functionality, so I had to manually find the index, and then find my search term in the index. The pages didn't have any backlighting, so I had to move it to face the light so I could read it easily. The contrast ratio was rather poor. Most of the words in the book were not indexed at all, but luckily my search term was present. I couldn't click it, and I had to manually find the correct page again. There wasn't any highlighting either, so I had to manually search the page too. I read my information, and them put the book back onto its storage shelf where it uses a ridiculously huge amount of space.
On the plus side, the resolution was high, but that's not enough to make up for all the other annoyances. Books are obsolete.
The article mentions attempts at simulating CRT display artifacts, but it doesn't mention the most serious problem. CRTs light up each pixel for a very short time as the beam crosses them. LCDs keep all pixels lit constantly. This makes a big difference to motion, especially scrolling as found in 2D games. The CRT will always look sharper because there is no error with respect to time for each frame. Each frame is shown as single point in time, and the human visual system is very good at reconstructing motion from that kind of sampling. With the LCD style sample-and-hold display you can think of each frame as being composed of many samples spread over time, all except one of them being incorrect (shifted into the past or future). Visually this shows up as blurring. It's completely independent of the response time of the display. Even with instant pixel switching speed you'd still see this kind of blur.
You can see diagrams explaining the problem here:
http://www.microsoft.com/whdc/archive/temprate.mspx
2nding this. I have an XBox 360 Mad Catz SFIV Fightstick modded with real Seimitsu arcade parts and it works great. It's tough and responsive and it works on Linux. Best controller I've used.
I followed these instructions: http://pineconeattack.com/2009/08/06/how-to-mod-the-madcatz-fight-stick-with-seimitsu-parts/
In the US and Japan you can buy a Hori Real Arcade Pro EX-SE with Seimitsu parts already included, but with import taxes it would have been too expensive for me. Or if you prefer you can use Sanwa parts, the other popular brand.
It's not all that difficult, and it's not fast paced. This game is a slow battle of attrition. Can you collect enough shields/extra lives to make up for the unavoidable damage you'll gradually accumulate? What's more, it runs at 50fps, which guarantees jerky scrolling on any common monitor. This is a very bad game.
For a Free shooting game that's actually fun, try rRootage:
http://rrootage.sourceforge.net/
Is RawTherapee an interface for dcraw?
No. RawTherapee uses dcraw only for decoding of the raw files. It is not commonly known, but dcraw is the basis of the decoding engines of almost all raw converter software (including Photoshop, LightZone, RawShooter, etc.).
All the algorithms of the image processing steps (including the demosaicing) are RawTherapee's own methods.
Any program which runs right is obsolete.