Game companies said their NFT plans were not motivated by profit. Instead, they said, NFTs give fans something fun to collect and a new way for them to make money by selling the assets. "It really is all about community," said Matt Wolf, an executive at the mobile game maker Zynga, who is leading a foray into blockchain games. "We believe in giving people the opportunity to play to earn."
How many games where in-game assets are actually resellable? what would the players make by selling the assets? In-game "money"? These things are what these companies are trying really hard to prohibit during the last 10 years and I don't see they reverse course. Believe it only when you see it.
> unprecedented wave of employee protests and activism for issues related to sexual harassment, contracts with Department of Defense and Customs and Border Protection.
Sexual Harassment: if HR cannot deal with this, the laws should.
Contracts with Department of Defense and Customs and Border Protection: if you don't like the company's business direction, leave. Nothing to do with Unions.
> but in theory a digital book could be loaned to thousands of patrons at once.
In practice, an eBook loaned to one borrower at a time. i.e. an artificial scarcity is created to treat them like printed books.
Therefore the fair price of an eBook to a library is the same as a printed book.
"If I do not want others to quote me, I do not speak." -- Phil Wayne