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Comment Re:What's Actually Wrong With DRM...? (Score 1) 447

Neither is it intended simply to provide a conduit for the products of the media cartels.

Actually, if the primary purpose for which people want to use a platform is to consume the products of the media cartels, then the specifications of that platform should most definitely intend to provide a conduit for such products.

I see your idealistic "Open Web," and raise you a Netflix and interactive entertainment.

Comment Re:What's Actually Wrong With DRM...? (Score 1) 447

OK, that's all fine, and I agree with your sentiments, but all that is beside the point. The point is that, that "open foundation of the Internet" that you speak of is of no consequence to the regular user, nor for mainstream use in general. The Web has taken off during the past decade and a half not necessarily because it is "open," and not necessarily because it is a standardized platform, but because it provided convenient access to certain activities that invite and excite the masses.

Shopping, goofing off, meeting people, and yes, watching movies and entertainment in general, are all the key reasons people have adopted the Web. Face it, the dream of the "Information Super Highway," where all knowledge of mankind can be found, a world in which everyone is empowered by instant access to all information, is just that: a dream. We have engendered the world's largest shopping mall and amusement park.

It's Television 2.0. Except without most of the show, and with more annoying commercials.

Sure, there's information, loads of it, but a lot of it is apocryphal, and most of the time it's hard to tell the difference. However, access to it is secondary at best to most people.

DRM exists, and it is part of life. We can cry and whine about it all we want, and vow to overturn the status quo.

In the meantime, however, if we abolish DRM completely, nobody gets to watch Netflix or TV on their computers.

That's fine, if that is what you want. You fight for your ideal world. There is always a chance you might win. (If that happens, I'll be sure to send you a thank-you post card!)

However, I believe the W3C is fighting for its own relevance. They know that without adopting some sort of DRM, people will just switch to proprietary "native" applications and be done with the Web. In fact, this is what is happening in the mobile space already.

I believe the W3C feel that at least standardizing access to the DRM black box is better than the free-for-all, amorphous plug-in system we currently have. By defining common interfaces, it may even facilitate the creation of such CDM's in additional platforms--especially if the communications infrastructure is already built into the browser.

Personally, I abhor DRM, but I also don't care much for the Single, Unified, All-Encompassing, One True Platform that is being cobbled from HTML and JavaScript. So, I don't care either way.

In the meantime, I and plenty of others, will continue to enjoy Netflix and iTunes from my AppleTV, and all other manners of evil-sanctioned eeky-DRM'ed entertainment from my other devices. You go ahead and fight to remove them from the Web. Good luck.

          dZ.

Comment Re:When will the non-DRM version of sc5 be availab (Score 2) 427

I keep reading this regurgitated as fact. I also read from some who apparently know what they are talking about that parts of the population is being modeled in independent simulations, while the rest is more emergent, and that the videos you mention capture only the anomalies.

Also,I understand that EA were forced to tone down the simulations because of the back-end availability problems.

You and others make it sound as if the game does nothing but 1980s Pac-Man AI.

            -dZ.

Comment Re:It's a flawed way to keep a site up. (Score 5, Insightful) 978

However, free is not sustainable for most sites and users show a distinct disinclination to pay for content.

That is not necessarily true. Users show a distinct disinclination to pay for crappy or mediocre content. Since the birth of capitalism, people have paid for stuff. Everybody buys stuff.

The problem is that some people believe that the Internet changed all that, as if it was some sort of magical entity that made content free.

The WWW started with all sorts of free content, because it was provided by enthusiasts and academics, who didn't mind giving it away for free.

And then it all went to hell in a hand-basket when some wanted to maintain the same level of traffic and engagement in the mass market while making money out of it.

Yes, that's the problem: greed. Every - Single - Site - built to make money follows the same exact formula: Make content, give it away for free, build a very large audience, and then--just when you think you've captured them irrevocably--make money out of them. Well, guess what, you've just accustomed your viewers to free content. You have turned them into "freetards" that feel entitled to it all.

Yes, it's the "Web 2.0" model: Let's build a site, start free, get lots and lots of hits, and... sell it to Facebook or Google. Ka-ching!

Oh, that's not working? How do we keep the lights on? Ads to the rescue! It's not about the content or the viewers anymore.

Making your business model depend on advertisements shifts the focus of your enterprise absolutely. As even Penny-Arcade mentioned when they changed their model, a lot of their creative and business effort goes into satisfying metrics that come from their actual customers: the advertisers. The viewers are just there to consume the advertisements and keep the coin rolling in.

Of course, you can find the honest enterprise that just got trapped by following the trends. That seems to be the case with Destructoid, whereas they built their site to depend on advertisements because, well, because "that's how everybody does it and there's no other way."

If you adopt a model that is tangentially related to your viewers, and at times actively hostile to them, is it any surprise that they will get pissed when you engage in an arms race against their standard behaviour? How dare you take umbrage at their distaste for something that is not germane to the experience of visiting your site?

On the other hand, begging to be white-listed is also distasteful. Guess what? If every "free," advertisement-supported site were to die tomorrow, the Internet will survive. People will just find something else to do. And eventually, someone may hit upon a model that is actually sustainable. It'll probably involve some sort of subscription or direct payment.

I, like most ad-blockers, would not mind at all paying for content. As a matter of fact, I do subscribe to some web sites and e-magazines. I don't pay for every single article I casually visit when I click on a link; and I just click on the link because it's there. I don't need it. I don't have to have it. And when I hit a paywall or something else that alienates me, I consider hard what's it worth to me. "Oh, it's just a link to an article in the WSJ about such-and-such, is it really that important for me to pay to read it?" Probably not.

Sometimes it is. I've ended up purchasing issues of the New Yorker and the Wall Street Journal for a single article.

So when all this sites band together and clamour "you're breaking the Internet! your adblock is killing the Internet!" I say, NO. We're just breaking the stupid, unsustainable cycle of web sites trying to make money by every other way except working for their readers.

          -dZ.

Comment Re:No.. just no... (Score 1) 313

That's the point that is being missed in many of the other comments. It's not necessarily execution, and it is not necessarily programming experience or even knowledge. The key thing is, as you say, domain knowledge of the application of your ideas: understanding why it's good and novel, and how it will be used.

And that is also what is missed by a whole bunch of so-called "entrepreneurs." I've known a few people who, you know, want to live the Web 2.0 dream: come up with a fantastic idea, get some funding to design and implement it, and sell it to Google or Facebook or some other large enterprise--or even better, strike it rich and famous on its own merits!

The problem is that many of the "good" ideas they come up with are just contrived versions of "big-famous-site-but-with-X" or "I heard there's money in this industry so let's provide X for them." They completely ignore the fact that they know nothing about that particular market or industry, so how could they truly understand the needs and requirements of their target audience? They think that, since their specific idea hasn't been implemented yet, it is because nobody has had this truly awesome idea, so they must move fast.

On the other hand, had they been part of that market, like the electrician in your story, and had an itch to scratch; or had they taken the time to study a particular industry or market segment to try to address their needs in an innovative way; it wouldn't matter at all whether they know how to program or implement their idea.

          -dZ.

Submission + - Intellivision's early Christmas celebration (indiegames.com)

dzfoo writes: "From the article: "Brand new Intellivision games have been pretty rare those past 20 or so years, but the holiday season of 2012 is bound to be different, as the venerable console has just had Christmas Carol vs. The Ghost Of Christmas Presents released for its elegantly ageing self. The game seems to be a cute looking platformer starring Carol (heh), some maze-like caverns and an intriguing menagerie of baddies. Oh, and it does come with 8 whole levels and, uhm, seems pretty fun too."

They're also running a high-score championship during December. The grand prize is a one-of-a-kind, personalized edition of the game cartridge. And the ROM is now available for free!"

Submission + - A Retro Christmas High Score Championship Extravaganza! (carolvsghost.com)

dzfoo writes: " Left Turn Only Productions and the Intellivision® High Score Club invite you to a very special edition of the High Score Championship: Carol vs. The WORLD! Play the Intellivision® game "Christmas Carol vs. The Ghost Of Christmas Presents" and help Carol Greenleaf save Christmas from the Evil Snowman. Rise to the top of the ranks of Santa's Elite Elf Squad and submit your top score to the judges. The person with the highest score received by the deadline of December 31st, 2012, wins a very special gift from Santa Claus himself! Plus, as if all that were not enough, Left Turn Only Productions is giving away the game to everyone! In keeping true to the Christmas spirit, and as a gesture of good will, they are offering the game in ROM format as a free download. To get your copy of the game ROM or for more information on the contest, please visit the official Carol vs. The World! Championship web site, or the Intellivision® High Score Club forum in the AtariAge site."

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