Oh I pine for the stuff that came out when I was 15-25 years old, that was the pure golden age of entertainment.
Every generation since the '50s has said the same, probably before that too, but I don't have first-hand stories from those times. Grease is a movie about '70s nostalgia of the '50s. That '70's show was about nostalgia for the '70s, and I remember Wizardry and Larn fondly, both released in the '80s(81/86 respectively), when I was the "golden age". Now I have to go see if Might and Magic 4 is freeware/abandonware. Ultima II, the original XCom: UFO Defense was an isometric turn based RPG that was 3 years before Fallout (1), and did it better. I didn't play F1/2/BoS until after I played 3 when it came out. 1/2/Tactics were not sufficiently different in game play than other games.XCom had more complexity in story and "side games".
But don't worry, kids these days will hate on Skyrim, but love Fortnite and Minecraft. It happens every generation.
Wizardry was the first non-arcade game I fully finished. It's also the first game I "hacked", from taking out the save disk before a battle, so if I lost, I could reboot and not "save" the failure, to using hex editors to manipulate character stats stored in the save files. Progressive hacking as I got farther from the initial game win. I spent 1000 hours winning the game, mapping every level, and playing every class in multiple ways (use a thief for low levels, then, when your mage is high enough to replace a thief with spells, drop the shitty thief for a new person in that slot, create characters solely designed to unlock the special classes, then run a group of mostly special classes). It always amazes me that the bestselling game of the time is almost completely forgotten. Possibly the first "dungeon crawl" and a nearly FPS RPG one sees with Skyrim and Fallout, and zero references in Ready Player One and others that reference the time, and no modern recreation, because the genre generally falters these days. There were Some D&D games that tried, and failed, but a slow, calculating, progress, then run home to heal, then strike out slow game doesn't seem to work. Dark Souls is the closest in "feel" that is out there today. Where you have to spend more time calculating and planning encounters than simply playing, And it's hard to win, and easy to die. The permadeath in Wizardry also made for a unique game.
Wait, what was the subject again?