Comment Re:Fragmentation (Score 2) 152
It's why in 2007, every feature phone could get games, but there were only a handful. They were mostly copies of old arcade games and often cost $3/mo or so. No one developed more ambitious things because of the porting effort and size of the individual markets. A few bigger games would be made (I remember there was a God of War cell phone game), but it would only be on one carrier and maybe 2-3 phones.
We already have 3 platforms (4 if BBOS can survive), plus there are a few other little ones. We have choice and competition.
We don't need 8 or 15 options.