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Comment Re: Refuse to buy until fully open standard (Score 1) 83

It's sufficiently uniform these days. Pretty much anything that makes PCs different has been outsourced to the game development IDEs, so for the developer, the platform is pretty uniform, independent of CPU, GPU or OS.

There are a few limitations, mostly concerning the availability of features or library functions, depending on age of OS and GPU, but they, too, are often handled by your development platform and/or can easily be thrown in as "system requirements" for the eventual game.

Comment Re:How Many Ads Will Be Shown? (Score 1) 53

It's easier to slice ads out of streamed content than it was with cable.

My streaming providers still think I watch their ads while actually, I'm buffering at least 5 minutes of their stream to ensure I can cut them out.

Yes, it is kinda bad for the bandwidth that I basically stream hours of content I never watch, but hey, what can I do?

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