2D Drawing To 3D Object Tool 81
legoburner writes, "Takeo Igarashi from the University of Tokyo has a very impressive java applet/program, called Teddy, which he describes as 'A Sketching Interface for 3D Freeform Design', and basically allows you to sketch in simple 2D and have it automatically converted to full 3D. The tool is certainly very impressive and there is a demonstration video available. The end product looks like a hand-drawn object instead of the usual clinical, perfect 3D objects that are designed using standard rendering tools." This impressive technology was presented at SigGraph 1999 (PDF); a commercial product based on it is available in Japan.
It's still 2006, right? (Score:5, Informative)
Re:Resulting format... (Score:2, Informative)
Then again it is only a prototype, hopefully the in-application rendering will improve vastly because it isn't helping the application do its thing.
I expect that in-game potatoes, gourds, melons, coconuts and snowmen will look great in the future.
Re:It's still 2006, right? (Score:5, Informative)
Re:It's still 2006, right? (Score:3, Informative)
Re:Wow... (Score:5, Informative)
What about Archipelis? (Score:3, Informative)
http://archipelis.dnsalias.com/~archipel/index.ht
Mid 80's (Score:3, Informative)
One could make a lot of interesting and recognizable shapes with this technique alone. It would make a cool product for kids with a more polished interface. My final project was a dog wizzing on a fire hydrant, rendered with shading. (I was one of the few who finished the shading part, most only got to wire-frame stage. This was partly because I sacrifaced other classes to gain time and because I bothered to learn the Pascal debugger while others skipped it.)
Another technique discussed (but not implimented in the class) was "lathing" whereby you draw a curve around a center line. The software would then rotate this curve to create a rounded shape.
These techniques would probably not be sufficent for heavy commercial use, but for recreation and drafts they were quite effective.
I don't know if this tool has it, I only saw part of the demo before the server froze. But the "blob" rendering like this tool has would make a nice addition to extending and lathing. Thus, we have:
1. Extending
2. Lathing
3. Blobbing (this tool)
Any more that anyone knows about?
Re:So... (Score:3, Informative)
There's no why to put a hole all the way through an object, so you couldn't make a doughnut or the Utah teapot.
Nevertheless, it's an amazing little tool.
Re:So... (Score:4, Informative)
Now, on the other hand, i completely agree with you about Vista.