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Oblivion Patch Causing Issues 68

The much anticipated patch for Oblivion is here, but it has come at a cost. 1up reports on complaints from users about lockups, lagging, and some curious technical problems. From the article: "Even though the patch cleans up a number of glitches quests, many are still upset because it doesn't solve their existing issues. If you've already run into and experienced a glitch quest, there's a good chance the patch will do nothing to fix it; the patch can't fix contaminated saves. Consequently, Bethesda employees have been recommending fans start new characters if they want to experience these quests."
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Oblivion Patch Causing Issues

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  • by IAmSwiftness ( 980193 ) on Thursday June 08, 2006 @05:26PM (#15497888)
    I found another patch that is causing issues with my Oblivion gaming experience. I installed the Topless Females patch, but now I can't play the game without my pants feeling excessively tight :-( Is it wrong to be attracted to a topless, female, Orc barbarian who is trying to kill me? Oh, and those Khajiit women *froths at the mouth*
  • by IAmSwiftness ( 980193 ) on Thursday June 08, 2006 @05:41PM (#15497989)
    I have experienced a glitch quest and it actually caused me to stop playing the game, since I had spent an hour on it, then realized the quest was broken because I had done somehting out of order (accidentally) and now I can no longer complete the quest. It distressed me to the point that the game just sort of stopped being fun . . . the same way that it can happen if you play for an hour wihtout saving on TESIII Morrowind and then die, only to have to REDO your hour of play . . . which then becomes more like work than play. It is unfortunate that this patch cannot fix these types of glitches.

    Has anyone else tried to help the Fisherman in Weye by killing enough slaughterfish for him, but accidentally already killed one of the slaughterfish in the lake in the quest area before you took on the quest? That is what happened to me and now when I get to the slaughterfish I already killed in the quest order, a dead fish is there (because I killed it), but I can't move on to the next slaughterfish location! Anyone know how to fix this?
    • pretty much do what Bethsadia said.

      restart the entire game over again becuase you are the idiot that did something you weren't supposed to BEFORE you activated the quest you had no clue was going to involve that creature!

      I love how this looks on bethsadias part, they fuck up to rush a game out there instead of properly bug testing it (cause let's face it, some of these bugs are rather serious) and their responce ot everyone who has been enjoying the game only to find out the hours/weeks/months they ju
      • Has anyone seen the making of DVD that came with the game? The lead QA tester's process worked like this (or at least it appeared to be that way on the DVD): Sit on a couch and play the game kinda randomly, then record the bugs in a notebook.
        • that's pretty much what a QA tester does.

          only it's not supposed to be randomly. They play through the game like a normal person would, when they encounter something they find strange they will do it multipule times to see if it comes up again or if it's just a completly random thing (some stuff you just can't program out).
          But they usually go through a certain section (since this game is so huge they have multipule people doing different points of the game) and they play it normally just to make sure, t
          • Bollocks.

            How can they possibly know if a bug has been fixed? That it hasn't introduced or uncovered any existing bugs?

            Professional testers use automated tests, which they can re-run reliably and test its coverage.

            IAmateurs play around a bit until they find something wrong.

            • Wrong. Professional testers do BOTH. No amount of automated testing can compare to a group of intellegent manual testers thinking outside the box. Doing things out of order, such as this fish bug, should have been very high on the list of things to test. It is sad that things this simple got through QA.
              • You're talking out of your arse. Random playing around "testing" isn't worth the oxygen consumed whilst peforming them.

                If you can't reliably reproduce the tests you can't reliably reproduce the bugs. If you can't do that then you can't know you've fixed them.

                Professional testers have automated, repeatable tests. Incompetents pretend that "playing around" is testing.

            • Kudos for this. This is what I was getting at. I thought it was so obvious that I didn't need to go into details, but apparently it was needed. I'm of the belief that random testing via non-technical users fitting certain audience types can be valuable, however my main point was was the LEAD TESTER.
          • Actualy, all you have to do, if you have already killed a quest mob, is to bring them back to life. There is a command you can use in the console that will resurect a selected creature or npc. I cant remember it off the top of my head, but it should be listed in http://www.gamefaqs.com/ [gamefaqs.com]

            However, if you are playing the xbox360 version, you're screwed...
      • When I say 'Argh', you all say 'Zork'!

        ARGH! ZORK!
        ARGH! ZORK!

      • There IS a workaround to the corrupted saves that I found:

        1. start a new game
        2. when in the character creator, access the load menu, and load your 'corrupted' game
        3. play your game from your 'corrupted' save.

        The saves are not actualy fully corrupted. They just have an issue with their primary load. If you load the save, from an already running game, a full load is not needed, and you skip past the 'corrupted' section of the save.
      • Since all the enamies strength is based on your level, leveling up is not really needed.

        I actually stopped playing the game when I realized I could just walk anywhere and do anyhting whenever I fealt like it. I don't like grinding and grinding to level up, but there are enough sidequests that you should be able top level some without it feeling useless.

        I guess I could increase the difficulty and then slowly ease it again and pretend I levelled far enough for the next primary quest, but it seems really cont
    • Has anyone else tried to help the Fisherman in Weye by killing enough slaughterfish for him, but accidentally already killed one of the slaughterfish in the lake in the quest area before you took on the quest?

      I bumped into exactly the same problem. If you start killing Rumare Slaughterfish before accepting the fisherman's quest (and making it your current quest), you will only be able to find and kill six slaughterfish, well short of the ten (twelve?) you need to complete the quest.

      Luckily, I had a sav

      • On another tentacle, I'd rather like to be able to take posession of the houses of people who have been killed. Argamir is a character in a quest you end up killing for graverobbing. Glarthir gets killed by the Imperial Guard for being a nutjob. Both of them own houses in their respective cities but, once they're dead, the game still marks me as a trespasser when entering their houses.

        Perhaps they have family members who inherited the house. Of course, it would be fun if, in that case, the house became "f

    • have you tried using the resurrect console command to bring the fish back to life and then kill it again?
    • I did the same thing, just keep playing and eventually the fish will respawn.
    • I made the same mistake on that quest. I killed one of the slaughter fish before taking the quest. However, i didnt know that was the cause of the glitch, i thought the quest from the start was buggy. I completed the quest by finding the fish without following the nav point (which fails to update). The fish appear one at a time after each kill. Took forever to do. Dispite some of the game's errors, the game is pretty amazing imo. Now u can go through what i went through haha jp
      • by Anonymous Coward
        Detect Life helps tremendously if you're looking for fish without the help of a map marker.
    • Actually, if you go away for a while (may be sleep), eventually the new fish will respawn at the marker location. I also had trouble with this quest and gave up on it, but when I came back to it a few days and many other quests later, the new fish was there and I was able to successfully finish the quest.

      This problem has been reported by many oblivion players. So while this quest is somewhat buggy in the way its designed, you can at least finish it.
    • by Mac Degger ( 576336 ) on Friday June 09, 2006 @02:51AM (#15500480) Journal

      http://www.elderscrolls.com/forums/index.php?showt opic=403884&hl= [elderscrolls.com]

      This should help 80% of people.

      The easiest one is the "player.placeatme ID#" command; use it in the console with the ID# being found in the location you're in inth e construction set.
  • Ooops (Score:2, Troll)

    "We apologize for the inconvenience, but we enjoy trying to get those of you who have been playing every waking moment a life. So go ahead and start anew getting bored with the quests you completed 2 weeks ago"
  • Is there a way to uninstall the patch on the 360 version?

    Since I'm sure it's an auto-update (meaning I have no say in whether or not the thing gets downloaded and installed), I'm going to opt to play with my 360 not connected to my network. Anybody know if plugging it back in once my game is loaded will let me avoid the download and register my acheivements to my Xbox Live account?
    • if you unplug before loading the game, leave it unplugged while playing, the next time you connect your achievements will be uploaded. They're cached on the xbox untill it can sync up with xbl
      • That's good to hear, so long as I'm logged into my profile, I'm sure.

        But what about plugging it back in during play, anybody know if that'll let me avoid the download (say, to continue XBLM downloads I've started while I play my game...)?
        • Although I havent played Oblivion on the 360, I would think it woud have to follow the same rules as everything else. The worst that can happen is basically:

          You are playing oblivion, and decide to connect to XBL. (Side note, you might want to save at this point). You connect the ethernet cable to the 360. After connecting, the guide pops up: "There is an update available for this game! You [must/should] download it before you continue playing. Options: Yes/No." Since you don't want the update, you
    • Wait hang on a second. Wasn't there a bunch of squawking about how MS wasn't going to allow updates for the offline portions of games? Is this still true? If not, it's certainly a rather sad precedent for console games.
  • Costs - keep low to increase profits and attract customers... Time to market - keep low to reach the market before competitors do.. Quality - ....never mind.....
  • Meh... (Score:4, Insightful)

    by Feanturi ( 99866 ) on Thursday June 08, 2006 @06:32PM (#15498354)
    I haven't got sympathy for anyone on Slashdot of all places, that wants to complain about a broken quest. Particularly anyone that runs Linux. One of the great strengths of Oblivion, and Morrowind before it, is how far under the hood you can get. Got a broken quest? Then get in the editor and fix it. That should actually be *fun* for most of the people here. I've spent about a month so far not actually playing the game. I've been immersed in the editor, having just as much fun (while admittedly missing the beautiful scenery - the other reason I bought this game), and Morrowind was the same way for me. Either game would be less fun if I couldn't change it up and mold it to my liking. Your mileage may vary, but if you come in here flashing geek creds you can't stop to complain that you need to fix your game. Have FUN fixing it, and improving on it, that's what we do, isn't it?
    • Re:Meh... (Score:4, Insightful)

      by Gr33nNight ( 679837 ) on Thursday June 08, 2006 @06:49PM (#15498483)
      Yeah, I fix shit at work all day and get paid for it. I shouldnt have to shell out $50 and then work some more to fix Bethesdas mistakes. Paying a company to fix their mistakes for them is not my idea of *fun*. Its my idea of getting ripped off.
    • Re:Meh... (Score:2, Informative)

      by JonyEpsilon ( 662675 )
      I guess you're not playing on the 360 then.

      If only I could have typed some heiroglyphs into the console to reinstate the now missing dead dude at the bottom of the Mage's Guild well ...

      Haven't downloaded the patch yet - still holding out hope that he'll reappear.


      • Double-meh, why are you using such a locked-down system? That's why I keep a PC aside for gaming, you can get into the guts that way, problems be damned and cast to the four winds. Hand in your geek badge at the door.

        And to the other respondant with the script-kiddie nick (not going to go posting two separate replies), double-meh to you too, you're not fixing it for Bethsoft, or some idiot customer from work (I do that all day too, and I hate those fucktards), you're fixing it for *you*, and while you're at
        • Double-meh, why are you using such a locked-down system?

          Beacause, generally, it just works. Except it seems that sometimes it just doesn't, which is what I don't like about Oblivion (and PGR3 for that matter).

          Hand in your geek badge at the door.

          Don't worry, it's made of plastic. It's not dangerous.


        • Re:Meh... (Score:1, Interesting)

          by Anonymous Coward
          Think about what you're advocating. You want people to pay a company $50 for a game, and then when it fails to work properly, fix it themselves, and be grateful for the opportunity to fix someone else's screw ups?

          Sorry. I've been fixing other people's screw ups for a long time, and I'm sick of it. It's not fun. It never will be fun. And I would not be happy to discover I paid $50 for the privilege of doing so.
  • The only issue i've experienced so far... although i've stopped playing because of it after closing the first oblivion gate, is severe lagging in indoor areas and in towns. Outdoors in the wilds the game looks and runs great, but i go into a room (not a cave, no issues in dungeons and caves), and it lags to all hell. This is the opposite of what it should be, right? I've tried turning down all the settings, but nothing fixes it, even though it shouldnt be an issue because it runs great in large areas. Anybo
    • by k_187 ( 61692 )
      I'd imagine its the raidiant Ai or whatever its called. when you're near NPCs the game has to caculate everything they're doing and/or going to do. I'd imagine that there isn't much you can do about it w/o upgrading.
  • ...fool me twice, shame on me.

    Bethesda has indeed fooled me twice. I purchased both Daggerfall and Morrowind right after their release, and it took several long months to have each game patched enough to be fully enjoyable. Sorry, but unless you are brand new to the Elder Scrolls series, I have no sympathy for you if you purchased Oblivion soon after its release, a few months after it's been truly completed.

  • People are lazy... (Score:4, Informative)

    by hrrY ( 954980 ) on Thursday June 08, 2006 @08:23PM (#15499006)
    If you have a problem with something like killing a creature before you *find out* that the creature is quest related, go into console(~key) then type "help" and it will show you a list of commands. The command to use in this case would be "spawn(creature_id)" Problem solved, resume saving Tamriel, the end.
  • by friedmud ( 512466 )
    What a bunch of complainers...

    I have logged around 90 hours so far in this game... and it is unbelievable. I haven't hit anything that I have noticed as a bug... but I'm also an extremely careful player (hence the 90 hours).

    What other game out there gives you _SO MUCH_ with so few problems? In such a huge game like this there are bound to be some issues. Have a couple of minor glitches in a couple of side quest and get castrated even though there are _hundreds_ of quests with no problems.

    Good god people.
    • What in the fuck kind of dumbass argument is this? A single computer/video game costs a lot of money. I fail to see how people expecting a polished product are "not appreciating" the game. The genre and/or content of the game has nothing to do with it.
      • The genre/game content most definitely has something to do with it.

        I can't see how anyone can argue that Oblivion is _not_ a polished product. Just because a couple of small things slip through Q&A doesn't mean it's not polished. I haven't bought/used a single piece of software that didn't have atleast one bug... it's the nature of large software products. Does that mean that I've never used a "polished" piece of software? I don't think so.

        What I'm trying to say is that $50 buys you a very polished
  • Monsters Nearby (Score:2, Interesting)

    by ClamIAm ( 926466 )
    I'm afraid that my save has been screwed over. After triggering a quest, the "monsters nearby" bit was apparently set, so I can no longer sleep, wait, or fast travel. I figured it was because I was in the general area of the quest, so I went to the nearest town. Whoops, looks like there's some monsters in the inn, so no sleepy time for you, Mr. On-the-verge-of-leveling. Hopefully I can find a workaround.
  • I fell through the floor so many times in Daggerfall (ha! fall!) that I haven't touched the TES series since.

If graphics hackers are so smart, why can't they get the bugs out of fresh paint?