Playing God in Second Life 42
Wagner James Au reports from the New World Notes blog about events in Second Life. Today, he's got a discussion with a woman growing her own garden of Eden in the alternate reality that is 2L. From the article: "The result of a year's work, Laukosargas Svarog's island of Svarga is a fully-functioning ecosystem, adding life or something like it to the verdant-looking but arid pallette Linden Lab offers with its world. It begins with her artificial clouds, which are pushed along by Linden's internal wind system. 'If I was to turn off the clouds the whole system would die in about six hours,' she tells me. 'Turn off the bees and [the plants stop] growing, because nothing gets pollinated ... '"
Financially Advantageous Slashdotting (Score:2)
Really sweet area! I'm already there!
Re:Financially Advantageous Slashdotting (Score:1)
They've been phasing it out this month. On the 15th they reduced dwell by one half, and today is the final day.
They are doing this in order to try to stabalize the Linden (game money) to USD exchange rate.
When I joined, the rate was roughly 260L$ / $1 USD, now it's about 330/1
Re:Financially Advantageous Slashdotting (Score:1)
On the other hand, I cheer the end of camping chairs.
Re:Financially Advantageous Slashdotting (Score:1)
Re:no one cares (Score:2, Interesting)
yeah, it's kind of an odd passtime. I really don't like to call it a game. I signed on to see what all the talk about this was and while I found that it was neat that some were so creative I think the enjoyment of it all as a tourist wears off fast. I might try to go and create a few things of my own but I can't see the point in using it as a social outlet.
Re:no one cares (Score:4, Interesting)
Second Life and "game" (Score:2)
Re:Second Life and "game" (Score:2)
Re:Second Life and "game" (Score:2)
The difference between SL and a game is that the focus of SL isn't on providing the content, but providing the framework, tools, and access for both the creators of the content, and the people that are interested in simply enjoying created content (game or otherwise).
Now, generally, that m
Re:2L != SL (Score:2, Funny)
More please (Score:5, Insightful)
I always knew.... (Score:4, Funny)
Re:I always knew.... (Score:1)
Can't be... (Score:1)
Re:Can't be... (Score:2)
Noah's Ark
Fire up virtual ecology (Score:1)
Currently most of 2nd life is quite mechanical. By that I mean there are plenty of landscapes and cool plants in SL, but they are all meticulously hand-crafted by people, and mostly static once placed. Imagine if you could opt to have your SL land on "living land" that would actually have it's own ecology. Water flows and wind could cause erosion, birds coul
Re:Fire up virtual ecology (Score:2, Insightful)
Re:Fire up virtual ecology (Score:4, Interesting)
Re:Fire up virtual ecology (Score:1)
Residents can only use primitives to construct stuff. Basically CSG except without all the boolean operators.
Swarga (Score:4, Informative)
This is what is missing from WoW, etc... (Score:4, Interesting)
I would like to see a mmorpg that takes place in a real ecology, where trees can be planted or cut down, animals can flourish or die out depending on how much they have to eat, etc... Perhaps the players could be dependent on the land for food, water, and shelter.
The downside, though, is that the world would have to have a stable ecology, and be big enough that players can't kill off whole species or otherwise destabilize the system.
Re:This is what is missing from WoW, etc... (Score:3, Interesting)
stability (Score:2)
Well, people have been able to affect their local environment for a long time, but it's only recently that humans have been capable of affecting the environment globally in any significant way. Sure, it may have been possible for humans a thousand years ago to kill off the last of some species that was already on the verge of extinction,
Re:This is what is missing from WoW, etc... (Score:2)
Re:This is what is missing from WoW, etc... (Score:1)
closed economies and ecologies (Score:2)
A realistically functioning closed economy (as opposed to faucet/drain in which bad guys drop loot that eventually gets used up and/or sold back to NPCs) isn't quite the same thing as a realistically functioning closed ecology,
Re:closed economies and ecologies (Score:1)
Creative (Score:2, Interesting)
Re:Whats the deal with all the press? (Score:1)
Re:Whats the deal with all the press? (Score:2)
Yeah, well, see the unique thing about SL is that it is a massively multiplayer online environment and it focusses on participant creation. Saying, well, yeah, there are plenty of non-MMO facilities that you can create custom content for misses the point.
Re:Whats the deal with all the press? (Score:2)
Seems that the last time they counted was a year ago
'Turn off the bees.' (Score:4, Funny)