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Massively Multiplayer Online Roleplaying Game 89

An anonymous reader sent us linkage to a MMORPG [?] called Arianne. It looks like crap, but it could be an interesting framework for a group of hugely ambitious and impatient artists and hackers not willing to wait for Diablo3. I also found it very humorous that they have a warning that the windows bins are infected with a virus...
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Massively Multiplayer Online Roleplaying Game

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  • I want to be one of the first ones in, this way I can get all the cool stuff and sell it on E-Bay for $$$.

    kwsNI
  • Sure the graphics suck, but what's with the naked woman in the screenshots section, not that i mind that sort of thing...
  • [sings] "Hey, Arianne, what's your game now, can anybody play..?"
  • The homepage has 5 banner ads plus a popup ad. The site is hosted by tripod. I don't take this seriously at all.

  • this game use SDL, there's a SDL library for BeOS, i hope someone will port the game to BeOS! It looks fun according to the screenshot :)
    --
    BeDevId 15453
    Download BeOS R5 Lite [be.com] free!
  • by BigBoots ( 52089 ) on Tuesday April 25, 2000 @03:23AM (#1111999)
    is the disregard for copyright considerations. "If you know the author [of this picture that I've used for my logo], let me know"? And maybe I'm wrong, but a few of those trees look like they were planted by the Warcraft II map editor.
  • by G27 Radio ( 78394 ) on Tuesday April 25, 2000 @03:26AM (#1112000)
    If you're interested in this type of thing, you might want to check out Worldforge [worldforge.org] They're working on some pretty ambitious stuff (from text clients up to 3d clients.) Open source of course.

    numb
  • It looks nice, and it looks more like Ultima Online than it does diablo. The graphics are about on par with the current mode, where a least common denominator is needed.

    I'd like to see more of this, since Middle Earth was cancelled by Sierra, and UO/Diablo/EQ/AC are all played out and very 'sploitable. It is nice to see this in an opensource model, if not to simply to find all 'sploits in code, instead of through cheat sites.

    This also helps fledgling MMORPG authors to understand the structure for the creation of even more ambitious projects. I'll have to grab this tonite.

  • Somebdoy pleese join tha taem and get tha speeling
    corect. I wuold meself but English is not me best
    lanugage.

  • by kennedy ( 18142 ) on Tuesday April 25, 2000 @03:31AM (#1112003) Homepage
    ok so it may not be the latest bleeding edge 3d first person whatever... but at least there are some hackers out there giving it thier all! i'm not one to really put down CT, but man wtf are you thinking? i'm willing to be lots of time was put into what they have now, and since it is open source it can only get better. Next time you release an internet playable RPG let me know.
  • by Anonymous Coward
    Your words or the AC's, Cmdr? I have to say, whomever's, what a way to tell it like it is. I remember this was one of the few mmorpg's I could get a working client to. Looked like Link on crack. maybe I'll submit some artwork for them. That and some redesigned web-pages.

    Like I say though, I at least was able to get a working client(by using windows). I have yet to find the mythical version of SDL that works on my system (tried both Slakware7 from tar.gz and Mandrake 7 from RPMS). Or at least will work with more than one client. Worldforge, which I've heard so much about still doesn't have a working client that I can tell, and from every indication on the webpage, questions about the ones that have been released are not supported as these are obsolete versions!
  • I've been waiting for this day!
    Although I didn't like the immediate download when I went to the site, I'd like to see this prosper. It's too bad I haven't coded anything since working on a couple MUDs back in '94.

    It's just like riding a bike right?...once you learn you never forget?
  • The fact they listed their alpha server only supporting 4 players worries me. With a massivly multiplayer game taking into account supporting hunderds and thousands of simeltaneous users has to be built in from the ground up. I don't think a game design liek Diablo, limited to 4 players, would scale well to a game like EQ and Asheron's Call without major changes.
  • Fortunately, I had read about this site before it got crushed by the juggernaut slashdot effect.

    The idea of a massively multiplayer game has been around for quite a while. Having a single world in which hundreds or thousands of people can interact is not *too* difficult, if you plan your programming carefully.

    I spent about six months designing a project with a friend of mine that would do something very similar; It was an interactive online world in which anyone could participate. I found that the biggest issues that came up were the networking code, and the "action data" code (i.e., the information sent to the server describing what a person was doing). Both of these had to be tiny and fast.

    We achieved some good working results, but then decided that the best way to do it would be to have a sort of distributed system, in which the processing was spread out onto the computers of anyone who was logged in. We did some preliminary work on this, and it seemed to get great results, but neither of us felt up to rewriting the damn thing as a distributed application, so we gave it up.

    Aaanyway, my point is that if anyone is really interested in the subject, there's more out there than just this one. A couple of programmers could hack something together without too much trouble, as long as they are clever and creative. Too many game designers rely on legacy frameworks, instead of innovating.

    Oh, well.... :o)

  • UO/EQ hybrid. But now that they both suck due to numerous patches that make sure you cant have fun, there is a place in the market for a new online game like this.
  • by DGregory ( 74435 ) on Tuesday April 25, 2000 @03:41AM (#1112009) Homepage
    My opinion -

    1) The graphics are primitive, but just because there are primitive graphics (to today's standards), doesn't mean the game will be crap. It depends on if the game is going to be "just another" roleplay/hacknslash game or if it'll have its own unique twist that gets people playing. It's too soon to tell.
    2) Most things such as this start out small and primitive... look at Linux, it didn't turn into Redhat 6.2 overnight.
    3) They're not professional, but they're not making any money at it either, so you can't really expect them to have their own domain name and really slick graphics on their website. For all intensive purposes, they're in alpha.
    4) It's just too soon to tell how it will turn out.
    5) Back in the days when muds were more popular, this is the sort of thing that people thought that someday would happen. It's probably easier to just create a text mud though, that's for sure.

    What I thought was funny, off the website:

    1)8-9-1999 Wednesday Miguel Angel Blanch Lardin
    We start our work.

    2) 11-9-1999 Saturday Miguel Angel Blanch Lardin
    Arianne RPG 0.0.0 release announced.

    After 3 days, they get release ZERO? A nothing release. :) Wonder what they did in 3 days...

    "To play in a server you have to be online and that the server to which you
    connect is running, this should be ok, but as the server is not too stable it
    can hang."

    Whoops that would suck... :)

  • I am curious, what exactly looked like fun from the screen shot? As far as porting goes, it looks like this game could be ported to an old Casio watch.

  • What about people without login IDs who ARE bothered by trolls?

    For instance, a few weeks (months?) ago we had a interview with Woz. I forwarded the URL to my father-in-law who is a big mac fan ("big mac"? I made a funny). Later I realized he'd have to wade through scads of "first!" and "hot grits". Oops.
    --
  • the danger of kids getting sucked in has existed for years. Those on the net a little longer than the latest hype will know about MUDs, and this could be a legitimate concern. but as for satanic??? sure, it's a picture of a pentagram. It's not dangerous, it's a five-pointed star. It looks nice. What I would think a bigger problem is the fact that most RPGs seem to stress that a god or set of gods exist. I'm not worried.. I would expect my kids to think a little for themselves. And yes, some parental supervision might be in order, but then again IMO all parents should have a clue as to what their kids are doing.
    I would say in general that symbolism and imagery are good, they teach kids that things are not always as they appear at first glance, and many many books contain quite a bit of symbolism. You didn't really think Animal Farm was about animals on a farm, did you?

    //rdj
  • Worldforge, Neverwinter Nights appear to be MUCH better implementations of Multiplayer online games.

    The quality of the website and the lack of fans are lacking.

    I doubt that these guys can create software that can handle a huge number of people. 64 maybe, 100's (which "massively" does imply) not a chance.
  • Um, any reason the logo is of a pentagram and satanic goat. Just wondering...you'd think a standard medieval icon like a warrior or wizard or castle or something would do.
  • They forgot to put illiteracy as one of their objectives. It really makes me wonder how somebody could know enough to write the core of a basically functional RPG, but not know how to structure a ssimple sentence. If they wanted to be taken seriously, they should have spent two less hours coding, and two more hours preparing the website.
  • by molog ( 110171 ) on Tuesday April 25, 2000 @03:47AM (#1112016) Homepage Journal
    While I am all in favor of freedom of speech in most cases, freedom of speech should not be freedom to insult religions. This is an area where the constitution of the US could use a lot of work.

    Just for the record I am a Christian so you will know where I am coming from. I don't really like it when people insult all Christian or use images or words which defame my religion but as much as I don't like it, they do have the right to "blasphemous" speech. You can not take that away or you take away free speech all together. They have every right to insult religions. They do not have the right to force people to listen to them though. If someone has a web page that says that all Christians should be burned at the stake, I wouldn't like it but because I don't have to go to that web page they have every right to put it up. This is a real slippery slope that can allow any religion, mine included, to suppress free thinkers and that is a bad thing. Unfortunately in the name of removing "blasphemous" speech in my religion many crimes against humanity have been committed. What you suggest must be avoided at all costs.
    Molog

    So Linus, what are we doing tonight?

  • Also take a look at AGE at:
    www.twilightsoftware.com/age [twilightsoftware.com]

    It's been years since I killed my MUD running on MudOS (which was written in lpc - WAY cooler than java - almost as cool as python).

    I'm thinking of doing one again... anyone have any tips?

    :)

  • Take a look at http://www.worldforge.org [slashdot.org] it'll be much better for a game framework.
  • Please don't make blasphemy illegal, religions will just start suing eachother.

    religion1 Credo: There is only 1 god
    religion2: No there's not, there's 7 of'em. Blasphemy! you denied the existence of our gods! Sue Sue Sue!!

    //rdj
  • by kfort ( 1132 ) on Tuesday April 25, 2000 @03:50AM (#1112020)
    WorldForge is a large opensource project to create a MMORPG. It has a *large* amount of code in cvs, tons of design documents, huge amounts of arts, and lots and lots of oppurtunity to get involved if you want to help.

    It is truly one of the most exciting free software projects I have been seen, the website is chock full of information, check it out at www.worldforge.org [worldforge.org]

    This project is for real and is really going places. Its ambitious but its a testament to what is possible through the power of free software.

    For more information you can also check out the irc server, irc.worldforge.org, #lounge.

    Thanks, please check it out if you care.

    kfort

  • Oh how I wish I had some moderator points. :)
  • the best way to do it would be to have a sort of distributed system, in which the processing was spread out onto the computers of anyone who was logged in.

    Sounds good in theory, but only if everyone has a broadband connection. The problem with distributed systems is communication between processes and to keep a large world coherent and consistent would impose huge load on the network. The lag alone would probably kill the system.

    It is conceivable to make some kind of a dynamic clustering scheme where the computers of those physically near in the gameworld cooperate on rendering and tracking "the neighbourhood" and bypass the central server -- but this is very, very far from trivial. It's definitely not something that A couple of programmers could hack something together without too much trouble

    Kaa
  • no it's not [m-w.com].

    --

  • by Anonymous Coward
    Every week or so, someone new posted a message to rec.games.mud.* detailing their brand new exciting MUD that work will soon commence on. The projects rarely get off the ground, but the ideas of what makes a MUD exciting and new always included a nearly standard list of "new" features. All the way down to the detailed description of what it means to have different characters speaking different languages, this web site looks like one of those posts. I wish them luck, but it looks so familiar...
  • That's not the way it works - if you don't have a login ID (like any first-time visitor to this site), you will see a ton of AC first posts, grits, and so on. That is generally accepted to be a bad thing. Thus those AC posts are correctly moderated down.

    If the post is a troll, off-topic, or flamebait, it should be moderated as such whether or not it is from an AC. It's too bad we don't have meta-meta-moderation, so that if anyone is meta-moderated down for correctly moderating down a troll, that meta-moderator will be meta-meta-moderated down.

    AC posters want just one thing -- attention. Give it to them, and they just get worse. Deny them attention, and they'll go elsewhere.

    Since I read at +1, I give no attention to trolls, because they are already moderated below my sight-line. Thus I'm happy to have them moderated down. If I read at zero I would feel the same about trolls from ACs.

  • If you take a look at the who we are section of their web site you will see that the vast majority of the people involved with the game and the web site are from foreign countries, in particular spain. Their grammer is very consistent with people who are just starting to learn english. English and spanish have substantially different sentance structure.

    There have been great coders from many nations, and not just english speaking ones. Granted that the vast majority of compilers work on source code that uses commands in english, but learning what the couple 100 reserved words are, as well as the very consistent structure of a programming language is easier then learning the whole english vocabulary and grammer structure. How many adult native english speakers are still to this day confused by their there and they're.

    I'm sure that with the infant nature of this project that the exposure that they will get from slashdot will result in an inflow of the number of people helping them out. Lets see how things look here in a month or so when the help they get from slashdot readers who become interested in the project has had a chance to make some changes.
  • MudOS is still alive and well :) Come check out Elephant MUD if you want ...
    and you're right, LPC roolz over java, although we're currently working on a project to write an LPC -> java bytecode compiler, so we can have an LPC Java server, which would be pretty cool.

    www.elephant.org [elephant.org]

    or

    telnet elephant.org [elephant.org]

    --
  • what occult. there is no occult. it's a shape, pure and simple. sure I have revealed myself.. as someone who doesn't believe in any gods. To the people who know me this isn't news. It's not something I try to hide. I appreciate the prayers though, as a gesture of compassion.

    //rdj
  • We achieved some good working results, but then decided that the best way to do it would be to have a sort of distributed system, in which the processing was spread out onto the computers of anyone who was logged in.

    Please enlighten me... If I read this correctly, you're saying that the processing power of the server became so much of an issue that you decided it would be a good idea to distribute it over the clients? Was there so much processing involved that a bigger server couldn't have handled it? I assume this was in the game code, as I can't see the actual network code take more than a trivial amount of time...
  • Look at the screenshots! Terrible! I really don't think this project has any chance of being finished.
  • If you were truly a fan of role-playing games then you would know that RPing isn't just about killing... it's about working in a group, it's about adventuring, it's about playing a character that you cannot be in real life... it's about leaving behind what plagues you in your normal life and being enveloped into a place of fantasy and mystery...

    Personally I have role-played since I was 11 years old, and for some reason I don't appear to be a sociopath, reclusive, or violent to be honest you couldn't get much more nonviolent then me... Actually I started rping with my mother, playing table top... to this day I still play table top, I've played online in chat rooms, I've played on multiple MUD's...

    Role-playing is just as it sounds, taking on a role and playing it... you take your personality and build it into your character even if the character is nothing like you... if you believe that your children will be badly influenced by RPG's... then I hope you don't let them watch the news, read the newspaper, look at magazines... because next to those things RPG's are like little fuzzy rabbits... imho

  • by Anonymous Coward
    Right, so you distribute the gameworld simulation to the untrusted clients.

    haven't you been paying attention?
  • Ummmmm.... okay.

    Yes, it looks like crap, the website reads like crap, and the binaries run like... (take a wild guess).

    Yeah, it's great that they're taking up bandwidth and getting slashdotted so that their ad links get hammered and they get some bennies for all the auto-popup crap off of their site.

    I've seen way too many half-assed pieces of software, let alone half-assed games, let alone half-assed RPGs, let alone half-assed MMORPGs to give a crap.

    And now I feel better. :)


    ------------------
  • Ok ANONYMOUS COWARD who is scared of having their children meet me, your bravery and resolve has changed me into a fscking liberal godsucker too! AWWWW, let's pull our ties until it hurts!

    "as morally ambiguous as an online RPG" RPG's are like computers: AMORAL. How does your conscience allow you communicate via a soulless, amoral machine? It's illogical, moronic, bible-thumping fools like you that caused the computer revolution to happen in the 20th century instead of the 17th century.

    Also: Who said I was a 'secular humanist'? I pride myself on inhumanity and I am a very religious person. It just happens to be a religion THAT DOESN'T INVOLVE SPOUTING NONSENSE ABOUT WHAT I FEAR. Nor does it involve fearing things that I do not understand.

    Wow, my life is complete, I have heard a xian call another a bigot. Does the hypocrisy never end with you people? Slavery, the crusades, the Inquisition... When will you get the picture that only evil comes from your infatuation with human sacrifice (Jesus) and vampirism (the Sacraments), not to mention a completely male-dominated Pantheon. Get over your obsession with dicks!

  • "Personally, I want Arianne to be like a utopical world where a society works in harmony for a commons goals, but because it is only a dream, Wars happen along the world, like these you read in Tolkien's books. That's for me Arianne."

    this game will be a dud, not because of problems with graphics, or programming, but because the concept is unrealistic and, more importantly, unappealing.

    utopian societies are boring enough, but someone else's utopia is the pits. the only thing worse than an utopian game is an utopian politician trying to impose his vision of a perfect society on the rest of us, like here: http://www.algore2000.com/agenda/

  • Kyle's Quest for Palm OS :)

    It seems like nowadays RPG games are all about the same, and to cover even a small portion of them would take a lot of spare time.

    ...
    > A nasty looking dwarf throws a magic stone at you

  • This game doesn't look like it's going to get off the ground. It's incredibly amateurish...and more than half of the well-produced professional games don't make it to market. MMORPGs are big projects. There's a flood of them being made, but only a few are going to actually get created...and even fewer will succeed.

    If you're looking for a MMORPG to sink your teeth into, check out Atriarch [worldfusion.com]. A spherical world, sci-fi alien universe, run on a Beowulf server, with a planned Linux release of the client software. *That* is a MMORPG to watch and get ready for.

  • Hey, Anonymous Moron, would WE be bitching if it had a big old cross?

    NO! Shut up about the pentagram then! I will not here you degrade the holy symbols of others when they tolerate the continued presence of yours.

  • Just because a lot of people put a lot of work into this project doesn't mean it doesn't look like crap.

    And again, just because he hasn't released an internet playable RPG doesn't mean he can't comment on one.

    I'm sure Baby Geniuses [imdb.com] took a lot of work, but that doesn't mean it doesn't suck, or that I can't say it sucks.

    [Disclaimer: I'm not criticizing Arianne, I'm just defending the right of any of us to criticize it]
  • And WHO decides on this abuse?

    What if I decide all that all xians offend me? Actually, by your rules, I should build a big old pentagram across from your church. You can't get rid of my symbol without having to take down your crucifix.

    As for any regulation/moderation of ANYTHING: I am on the coalition to ban coaliltions. If we fail in our mission, we shall form the coalition to nuke coalitions.

    Leave everbody else the hell alone and we'll continue to leave you alone, even though the age of xianity is gone. So take your busybody churchgoing ass on!

  • Ok i wasn't trying to tell anyone what they can and cannot comment on. i just felt outwrite calling it crap after it's been posted to /. wasn't right. if it's crap, why does it deserve to be posted by CT?
  • As moderators seem to be taking this seriously I'm going to repeat the points I made to this post elsewhere.

    I browse at 0 because some very relevant and interesting points are made by AC (and sometimes some items [slashdot.org] are moderated down for bizarre reasons). I am however very glad that moderators are removing the particularly poor items. I do not browse at -1 in order to avoid what is down there. In fact it is interesting to reflect that the only people who could see your post were those who do browse at 0 and so defeat your argument as to why AC comments should not be moderated down.

    I would be interested to know what the percentages are for the various default browsing levels. After that comment that most people browse at at least 1.

    As I understand it the moderators themselves don't have to moderate at 0 (I've never moderated so don't know for sure). So only logged in users who normally browse at 0 (unless they set their browse level specifically down to 0 when moderating) are seeing these posts to moderate them.

    I would say that your comment about how you claim to meta moderate shows that you have a poor grasp of the function of the 0 and the -1 levels. After all if -1 weren't there to collect the dross it would always appear at 0. Do you maybe not approve of the -1 level at all?

    It's interesting that you posted this as AC because if you are posting at 0 simply to make a visiblity point then why didn't you include your ID in the post?

    Note to Rob:
    I will now show my ignorance by asking exactly what meta-moderation is and who engages in it. Also if someone who does it apparently without regard to the item that was moderated (apart from whether or not it was posted by AC) is qualified to do it.
  • by Anonymous Coward
    Upon Realm of the Magi (ROTM), we have created a unique world that is filled with random encounters, hidden exits to many strange areas, and mystical quests that challenge the ability of anyone that wishes to strive to reach the Avatar level of the game. Over 200 player levels await those looking for some new excitement and exploration across our fully original world.

    Future upgrades include dynamic AI NPC's with spellcasting abilities and 'Julia' bot like responses for helping new gamers and for quests.

    If you looking for a place that really has a future in both ansi color text AND sound via Zmud client, then come by and take a look at us. We have been in development for over (3) three years and even wrote our own driver in Pike!

    Webpage: http://stormbringer.sysconn.com/magi/ [sysconn.com]

  • The Bible justified their use of slavery, and do not forget that America was merely the last to STOP using slavery.

    And you've just proven yourself so much of a dumbass that I'm not even going to continue flaming your stupid ass. "The Word of God" is worthless to those who don't believe in god. Although I suppose I shouldn't expect better than circular logic from someone with an IQ in the shoe-size range. Goodbye, foolish xian... Anonymous Coward... See you in hell.

  • by Chris Burke ( 6130 ) on Tuesday April 25, 2000 @04:55AM (#1112045) Homepage
    You don't want your kid playing RPG's? That's cool... don't let them. It's your choice how to raise your kids. I don't agree with the idea of trying to shelter them -- it only makes them more likely to rebel when, inevitably, they are exposed to the real world, and eventually they have to make their own decisions. I also don't agree that RPG's are bad (I played RPG's as a kid constantly, both computer and pen/paper, and I'm no violent sociopath). But whatever, that's your choice. They aren't my kids.

    But what does that have to do with putting an age requirement or parental consent check on these games? Are you saying that _every_ parent in the world must agree with you? Or that other parents shouldn't be able to choose as you are? After all they aren't _your_ kids.

    You are perfectly capable of keeping your kid from playing Ultima Online yourself, without an age check. Other parents can as well, yes? A parent who doesn't have even that much control over their children has far worse problems than RPG imagery, wouldn't you agree?
  • by Anonymous Coward
    The GRYPS Project [paravolve.com] is a free, planned to be opensourced 3dmmprpg under heavy dev. but with superior 3d client (at least imho) have a look at it... newest screenshots in the 3d graphic forum and not in the screenshots section. klaus_g@YEP_NO_SPAMgmx.at
  • Answer me this. If you never read the Satanic Verses how can you know what it was about? I know that many Muslims were very offended but not having read it myself I don't know why. So I don't comment on the book. How do YOU know it deliberately sets out to offend? How do you know it does not make any valid points? Before you comment on a book READ IT! Otherwise you are just preaching from mount ignorance. From your comment it sound like you would avoid anything that has a title that may offend you. You choose ignorance to keep your tiny little bubble of a world safe. How sad. And you want the rest of us to follow your lead, enforce your ignorance on us, suppress what may sound like it may be inflamatory to keep everybody happy. Again how sad. I am a Christian, and I also believe in respecting everyone elses views and religions and I don't think people should be inflamatory for no reason but I will never try to force anyone to stop. I will try to educate but in the end it MUST be the individuals choice and they must be free to make it.
  • We've certainly thought about it, but there are obvious problems when the source code is freely available. In fact, we're quite limited in what data we can send to the client. It's considered that only what would be available to the senses of the character should be made available to the client. This is one of the big problems. Some have suggested closed-source codecs, and others think that random chunks of data won't really be prone to abuse. It's a serious challenge for open-source developers, I'd like to hear suggestions.

    We'd like to make free-to-play games where possible, and this makes resources especially scarce. Anyway, we have to work within our means, including annoying things like players who demand their characters survive sleep, work and disconnections. ;-)

    Lots of fun problems. :-)
  • Hello, It seems the website [come.to] of this game is down. It was probably slashdoted and Tripod [tripod.de] decided to delete the website... That's nasty... Who said free web hosting was good ? :-)
  • I hate to say this but the Bible is not PROOF of anything other that there were people who claim to have seen God's miracles. In fact there is no PROOF of God. The bible tells us we will never find PROOF. To we must believe in God through FAITH. Which is in opposition to PROOF. I understand every athiests rejection of FAITH. It was very hard for me to make the leap. People who call themselves Christians like yourself sicken me. You try to preach to the world with PROOF not understanding your own ignorace. You approach others with hostility, preaching fear to them. How can someone who claims to know Christ's love say the things you do. How can you defend the inquisition. People died for having the feeling like they had the right to read the bible. But you wouldn't know this because you blind yourself to anything that may disturb you. It was an attempt by a currupt people of power to assert its authority. HYPOCRIT! I have seen too many good people completely turn their backs to God because of people like you! So shut the hell up and stop giving God a bad name.
  • I believe your sig should end with "'oo killed 'oo". We have to remember they were speaking British, not English.

    ..we eat 'am an' spam an' jam alot...
  • You make a good point, I have met a number of kids whose parents sheltered them so much that they did not know how to handle the world. They went off to college and could never handle the freedom. Two or three of my sisters friends how were super conservative in high school were pregnant by their sophmore year. Or in drugs or well on their way to achoholism. All because their parents were too afraid of the world and chose to sheleter instead of educate. Tried to fit them into a fragile mold instead of helping them become full grow human beings.
  • All I can say is wow, you so much more ignorant than I originally thought. Now I find myself hoping that you are just spouting off obvious intellectual sounding nonsense to get a response: flamebait in disguise. Either way you frighten me.
  • There aren't any good mudlibs available. They are all bugridden messes or medieval-only. Be prepared to create your mud from scratch :)
  • You obviously haven't seen a dikumud :)
  • You're right! They're working with Red China and the Illumnati to overthrow the world with their deadly message of peace!!!! Communist bastards! Let's call in a few army tanks and show these pinko hippies who's boss!

    (sarcasm)

  • Could be it is just placeholders for the "real" thing.
  • just a note: your assuming that they are using your date system of day-month-year, and not month--day--year
    of course, I'm not sure which would be better though, a zero release after 3 days, or after 3 months?


  • I just did an apt-get install of the libsdl1.0 and libsdl1.0-dev packages, compiled dgen (a Genesis emulator), and ran it. No problems at at all...
  • thats a redundant statement
  • project wont make it,.. but one will
  • I browse at 2. Lately I seem to be getting moderator access about once a week (I have it right now), but I seldom use it. I'm not willing to read through all the crap.

    We really need a "slashdot" topic every two weeks or so, for this administrative stuff.

  • I hope the game is more "Massively Multiplayer" than the web site. I got in this morning when the article was first posted here, but every time since that I've tried to go back, the page is unavailable. Talk about being /.'d!

    I sure do wish I had taken a look at the screen shots the first time.
  • Ye Gods! although i didn't realize it at the time, it makes PERFECT sense for the chinese to have a hand in this. after all, they helped re-elect clinton, right? and they are developing a version of linux called Red Flag...hmmm..hey! i wonder if the developers of the game are using RED FLAG to develop this game. after all, china does have a LOT of people, so a massively multiplayer game makes sense.

    i'm going to have to contact my undergound right-wing cell and communicate this breakthorugh insight


  • Send him a URL with the following parameters tacked on to the end:

    "&commentsort=3&mode=thread"

    Then he'll see it threaded with the highest ranked articles first.

    ---

  • by Anonymous Coward
    No, if you do not follow in the Love of Christ then you are not "religious" you are a heathen.

    Correct. What this "Ronnie" fool doesn't understand is that our Lord and Savior Jesus Christ is not at all tolerant of heresy. He is just and loving, but when He returns to cleanse this Earth of the unsaved, He will be swift, He will be brutal, and He will be merciless. The screams of the damned shall echo like a sweet symphony of success to faithful Christians who are ascending to spend eternity with Almighty God. Folks like "Ronnie" need to learn that there are eternal consequences for Earthly actions, and when you face those consequences, a "mea culpa" isn't going to work as a Get Out of Jail Free card.

    Ronnie, if you're reading this, you must renounce evil and accept Jesus Christ as your Lord and personal Savior. You must renounce wickedness and tolerance, and replace them with the firm precepts of Christian love. Then, and only then, will you be afforded life in eternity with the Father (unless you are homosexual or black.)
  • Oh man, you may just be psychotic. Even my God-fearing girlfriend thinks that is one of the most ignorant things shes ever seen. She'll be praying for you (in the mean time I'll be hoping you dont have children).
  • It seems to me that all the "Christians" that have posted anything for this article are in fact trolls/flambait in disguise. The claims are way too outrageous. I wouldn't be suprised to learn that Ronnie IS the AC who keeps replying.
  • to the southwest is a 400 node Beowulf cluster to the southeast is darkness possible filled with man eating grues.
    >se

    the point?

    Zork rules.
  • Hmmm... Yet another AC who seems just a tad too ridiculous. Do we have a new form of Troll? It appaers that there is a bunch of people out there who claim to be Christian but then make outrageous comments like these. I think we have people who are flambaiters in disguise here. Either that or that religion is even worse off then i had previously thought.
  • Gotta respect slashdotting http://come.to!
  • While I am all in favor of freedom of speech in most cases, freedom of speech should not be freedom to insult religions. This is an area where the constitution of the US could use a lot of work

    As an atheist, there are many things that puzzle and upset me about religous people. I think the main one is their inability to try to look at themselves from another perspective. Their religion relentlessly teaches them that there is only one way to see the world, and that this way is clearly better than any other way. In fact, it's so good that there isn't even any need to examine other ways of thinking.

    So, this leads to nifty statements like: "Free speech is fine, so long as you say anything I don't like." Sigh. If you don't like the first amendment, just say so. Don't pretend you think that freedom is a good thing just because you want people to have freedom to do what you want them to.

    Oh yeah, and the other that I find endlessly strange about religous people, and hardcore Xians in particular, is that it's impossible to know when they're being serious. Look at some of the posts that come up on this thread. The Xian AC is being serious, right? So how in the world are you supposed to do a xian troll? Is there anything you could possibly say in jest that would be loonier than what so many fundies say in earnest?


    --

  • And as for God being dead, please wake up and try and overcome your secular humanist brainwashing. God is not dead - after all He is eternal, and your words put you straight on the path to eternal damnaion. Think about it.

    Huh? Are you serious? I bet you are the kind who still fights Darwins theories of evolution...
  • the wages of sin is death, as it is written in the book of Romans. True, but after taxes are taken out it's just a really tired feeling.
  • Worldforge, which I've heard so much about still doesn't have a working client that I can tell, and from every indication on the webpage, questions about the ones that have been released are not supported as these are obsolete versions!

    Actually, there are working clients, but things are still under heavy development so it's a waste of your time and ours to provide installation assistance. (Tech support for a free pre-Alpha game?? Riiight...) We're still in the stage of adding many features, and shaking out design options. Please consider that even commercial game developers require several years paid fulltime work to get a game developed. When WorldForge is closer to having a working game we will split development of the various items into stable/developmental trees for you.

    The best way to get a working client is to spend some of your time to help improve it.

  • The fact they listed their alpha server only supporting 4 players worries me. With a massivly multiplayer game taking into account supporting hunderds and thousands of simeltaneous users has to be built in from the ground up. I don't think a game design liek Diablo, limited to 4 players, would scale well to a game like EQ and Asheron's Call without major changes.

    Well, surely you know what you must do to fix this - join the team and help make it the way you want. Or else find another project making a game more to your liking, and help them. Game development is hard and takes a lot of time. I gather these guys don't have commercial backing behind them to do this, and are doing this as a gift to all of us.

    Consider that few commercial games, in spite of all of their millions of dollars worth of funding, meet every expectation of every gamer. So is it really all that bad that this free game has a few (theoretically fixable) limitations?

  • "as morally ambiguous as an online RPG" RPG's are like computers: AMORAL. How does your conscience allow you communicate via a soulless, amoral machine? It's illogical, moronic, bible-thumping fools like you that caused the computer revolution to happen in the 20th century instead of the 17th century.

    The paper books are printed on and the ink they are printed with are not 'moral', they are simply objects. However, the human act of parsing the information presented by the paper and ink can translate into moral statements (both obvious and subtle). I doubt you would argue that books can not influence a person morally.

    I would contend that any piece of software running on a computer that presents something to a human can also contain moral content. Your argument is extremely flawed; just because the messenger is 'amoral' does not mean the message is.

    --Another anonymous person because you seem like the sort of person who is easily baited.

  • Actually i play on one right now... mudding does not encompass the full idea of role-playing... if you ever ask on a message board, there are aspects of role-playing in a mud, but it is not role-playing... when i say role-playing i'm talking about the aspects of game based on AD&D... everything else is just bits and pieces..
  • Actually, This is what I have done.

    I have made my mudlib non-medieval.

    I rewrote most of what came with TMI-2 at the time, using most of Nightmare's network code, and written my own base classes, as well as filesystem security modules (modeled it after Novell security).

    There is a difference between Domain code, and mudlib code. Mudlib is just an overriding of efuns (simul-efuns), as well as a base object hirarchy (such as container, room, light, object, lightsource, collective, etc.) Domain code is like weapons, clothes, etc.

    Mine was not bug ridden - ;)
    At least not my lib code. Domain code was written by independent creators, and may have had problems.

    Anyway, I worked on mine for about 4 years back in 1992, and have since not touched it. The closest language next to smalltalk is python, anything else is not a good tool for large development efforts by marginal coders..

    Just my 2c
  • It's considered that only what would be available to the senses of the character should be made available to the client. This is one of the big problems.
    Congratulations. You've hit the major blocking point of all on-line games so far. Raph Koster (old MUDder, and lead design on UO) did sum it up in his on-line design rules: Don't trust the client.

    The client is in hostile hands. Anything you send to it is available to the player, and anything you receive from it can have been made out of thin air by the client (in particular, never let the client be the only one to enforce your rules).

    There are only two solutions to your dilemna. Send more than you probably should, and let the client display it all. Or put more processing power, and do it correctly. But even then, you have other constraints.

    One example: I want to be realistic, so I send the client only what is in front of the player (no 360 eyes). Problem: if the player turns around, what happens. Two things may occur: If the client turns around, then he sees nothing, and suddendly things pop up in his field of vision (the server has been notified of the new vision angle and replied 200ms later with new data). Or the move goes to the server, the server sends back your new angle of vision along with new visible data. New problem: Your character is unresponsive: you turn around... and the character starts turning around 1/3s later.

    So, in the end, your character does have 360-degrees field of vision, even if the basic mode is subjective vision. And so on.
  • If you look at the entire list you will see that in fact, they are writing it day-month-year, as is standard in Spain.
  • Really. You actually puked? Wow...

Computers are useless. They can only give you answers. -- Pablo Picasso

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