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Description

Mitsuba 2 is a research-focused, flexible rendering system crafted in portable C++17 and built upon the Enoki library, developed by the Realistic Graphics Lab at EPFL. It supports multiple variants, accommodating different color representations such as RGB, spectral, and monochrome, along with various vectorization options including scalar, SIMD, and CUDA, as well as capabilities for differentiable rendering. The system comprises a compact collection of core libraries supplemented by an extensive array of plugins that provide features like diverse materials, light sources, and comprehensive rendering algorithms. Mitsuba 2 aims to maintain compatibility with its predecessor, Mitsuba 0.6, ensuring a smooth transition for users. The rendering engine is backed by an extensive automated test suite created in Python, and its ongoing development is supported by several continuous integration servers that compile and verify new updates across various operating systems and compilation configurations, such as debug or release builds and single or double precision. This comprehensive testing framework enhances the robustness and reliability of the software, making it a valuable tool for researchers in the field of graphics.

Description

OSVR is compatible with various game engines and operating systems, offering features like asynchronous time warp and direct mode to facilitate low-latency rendering. The OSVR software is freely available under the Apache 2.0 license and is developed and maintained by Sensics. The OSVR Runtime installer provides all the essential components to set up OSVR, ensuring that the latest version of OSVR-Core, render manager, OSVR Tracker Viewer, and other utilities are included. Similarly, the OSVR SDK installer offers the latest OSVR-Core, render manager, OSVR Tracker Viewer, and other necessary tools for those interested in OSVR development. Additionally, OSVR-Core binary snapshots encompass the OSVR Server, a crucial application that must be initiated on your device prior to launching an OSVR-based application, as it manages communication with your VR devices and provides a standardized interface for applications. Alongside the server, the OSVR-Core snapshots also come pre-loaded with various plugins for hardware compatibility and sample configuration files to streamline the setup process, making it easier for developers to get started with VR applications. Overall, OSVR significantly streamlines the development of VR projects by integrating essential tools and resources in one comprehensive package.

API Access

Has API

API Access

Has API

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Screenshots View All

Integrations

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Integrations

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Pricing Details

No price information available.
Free Trial
Free Version

Pricing Details

No price information available.
Free Trial
Free Version

Deployment

Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook

Deployment

Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook

Customer Support

Business Hours
Live Rep (24/7)
Online Support

Customer Support

Business Hours
Live Rep (24/7)
Online Support

Types of Training

Training Docs
Webinars
Live Training (Online)
In Person

Types of Training

Training Docs
Webinars
Live Training (Online)
In Person

Vendor Details

Company Name

Mitsuba

Website

www.mitsuba-renderer.org

Vendor Details

Company Name

OSVR

Website

osvr.github.io

Product Features

Alternatives

Alternatives

XR SDK Reviews

XR SDK

Unity