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ease
features
design
support

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Description

AIR represents a cutting-edge 3D graphics rendering solution, characterized by its innovative architecture and a comprehensive suite of features aimed at swiftly generating high-quality visuals. As a hybrid renderer, AIR blends the rapid rendering capabilities of scanline techniques—efficiently handling complex scenes, motion blur, and depth of field—with the adaptive precision of on-demand ray tracing, allowing for realistic reflections, soft shadows, global illumination, and caustics. This advanced renderer accommodates a wide variety of geometric shapes, such as polygon meshes, trimmed NURBs, subdivision surfaces, curves, particles, and implicit surfaces, all supported in their original form—eliminating the need for pre-meshing. Additionally, AIR facilitates true sub-pixel displacement and supports both high-dynamic range (HDR) input and output. A hallmark of AIR is its highly customizable shading and procedural modeling capabilities, enabling users to enhance the shading language by implementing new functions through any programming language of their choice. This adaptability empowers artists to push the boundaries of their creativity and achieve unprecedented levels of detail and realism in their projects.

Description

OpenGL, which stands for Open Graphics Library, serves as a versatile application programming interface that facilitates the rendering of both 2D and 3D vector graphics across multiple programming languages and platforms. This API is primarily utilized to communicate with graphics processing units, enabling efficient hardware-accelerated rendering capabilities. The development of OpenGL was initiated by Silicon Graphics, Inc. (SGI) in 1991, culminating in its official release on June 30, 1992. Its versatility allows it to be employed in a wide range of applications such as computer-aided design (CAD), video gaming, scientific visualization, virtual reality, and flight simulation. Additionally, the OpenGL Registry provides a comprehensive collection of resources, including the core API specifications, shading language guidelines, and a plethora of Khronos- and vendor-sanctioned OpenGL extensions, along with pertinent header files and documentation for GLX, WGL, and GLU APIs. This extensive repository ensures that developers have access to the necessary tools and information to effectively utilize OpenGL in their projects.

API Access

Has API

API Access

Has API

Screenshots View All

Screenshots View All

Integrations

Alacritty
Amazon EC2 G4 Instances
Android
Apple iOS
Apple iPadOS
GameplayKit
Gatheround
Ghostty
Miele-LXIV
Openwind
PyBullet
SceneKit
SciChart
Ubuntu
WezTerm
Windows 10

Integrations

Alacritty
Amazon EC2 G4 Instances
Android
Apple iOS
Apple iPadOS
GameplayKit
Gatheround
Ghostty
Miele-LXIV
Openwind
PyBullet
SceneKit
SciChart
Ubuntu
WezTerm
Windows 10

Pricing Details

$375 per license
Free Trial
Free Version

Pricing Details

No price information available.
Free Trial
Free Version

Deployment

Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook

Deployment

Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook

Customer Support

Business Hours
Live Rep (24/7)
Online Support

Customer Support

Business Hours
Live Rep (24/7)
Online Support

Types of Training

Training Docs
Webinars
Live Training (Online)
In Person

Types of Training

Training Docs
Webinars
Live Training (Online)
In Person

Vendor Details

Company Name

SiTex Graphics

Country

Unites States

Website

www.sitexgraphics.com/html/air.html

Vendor Details

Company Name

OpenGL

Founded

1991

Website

www.opengl.org

Product Features

Product Features

Game Development

2D
3D
Analytics
Animation
Asset Management
Drag & Drop
IT Asset Management
Network Management
Physics
Player Management
Prototyping
Virtual Reality
eCommerce

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