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Description
AIR represents a cutting-edge 3D graphics rendering solution, characterized by its innovative architecture and a comprehensive suite of features aimed at swiftly generating high-quality visuals. As a hybrid renderer, AIR blends the rapid rendering capabilities of scanline techniques—efficiently handling complex scenes, motion blur, and depth of field—with the adaptive precision of on-demand ray tracing, allowing for realistic reflections, soft shadows, global illumination, and caustics. This advanced renderer accommodates a wide variety of geometric shapes, such as polygon meshes, trimmed NURBs, subdivision surfaces, curves, particles, and implicit surfaces, all supported in their original form—eliminating the need for pre-meshing. Additionally, AIR facilitates true sub-pixel displacement and supports both high-dynamic range (HDR) input and output. A hallmark of AIR is its highly customizable shading and procedural modeling capabilities, enabling users to enhance the shading language by implementing new functions through any programming language of their choice. This adaptability empowers artists to push the boundaries of their creativity and achieve unprecedented levels of detail and realism in their projects.
Description
The open-source platform designed for the processing and editing of 3D triangular meshes offers an array of tools for various tasks, such as editing, cleaning, healing, inspecting, rendering, texturing, and converting these meshes. It includes capabilities for handling raw data generated by 3D digitization devices and for preparing models suitable for 3D printing applications. In the latest update, support has been added for multiple file formats (.gltf, .glb, .nxs, .nxz, .e57), along with the introduction of a new plugin dedicated to precise mesh boolean operations. A critical phase in the workflow for handling 3D scanned data is the 3D data alignment process, often referred to as registration. MeshLab equips users with robust tools to align various meshes within a unified reference framework, effectively managing extensive sets of range maps. Additionally, it features a finely-tuned Iterative Closest Point (ICP) algorithm for one-to-one alignment, which is complemented by a global bundle adjustment step to optimize error distribution. Users can perform this alignment on both meshes and point clouds obtained from a variety of sources, including active scanners, whether they operate over short or long ranges. This versatility enhances the overall functionality and effectiveness of the tool in 3D data processing.
API Access
Has API
API Access
Has API
Pricing Details
$375 per license
Free Trial
Free Version
Pricing Details
No price information available.
Free Trial
Free Version
Deployment
Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook
Deployment
Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook
Customer Support
Business Hours
Live Rep (24/7)
Online Support
Customer Support
Business Hours
Live Rep (24/7)
Online Support
Types of Training
Training Docs
Webinars
Live Training (Online)
In Person
Types of Training
Training Docs
Webinars
Live Training (Online)
In Person
Vendor Details
Company Name
SiTex Graphics
Country
Unites States
Website
www.sitexgraphics.com/html/air.html
Vendor Details
Company Name
MeshLab
Country
3D Rendering
Website
www.meshlab.net