Journal FortKnox's Journal: KoC: New Strategy I'm Trying 30
Now that I have over 300 attack turns and nearly 300k defense (along with my battlements), I think its time I went on the offensive... but I'm going to try something different.
The money I earn overnight goes to my offense all day. I'll load up as best I can in the morning, grab some early cash and keep on buying new offensive crap.
In the afternoon (if I have enough) I'll sell all my offense and get the next siege technology. Again, building my offense throughout the day.
When night comes (or whenever I 'stop for the day'), I'll sell all my offense and put EVERYTHING into defense to try and make it through the night (plus selling all my offense will drop my ranking dramatically, so I -will- be able to survive the evening).
This 'new defensive items' don't get put back into O... instead when I get enough it'll go into the next type of fortification.
The key is... as soon as rankings come out, buy offense and attack people that 'should be' around your ranking. Since they are so much lower than you, you should get mad cash. Then at night, you drop all your offense (and push yourself way too high in the rankings), so it'll be easier to defend the 'overnight raiders.'
Whatcha think?
The money I earn overnight goes to my offense all day. I'll load up as best I can in the morning, grab some early cash and keep on buying new offensive crap.
In the afternoon (if I have enough) I'll sell all my offense and get the next siege technology. Again, building my offense throughout the day.
When night comes (or whenever I 'stop for the day'), I'll sell all my offense and put EVERYTHING into defense to try and make it through the night (plus selling all my offense will drop my ranking dramatically, so I -will- be able to survive the evening).
This 'new defensive items' don't get put back into O... instead when I get enough it'll go into the next type of fortification.
The key is... as soon as rankings come out, buy offense and attack people that 'should be' around your ranking. Since they are so much lower than you, you should get mad cash. Then at night, you drop all your offense (and push yourself way too high in the rankings), so it'll be easier to defend the 'overnight raiders.'
Whatcha think?
I think it sounds good (Score:2)
The only modification I'd do might be to save your attacks for night- and right before you sell your swords, whack some punks. then cash in and buy seige tech.
strategy (Score:2)
Basically, you can get out a calculator and figure out when it makes sense to updrage your seige tech. Selling everything and them ugrading will leave you with crap offense.
Secondly, you should probably spend some on spy
one major flaw (Score:2)
False Premise: You get more for attacking people around or above your ranking
FALSE
True Premise: You get more for attacking (and beating) people around or above your army size
Data:
1. I attacked a person with a defense 1/13 of what I had (~65,000 vs ~5,000)who was 24 spots below me in the ranking. He had 190,000 treasury. I attacked with all 15 attacks and decimated him. I got 8
Re:one major flaw (Score:2)
Is it the ratio is size between the attacking army and the defending army that matters? Or is it total numbers? ie Do my trained defensive soldiers matter when I am attacking?
Re:one major flaw (Score:2)
-Ab
Re:one major flaw (Score:2)
Re:one major flaw (Score:2)
Re:one major flaw (Score:2)
Re:one major flaw (Score:2)
Re:one major flaw (Score:2)
But as always, I my not be 100% right. It is possible that as ranking increases, army size plays less of a part. This is not an end-all proof. What I wouldn't do to get my hands on that source code
-Ab
Re:one major flaw (Score:2)
You realize the code is written by a buncha high school seniors, right? (Check the 'about us' link). I would rather take a rusty spoon to the eye than read 12th graders PHP code.
Re:one major flaw (Score:2)
Re:one major flaw (Score:2)
-Ab
Re:one major flaw (Score:2)
That said, I am really impressed that high school kids came up with this and can keep it running at all.
Re:one major flaw (Score:2)
Re:one major flaw (Score:2)
Re:one major flaw (Score:2)
Re:one major flaw (Score:2)
I'll report my findings tonight.
Spies, eh? who knew?!
Seems to work... (Score:2)
Re:Seems to work... (Score:2)
The hard part is saving up the turns after finding so many good targets.
Re:Seems to work... (Score:2)
Given that I'm now suffering from soldier bloat, this is a pretty decent idea (even if I lose I gain by losing soldiers, too.
Re:Seems to work... (Score:2)
4807 comments? (Score:1)
Attacking for gold... (Score:2, Informative)
Also, to save those non-FOC players who read my journal from being bored to death by FOC-related entries, I'm going to make most of my FOC posts any FOC JEs
Re:Attacking for gold... (Score:1)
FK, you may want to keep some Offense handy.
I've been trying to keep my D above my current rank, but I've been getting so slammed, that well...how did Van Halen say it?
Someone said, "Fair warning Lord,
The young man gone to town.
Turned from hunted into hunter...
Gone to hunt somebody down."
I swear I can't go 6 hours without getting hit.
You have to be careful if you increase production. You get more cash, but you become a fatter target.
Also, I try to hit armies of similar size.
Re:Attacking for gold... (Score:1)
Aint that the truth! I was going for a flaming arrow (elves highest attack weapon), and immediately (and I mean immediately) after I hit someone for 60,000g and sold off 2 steeds (2nd highest attack) I got hit by "Seck" who took that 60k right back
Re:Attacking for gold... (Score:1)
note about spies (Score:2)