Journal FortKnox's Journal: Nationstates: What would you add? 31
The nationstates game is actually extremely simplistic of a system. Just weighs your choices against a system and returns a result.
So, seeing as this system could be copied rather easily, what else would you add?
Here's some of my ideas:
A.) WAR!
B.) International Trading
C.) Diplomacy
D.) Specific locations and transitioning that into the nation. ie - A coastal nation would have shipping and fishing exports. Desert nations are cheap to have companies, but require lots of imports, etc...
So what ideas do you have? Please be as specific as possible.
Keep in mind, its still a "one turn per day" system, so I'm saying make a simcity or civ clone...
So, seeing as this system could be copied rather easily, what else would you add?
Here's some of my ideas:
A.) WAR!
B.) International Trading
C.) Diplomacy
D.) Specific locations and transitioning that into the nation. ie - A coastal nation would have shipping and fishing exports. Desert nations are cheap to have companies, but require lots of imports, etc...
So what ideas do you have? Please be as specific as possible.
Keep in mind, its still a "one turn per day" system, so I'm saying make a simcity or civ clone...
Its a pipedream FK! (Score:3, Funny)
Trade and weather (Score:2)
You've got some really good ideas there, though. How can i help?
Re:Trade and weather (Score:2)
Re:Trade and weather (Score:2)
like that? a vote tabulator would be cool, and i don't know if voting should be anonymous or not. If not, a voting list would be helpful.
Re:Trade and weather (Score:2)
What I'd like (Score:3, Interesting)
Have it run autonomous when I don't feel like tweaking things, or manually when I have nothing better to do.
In "micromanage" mode you can adjust the budget (% that goes to war, religion, defense, space exploration, religion, trade, school, etc), form armies and build the infrastructure, etc. I think it'd be pretty slick.
Right now there isn't an online game out there that lets you decide on your level of involvement, it's either micro-manage with the top 10 players playing for 10 hours a day or like nationstates, with only a few things you can do.
I like SolemnDragon's idea about weather effecting things - seems like a pretty cool idea.
I was working on a game of mine called Technology Winter [pavleck.com] which was planning on doing these things. It was (is?) going to be a suite of 3 games - sign up for one and you have signed up for all of them. 3 games with the diffrent levels of involvement and 3 diffrent scenarios - from a broad view of space to a combat only game to a micro-managed World based game.
The problem with it not working out is I have the idea, but not the web programming knowledge to make it happen, which sucks =\. Personally, I think it'd be one hell of a game if I ever manage to create it!
Speaking of NationStates though, I added a NS category to my forum [pavleck.com] and was thinking we could communicate via it - as it's tough following all the JE's right now. Whatcha think?
-Jeremy
Huh... I must be special. (Score:2)
Re:Huh... I must be special. (Score:2)
And, although the guy that 'designed' the game (Max Barry) has a great concept for the game, the development company that codes the site is really quite amateur and isn't very good.
Re:Huh... I must be special. (Score:1)
One of the reasons for that is that the both are (or at least were) one and the same. Apparently Max Barry sat down with a book on Perl or whatever they are using to create the game. He never expected that kind of popularity. It is really a site created by an amateur and for that I cannot help but admire its success.
Nationst
Re:Huh... I must be special. (Score:2)
Besides, NS2 will have the issue of backwards compatibility. Do all the previous nations just step forward? Or do they need to start all over again?
Whatever, I'm all for making a newer, better game on a faster server. Thats free.
Re:Huh... I must be special. (Score:1)
Sounds great--if a lot of work--to me. On the other hand I know nothing about programming. Who knows, maybe stuff like that is easy to do. A pretty entertaining play-per-day game is Legend of the Green Dragon [squid.org] (source: click [sourceforge.net]). It has nothing in common with Nationstates since it is more of a phantasy-type, monsters and other player slaying kind of game. Still funny, though.
Re:Huh... I must be special. (Score:2)
Re:Huh... I must be special. (Score:1)
I'm waiting for two minutes. Waiting for two minutes
Re:Huh... I must be special. (Score:2)
Re:Huh... I must be special. (Score:2)
War and trading (Score:2)
Re:War and trading (Score:2)
Re:War and trading (Score:2)
Got a link about this? Oh man I CANNOT WAIT!
Re:War and trading (Score:1)
ABC, and D too! (Score:2)
MY idea is this- if you are thinking of making a clone (I'd love to contribute some code, BTW) start out simple-ass.
Have a REALLY simplistic War model. Like, we go to war, and "roll dice" and the highest winner does some damage to the other guy. Repeat per turn until a country loses all of its Defense or Surrenders (Which May not mean you lose your whole nation... you just pay some money/resource to make the war go away). Really simplistic Trade model. (though make it Modular such that we can impl
ohhh, another IDEA on war! (Score:2)
So I may put THe Dominion of the most foulest MekKaBerZerKoR open for money battles only, where as bootieland is only in it for the territory; thus we wouldn't fight.
Re:ohhh, another IDEA on war! (Score:2)
I wonder how many 'types' of wars there could be.... tariff and trading... science and tech? Just tossin ideas around.
Re:ohhh, another IDEA on war! (Score:2)
Talk about Object Oriented! All Your government are belong to us!
Re:ABC, and D too! (Score:2)
I like the idea of having war take several days to get through, but also like the 'opt-in', also.
Re:ABC, and D too! (Score:1)
Better to balance out warmongering with not being warmongering. Budget out your nation every day, if you spend all your GDP on war, there will be a tradeoff on research or something. So those who don't war monger will be balanced with those that do(to some extent).
BRE(Baron Realms Elite) or Planets or any of the old BBS door play per day games would be great models to use for warfare.
Re:ABC, and D too! (Score:2)
That was kind of my point. Why is that bad?
Better to balance out warmongering with not being warmongering.
Oh yeah, absolutely... that was my idea with the whole idea of "action points" per se... there is only a finite amount of stuff you can do per turn.
BRE(Baron Realms Elite) or Planets
How did those work?
Re:ABC, and D too! (Score:1)
This [geocities.com] should give you a good idea as to why BRE was the shizzle.
Re:ABC, and D too! (Score:2)
But I'm getting ahead of myself. Thanks for the link; I'll check it out and see what I can cannibalize from BRE.
war (Score:1)
eg. Have a bunch of nations play a game of civilization or quake3, and then the winner gets the password to the losers nations.
WAR (Score:2)
The open steppe, a fleet horse, a falcon on your wrist and the wind in your hair!
Wrong! Conan, what is the best in life?
To crush your enemies, to drive them before you, and hear the lamentations of their women!
That is good.
War, huh? (Score:2)
Absolutely Nothing!
(Hey, one good quote deserves another *grin*)
-MT.