Apple

Apple AI Glasses Will Rival Meta's With Several Styles, Oval Cameras (bloomberg.com) 56

Bloomberg's Mark Gurman reports that Apple is developing display-free AI smart glasses aimed at rivaling Meta's Ray-Bans, with multiple frame styles, a distinctive oval camera design, and tight iPhone integration. "The idea is to unveil the product at the end of 2026 or early the following year, with the actual release coming in 2027," writes Gurman. From the report: Like Meta's offering, Apple's glasses will be designed to handle everyday uses: capturing photos and videos, syncing with a smartphone for editing and sharing, handling phone calls, listening to notifications, playing music, and enabling hands-free interaction via a voice assistant. In Apple's case, that assistant will be a significantly upgraded Siri coming in iOS 27. The glasses are part of a broader, three-pronged AI wearables strategy that also includes new AirPods and a camera-equipped pendant. Each device is designed to leverage computer vision to interpret the user's surroundings and feed contextual awareness into Siri and Apple Intelligence. That will enable features like improved turn-by-turn map directions and visual reminders.

When Apple typically enters a new product category, it offers clear advantages over what's currently available. We saw this with the original iPod, iPhone, iPad and Apple Watch -- and, even though it was a flop, the Vision Pro. That approach won't be as obvious with Apple's upcoming foldable iPhone, but we should see it on full display with the glasses. According to employees working on the project, Apple's strategy is to outdo competitors by tightly integrating the glasses with the iPhone and offering a higher-end build. While Meta relies heavily on partner EssilorLuxottica SA for frames, Apple is unsurprisingly planning to go at it alone in terms of design. That also should set it apart from Alphabet Inc.'s Google and Samsung Electronics Co., which are leaning on Warby Parker.

Apple's design team has whipped up at least four different styles and plans to launch some or all of them, I'm told, as well as many color options. The latest units are made from a high-end material called acetate, which is known to be more durable and luxurious than the standard plastic used by many brands. Here are the designs in testing:
- A large rectangular frame, reminiscent of Ray-Ban Wayfarers
- A slimmer rectangular design, similar to the glasses worn by Apple Chief Executive Officer Tim Cook
- Larger oval or circular frames
- A smaller, more refined oval or circular option

Businesses

Tech CEOs Suddenly Love Blaming AI For Mass Job Cuts (bbc.com) 66

An anonymous reader quotes a report from the BBC: Sweeping job cuts at Big Tech companies have become an annual tradition. How executives explain those decisions, however, has changed. Out are buzzwords like efficiency, over-hiring, and too many management layers. Today, all explanations stem from artificial intelligence (AI). In recent weeks, giants including Google, Amazon, Meta, as well as smaller firms such as Pinterest and Atlassian, have all announced or warned of plans to shrink their workforce, pointing to developments in AI that they say are allowing their firms to do more with fewer people. [...] But explaining cuts by pointing to advances in AI sounds better than citing cost pressures or a desire to please shareholders, says tech investor Terrence Rohan, who has had a seat on many company boards. "Pointing to AI makes a better blog post," Rohan says. "Or it at least doesn't make you seem as much the bad guy who just wants to cut people for cost-effectiveness."

That does not mean there is no substance behind the words, Rohan added. Some of the companies he's backing are using code that is 25% to 75% AI-generated. That is a sign of the real threat that AI tools for writing code represent to jobs such as software developer, computer engineer and programmer, posts once considered a near-guarantee of highly paid, stable careers. "Some of it is that the narrative is changing, some of it is that we really are starting to see step changes in productivity," Anne Hoecker, a partner at Bain who leads the consultancy's technology practice, says of the recent job cuts. "Leaders more recently are seeing these tools are good enough that you really can do the same amount of work with fundamentally less people."

There is another way that AI is driving job cuts -- and it has nothing to do with the technical abilities of coding tools and chatbots. Amazon, Meta, Google and Microsoft are collectively planning to pour $650 billion into AI in the coming year. As executives hunt for ways to try to ease investor shock at those costs, many are landing on payroll, typically tech firms' single biggest expense. [...] Although the expense of, for example, 30,000 corporate Amazon employees is dwarfed by that company's AI spending plans, firms of this size will now take any opportunity to cut costs, Rohan says. "They're playing a game of inches," Rohan says of cuts at Big Tech firms. "If you can even slightly tune the machine, that is helpful." Hoecker says cutting jobs also signals to stock market investors worried about the "real and huge" cost of AI development that executives are not blithely writing blank cheques. "It shows some discipline," says Hoecker. "Maybe laying off people isn't going to make much of a dent in that bill, but by creating a little bit of cashflow, it helps."

Government

Tech Leaders Support California Bill to Stop 'Dominant Platforms' From Blocking Competition (ca.gov) 47

A new bill proposed in California "goes after big tech companies" writes Semafor. Supported by Y Combinator, Cory Doctorow , and the nonprofit advocacy group Fight for the Future, it's called the "BASED" act — an acronym which stands for "Blocking Anticompetitive Self-preferencing by Entrenched Dominant platforms."

As announced by San Francisco state representative Scott Wiener, the bill "will restore competition to the digital marketplace by prohibiting any digital platform with a market capitalization greater than $1 trillion and serving 100 million or more monthly users in the U.S., from favoring their own products and services on the platforms they operate."

More from Scott Wiener;s announcement: For years, giant digital platforms like Apple, Amazon, Google, and Meta have used their immense power to promote their own products and services while stifling competitors — a practice also known as self-preferencing. The result has been higher prices, diminished service, and fewer options for consumers, and less innovation across the technology ecosystem.

Self-preferencing also locks startups and mid-sized companies out of the online marketplace unless they play by rules set by their competitors. As a new generation of AI-powered startups seeks to enter the marketplace, their success — and public access to the innovations they produce — depends on their ability to compete on an even playing field.

"Anticompetitive behavior is everywhere on the internet," said Senator Wiener, "from rigged search results, to manipulative nudges boosting the 'house' product, to anti-discount policies that raise prices, to the dreaded green bubble that 'breaks' the group chat. When the world's largest digital platforms rig the game to favor their own products and services, we all lose. By prohibiting these anticompetitive practices, the BASED Act will protect competition online, empower consumers and startups, and promote innovations to improve all our lives."

The announcement includes a quote from Teri Olle, VP of the nonprofit Economic Security California Action, saying the act would "safeguard merit-based market competition. This legislation stands for a simple principle: owning the stadium doesn't mean that you get to rig the game." Some conduct prohibited by the proposed bill includes
  • Manipulating the order of search results to favor a provider's products or services, irrespective of a merit-based process,
  • Using non-public data generated by third-party sellers — including sales volumes, pricing, and customer behavior — to develop competing products that are subsequently boosted above the third-party sellers' product...

And the announcement also notes that "under the terms of the bill, providers could not prevent consumers from obtaining a portable copy of their own data or restrict voluntary data sharing (by consumers) with third parties."

Read on for reactions from DuckDuckGo, Proton, Yelp, Y Combinator, and Cory Doctorow.


AI

A CNN Producer Explores the 'Magic AI' Workout Mirror (cnn.com) 28

CNN looks at "the Magic AI fitness mirror," a new product "watching you, and giving you feedback automatically," while sometimes playing footage of a recorded personal trainer.

Long-time Slashdot reader destinyland describes CNN's video report: CNN says the device "tracks form, counts reps, and corrects technique in real-time — and it doesn't go easy on you." (Although the company's CEO/cofounder, Varun Bhanot, says "we're not trying to completely replace personal trainers. What we are providing is a more accessible alternative.")

CNN call the company "more a computer-vision firm than a fitness company, building the tech for this mirror from the ground up." CEO Bhanot tells CNN he'd hired a personal trainer in his 20s to get fit, but "Going through that journey, I realized how old-fashioned personal training was. Dumbbells were still dumb. There was no data or augmentation for the whole process!"

"The AI fitness and wellness market is already huge — and it's growing," CNN adds. "In 2025 the global market was worth $11 billion, according to [market research firm] Insightace Analytic. By 2035, this market is expected to reach just shy of $58 billion. And Magic AI is far from alone. Form, Total, Speediance, and Echelon, to name a few, are all brands vying for a slice of this market.

Even the most purely physical of activities — exercising your body — now gets "enhanced" with AI accessories...
Patents

Walmart Wins Patents To Give Algorithms More Sway Over Prices (ft.com) 72

Walmart has secured patents for systems that use machine learning to forecast demand and automate pricing decisions, "pushing the U.S. retail behemoth into a debate over the use of algorithms to adjust product costs," reports the Financial Times. From the report: In January Walmart obtained a U.S. patent for a "system and method for dynamically and automatically updating item prices" to carry out markdowns in its ecommerce unit, a rapidly growing division that generated more than $150 billion in sales last year. Last week it received another patent for using machine learning to predict demand and recommend prices for goods. [...] Walmart said that both patents were "unrelated to dynamic pricing," as the patent issued in January was specific to markdowns and last week's patent was designed for merchant teams to make decisions, not the technology.

The patent granted in January involves an "end-to-end price markdown system" for ecommerce platforms such as Walmart.com based on data including predicted demand and consumers' price sensitivity. Last week's approved patent outlines ways to forecast demand and set prices at levels that will move stock over periods such as a week, a month or a quarter. "Example categories may include, for example, a food item, outdoor equipment, clothing, housewares, toys, workout equipment, vegetables, spices," according to the filing. The "demand forecasting and price recommendation" tool envisaged in the patent would incorporate sources including purchases, prices, methods of payment and customer ID, such as a passport or driver's license number.
"Dynamic pricing or anything that smells like it is playing with fire," said Matt Hamory, a grocery industry consultant at AlixPartners, who cited "the goodwill that you can lose by getting customers to think or suspect or worry even slightly that you are doing things with pricing that are to your benefit and their detriment."
The Courts

Apple Can Delist Apps 'With Or Without Cause,' Judge Says In Loss For Musi App (arstechnica.com) 63

An anonymous reader quotes a report from Ars Technica: Musi, a free music streaming app that had tens of millions of iPhone downloads and garnered plenty of controversy over its method of acquiring music, has lost an attempt to get back on Apple's App Store. A federal judge dismissed Musi's lawsuit against Apple with prejudice and sanctioned Musi's lawyers for "mak[ing] up facts to fill the perceived gaps in Musi's case."

Musi built a streaming service without striking its own deals with copyright holders. It did so by playing music from YouTube, writing in its 2024 lawsuit against Apple that "the Musi app plays or displays content based on the user's own interactions with YouTube and enhances the user experience via Musi's proprietary technology." Musi's app displayed its own ads but let users remove them for a one-time fee of $5.99. Musi claimed it complied with YouTube's terms, but Apple removed it from the App Store in September 2024. Musi does not offer an Android app. Musi alleged that Apple delisted its app based on "unsubstantiated" intellectual property claims from YouTube and that Apple violated its own Developer Program License Agreement (DPLA) by delisting the app.

Musi was handed a resounding defeat yesterday in two rulings from US District Judge Eumi Lee in the Northern District of California. Lee found that Apple can remove apps "with or without cause," as stipulated in the developer agreement. Lee wrote (PDF): "The plain language of the DPLA governs because it is clear and explicit: Apple may 'cease marketing, offering, and allowing download by end-users of the [Musi app] at any time, with or without cause, by providing notice of termination.' Based on this language, Apple had the right to cease offering the Musi app without cause if Apple provided notice to Musi. The complaint alleges, and Musi does not dispute, that Apple gave Musi the required notice. Therefore, Apple's decision to remove the Musi app from the App Store did not breach the DPLA."

AI

Will AI Bring 'the End of Computer Programming As We Know It'? (nytimes.com) 150

Long-time tech journalist Clive Thompson interviewed over 70 software developers at Google, Amazon, Microsoft and start-ups for a new article on AI-assisted programming. It's title?

"Coding After Coders: The End of Computer Programming as We Know It."

Published in the prestigious New York Times Magazine, the article even cites long-time programming guru Kent Beck saying LLMs got him going again and he's now finishing more projects than ever, calling AI's unpredictability "addictive, in a slot-machine way."

In fact, the article concludes "many Silicon Valley programmers are now barely programming. Instead, what they're doing is deeply, deeply weird..." Brennan-Burke chimed in: "You remember seeing the research that showed the more rude you were to models, the better they performed?" They chuckled. Computer programming has been through many changes in its 80-year history. But this may be the strangest one yet: It is now becoming a conversation, a back-and-forth talk fest between software developers and their bots... For decades, being a software developer meant mastering coding languages, but now a language technology itself is upending the very nature of the job... A coder is now more like an architect than a construction worker... Several programmers told me they felt a bit like Steve Jobs, who famously had his staffers churn out prototypes so he could handle lots of them and settle on what felt right. The work of a developer is now more judging than creating...

If you want to put a number on how much more productive A.I. is making the programmers at mature tech firms like Google, it's 10 percent, Sundar Pichai, Google's chief executive, has said. That's the bump that Google has seen in "engineering velocity" — how much faster its more than 100,000 software developers are able to work. And that 10 percent is the average inside the company, Ryan Salva, a senior director of product at the company, told me. Some work, like writing a simple test, is now tens of times faster. Major changes are slower. At the start-ups whose founders I spoke to, closer to 100 percent of their code is being written by A.I., but at Google it is not quite 50 percent.

The article cites a senior principal engineer at Amazon who says "Things I've always wanted to do now only take a six-minute conversation and a 'Go do that." Another programmer described their army of Claude agents as "an alien intelligence that we're learning to work with." Although "A.I. being A.I., things occasionally go haywire," the article acknowledges — and after relying on AI, "Some new developers told me they can feel their skills weakening."

Still, "I was surprised by how many software developers told me they were happy to no longer write code by hand. Most said they still feel the jolt of success, even with A.I. writing the lines... " A few programmers did say that they lamented the demise of hand-crafting their work. "I believe that it can be fun and fulfilling and engaging, and having the computer do it for you strips you of that," one Apple engineer told me. (He asked to remain unnamed so he wouldn't get in trouble for criticizing Apple's embrace of A.I.) He went on: "I didn't do it to make a lot of money and to excel in the career ladder. I did it because it's my passion. I don't want to outsource that passion"... But only a few people at Apple openly share his dimmer views, he said.

The coders who still actively avoid A.I. may be in the minority, but their opposition is intense. Some dislike how much energy it takes to train and deploy the models, and others object to how they were trained by tech firms pillaging copyrighted works. There is suspicion that the sheer speed of A.I.'s output means firms will wind up with mountains of flabbily written code that won't perform well. The tech bosses might use agents as a cudgel: Don't get uppity at work — we could replace you with a bot. And critics think it is a terrible idea for developers to become reliant on A.I. produced by a small coterie of tech giants.

Thomas Ptacek, a Chicago-based developer and a co-founder of the tech firm Fly.io... thinks the refuseniks are deluding themselves when they claim that A.I. doesn't work well and that it can't work well... The holdouts are in the minority, and "you can watch the five stages of grief playing out."

"How things will shake out for professional coders themselves isn't yet clear," the article concludes. "But their mix of exhilaration and anxiety may be a preview for workers in other fields... Abstraction may be coming for us all."
The Courts

Valve Faces Second, Class-Action Lawsuit Over Loot Boxes (pcgamer.com) 110

Valve is facing a new consumer class-action lawsuit two weeks after New York sued the video game company for "letting children and adults illegally gamble" with loot boxes. The new lawsuit is similar, alleging that loot boxes in games like Counter-Strike 2, Dota 2, and Team Fortress 2 are "carefully engineered to extract money from consumers, including children, through deceptive, casino-style psychological tactics."

"We believe Valve deliberately engineered its gambling platform and profited enormously from it," Steve Berman, founder and managing partner at law firm Hagens Berman, said in a press release. "Consumers played these games for entertainment, unaware that Valve had allegedly already stacked the odds against them. We intend to hold Valve accountable and put money back in the pockets of consumers." PC Gamer reports: The system is well known to anyone who's played a Valve multiplayer game: Earn a locked loot box by playing, pay $2.50 for a key, unlock it, get a digital doohickey that's sometimes worth hundreds or even thousands of dollars but far more often is worth just a few pennies. Is that gambling? If these cases go to court, we'll find out.

The full complaint points out that the unlocking process is even designed to look like a slot machine: "Images of possible items scroll across the screen, spinning fast at first, then slowing to a stop on the player's 'prize.' Players buy and open loot boxes for the same reason people play slot machines -- the hope of a valuable payout." Loot boxes, the complaint continues, are not "incidental features" of Valve's games, but rather "a deliberate, carefully engineered revenue model." So too is the Steam Community Market, and Steam itself, which the suit claims is "deliberately designed" to enable the sale of digital items on third-party marketplaces through "trade URLs," despite Valve's terms of service prohibiting off-platform sales.

And while the debate over whether loot boxes constitute a form of gambling continues to rage, the suit claims Valve's system does indeed qualify under Washington law, which defines gambling as "staking or risking something of value upon the outcome of a contest of chance or a future contingent event not under the person's control or influence." "Valve's loot boxes satisfy every element of this definition," the lawsuit alleges. "Users stake money (the price of a key) on the outcome of a contest of chance (the random selection of a virtual item), and the items received are 'things of value' under RCW 9.46.0285 because they can be sold for real money through Valve's own marketplace and through third-party marketplaces that Valve has fostered and facilitated."

Transportation

United Airlines Can Now Boot Passengers Who Refuse To Use Headphones (cbsnews.com) 159

United Airlines has updated its contract of carriage to require passengers to use headphones when playing audio or video on personal devices during flights. Travelers who refuse could be removed from the plane or even permanently banned from flying with the airline, reports CBS News.

United notes that it will offer customers who forget theirs a free pair of wired earbuds. "Don't worry if you forget your headphones for your flight," the airline states on its website. "If they're available, you can request free earbuds." You'd better hope your device still has a headphone jack...

Further reading: Flying Was Already the Worst. Then America Stopped Using Headphones.
AI

Lenovo Unveils an Attachable AI Agent 'Companion' for Their Laptops (cnet.com) 35

As the Mobile World Conference begins in Spain, Lenovo brought a new attachable accessory for their laptops — an AI agent. CNET reports: The little circular module perches on the top of your Lenovo laptop display, attached via the magnetic Magic Bay on the rear. The module is home to an adorable animated companion called Tiko, who you can interact with via text or voice... [I]t can start and stop your music, open a web page for you or answer a question. You can also interact with it by using emoji. Give it a book emoji, for example, and it will pop on its glasses and sit reading with you while you work... The company wants to sell the Magic Bay accessory later this year — although it doesn't know exactly when, or how much it will cost.
It even comes with a timer (for working in Pomodoro-style intervals) — but Lenovo has also created another "concept" AI companion that CNET describes as "a kind of stationary tabletop robot, not dissimilar to the Pixar lamp, but with an orb for a head." With a combination of cameras, microphones and projectors, the AI Workmate can undertake a variety of tasks, including helping you generate and display presentations or turn your written work or art into a digital asset... It's robotic head swivelled around and projected the slides onto the wall next to me.
Lenovo created a video to show this "next-generation AI work companion" — with animated eyes — "designed to transform how modern professionals interact with their workspace." It bridges the physical and digital worlds — capturing handwritten notes, recognizing gestures, summarizing tasks, and proactively helping you stay ahead of your day. The moment you sit down, Lenovo AI Workmate greets you, surfaces priority tasks, and keeps your work organized without switching apps or losing context. From turning sketches into presentations to projecting information for instant collaboration, [it] brings on-device AI intelligence directly to your desk — secure, responsive, and always ready... It's not just software. It's a smarter way to work.
It looks like Lenovo once considered naming it "AI Sphere" (since that name still appears in its description on YouTube).

Lenovo also showed another "concept" laptop idea that PC Magazine called "futuristic": The ThinkBook Modular AI PC looks like a traditional laptop at first glance, but a second, removable screen fastens onto the lid. You can swap that screen onto the keyboard deck (in place of the keyboard, which can then be used wirelessly), or use it alongside the laptop as a portable monitor, attached via an included cable.... While Lenovo is still working on this device, and it's very much in the concept phase, it feels like one of its best-thought-out prototypes, one likely to make it to store shelves at some point.
Another "concept" laptop is Lenovo's Yoga Book Pro 3D Concept, ofering directional backlight and eye-tracking technology for the illusion of 3D (playing slightly different images to each of your eyes). It offers gesture control for 3D models, two OLED displays, and some magical "snap-on pads" which, when laid on the display — make the GUI appear on the screen for a new control menu to "provide quick-access shortcuts for adjusting lighting, viewing angle, and tone".
United Kingdom

New Datacentres Risk Doubling Great Britain's Electricity Use, Regulator Says (theguardian.com) 44

The amount of power being sought by new datacentre projects in Great Britain would exceed the national current peak electricity consumption, according to an industry watchdog. From a report: Ofgem said about 140 proposed datacentre schemes, driven by use of artificial intelligence, could require 50 gigawatts of electricity -- 5GW more than the country's current peak demand.

The figure was revealed in an Ofgem consultation on demand for new connections to the power grid. It pointed to a "surge in demand" for connection applications between November 2024 and June last year, with a significant number coming from datacentres. This has exceeded even the most ambitious forecasts.

Meanwhile, new renewable energy projects are not being connected to the grid at the pace they are being built to help meet the government's clean energy targets by the end of the decade. Ofgem said the work required to connect surging numbers of datacentres could mean delays for other projects that are "critical for decarbonisation and economic growth." Datacentres are the central nervous system of AI tools such as chatbots and image generators, playing a vital role in training and operating products such as ChatGPT and Gemini.

XBox (Games)

Phil Spencer Retiring After 38 Years At Microsoft (ign.com) 23

Xbox chief and Microsoft Gaming CEO Phil Spencer is leaving Microsoft after nearly 40 years at the company. "Meanwhile, Xbox President Sarah Bond, "long thought by many both inside and outside of Microsoft to be Spencer's heir apparent, has resigned," reports IGN. From the report: The new CEO of Microsoft Gaming will be Asha Sharma, currently the President of Microsoft's CoreAI product. Finally, Xbox Game Studios head Matt Booty is being promoted to Chief Content Officer and will work closely with Sharma. "I want to thank Phil for his extraordinary leadership and partnership," Microsoft CEO Satya Nadella said in an email sent to Microsoft staff. "Over 38 years at Microsoft, including 12 years leading Gaming, Phil helped transform what we do and how we do it." [...]

Spencer was named Head of Xbox in March of 2014, when he was tasked with righting a ship that had made a number of product choices and policy decisions that rubbed core gamers the wrong way in the run-up to the launch of the Xbox One in Fall 2013. Long hailed by gamers as being one of their own, Spencer could frequently be found on Xbox Live, playing games regularly with fellow Xbox gamers and racking up a healthy Gamerscore. His first major move when put in charge was decoupling the Kinect 2.0 peripheral from the Xbox One package, thus immediately reducing the new console's price by $100 to $399, matching the day-one price of Sony's PlayStation 4. He spearheaded the much-heralded backwards compatibility movement within Xbox, the Xbox Game Pass service was born under his watch, and accessibility made major advances during his tenure in both hardware and software. Xbox Play Anywhere, which sought to let gamers play their Xbox games on any device, be it a PC, console, or handheld, isn't new but has been a big recent focal point.

Spencer's time running Xbox will perhaps be most remembered for Microsoft's $69 billion acquisition of Activision-Blizzard-King in 2022, which took almost two years to achieve regulatory approval from various agencies around the world. But Spencer began trying to solve for Xbox's dearth of first-party games in 2018, when the first wave of studio acquisitions occurred. Prior to the Activision deal, Spencer's biggest move came with the $7.5 billion acquisition of ZeniMax, parent company of Bethesda, in 2020. The deal gave Xbox total ownership of Bethesda Game Studios and its Fallout and Elder Scrolls franchises along with id Software and its Doom and Quake IPs, among many others. Questions arose from there about whether or not that meant all of Xbox's new studios would produce games exclusively for Xbox consoles, and while some games were kept off of PlayStation platforms temporarily, many weren't and most now seem to come to PS5 eventually, if not on day one.

IT

Email Blunder Exposes $90 Billion Russian Oil Smuggling Ring (ft.com) 30

schwit1 writes: An IT blunder has revealed an apparent smuggling ring that has moved at least $90bn of Russian oil and is playing a central role in funding the Kremlin's war in Ukraine. Financial Times has identified 48 seemingly independent companies working from different physical addresses that appear to be operating together to disguise the origin of Russian oil, particularly from Kremlin-controlled Rosneft. The network was discovered because they all share a single private email server. The report adds: The FT was able to identify 442 web domains whose public registrations show they all use a single private server for their email, "mx.phoenixtrading.ltd," showing that they share back-office functions. The FT was then able to identify companies by comparing the names in the domain to those of entities that appear in Russian and Indian customs records as involved in carrying Russian oil.
Movies

A YouTuber's $3M Movie Nearly Beat Disney's $40M Thriller at the Box Office (theatlantic.com) 45

Mark Fischbach, the YouTube creator known as Markiplier who has spent nearly 15 years building an audience of more than 38 million subscribers by playing indie-horror video games on camera, has pulled off something that most independent filmmakers never manage -- a self-financed, self-distributed debut feature that has grossed more than $30 million domestically against a $3 million budget.

Iron Lung, a 127-minute sci-fi adaptation of a video game Fischbach wrote, directed, starred in, and edited himself, opened to $18.3 million in its first weekend and has since doubled that figure worldwide in just two weeks, nearly matching the $19.1 million debut of Send Help, a $40 million thriller from Disney-owned 20th Century Studios. Fischbach declined deals from traditional distributors and instead spent months booking theaters privately, encouraging fans to reserve tickets online; when prospective viewers found the film wasn't screening in their city, they called local cinemas to request it, eventually landing Iron Lung on more than 3,000 screens across North America -- all without a single paid media campaign.
Earth

New EU Rules To Stop the Destruction of Unsold Clothes and Shoes (europa.eu) 111

The European Commission has adopted new measures under the Ecodesign for Sustainable Products Regulation (ESPR) to prevent the destruction of unsold apparel, clothing, accessories and footwear. From a report: The rules will help cut waste, reduce environmental damage and create a level playing field for companies embracing sustainable business models, allowing them to reap the benefits of a more circular economy. Every year in Europe, an estimated 4-9% of unsold textiles are destroyed before ever being worn. This waste generates around 5.6 million tons of CO2 emissions -- almost equal to Sweden's total net emissions in 2021. To help reduce this wasteful practice, the ESPR requires companies to disclose information on the unsold consumer products they discard as waste. It also introduces a ban on the destruction of unsold apparel, clothing accessories and footwear.
Medicine

National Football League Launches Challenge to Improve Facemasks and Reduce Concussions (cnn.com) 61

As Super Bowl Sunday comes to a close, America's National Football League "is challenging innovators to improve the facemask on football helmets to reduce concussions in the game," reports the Associated Press: The league announced on Friday at an innovation summit for the Super Bowl the next round in the HealthTECH Challenge series, a crowdsourced competition designed to accelerate the development of cutting-edge football helmets and new standards for player safety. The challenge invites inventors, engineers, startups, academic teams and established companies to improve the impact protection and design of football helmets through improvements to how facemasks absorb and reduce the effects of contact on the field...

Most progress on helmet safety has come from improvements to the shell and padding, helping to reduce the overall rate of concussions. Working with the helmet industry, the league has brought in position-specific helmets, with those for quarterbacks, for example, having more padding in the back after data showed most concussions for QBs came when the back of the head slammed to the turf. But the facemask has mostly remained the same. This past season, 44% of in-game concussions resulted from impact to the player's facemask, up from 29% in 2015, according to data gathered by the NFL. "What we haven't seen over that period of time are any changes of any note to the facemask," [said Jeff Miller, the NFL's executive vice president overseeing player health and safety]... "Now we see, given the changes in our concussion numbers and injuries to players, that as changes are made to the helmet, fewer and fewer concussions are caused by hits to the shell, and more and more concussions as a percentage are by hits to the facemask..."

Selected winners will receive up to $100,000 in aggregate funding, as well as expert development support to help move their concepts from the lab to the playing field.

Winners will be announced in August, according to the article, "and Miller said he expected helmet manufacturers to start implementing any improvements into helmets soon after that."
Mozilla

Mozilla is Building an AI 'Rebel Alliance' To Take on Industry Heavweights OpenAI, Anthropic (cnbc.com) 47

Mozilla, the nonprofit organization behind the Firefox browser that has spent two decades battling tech giants over control of the internet, is now turning its attention to AI and deploying roughly $1.4 billion in reserves to fund what president Mark Surman calls a "rebel alliance" of startups focused on AI safety, transparency and governance.

The organization released a report Tuesday outlining its strategy to counter the growing dominance of OpenAI and Anthropic, which have raised more than $60 billion and $30 billion respectively from investors and now command valuations of $500 billion and $350 billion. Mozilla Ventures, a fund launched in 2022 with an initial $35 million commitment, has invested in more than 55 companies to date and is exploring raising additional capital.

Surman, who runs the organization from a farm outside Toronto, acknowledged the financial mismatch but said Mozilla is playing the long game. By 2028, he wants Mozilla to be funding a "mainstream" open-source AI ecosystem for developers. The effort faces headwinds from the Trump administration, which has criticized AI safety efforts as "woke AI" and signed an executive order establishing a task force to challenge state AI regulations.
Medicine

'Active' Sitting Is Better For Brain Health (sciencealert.com) 40

alternative_right shares a report from ScienceAlert: A systematic review of 85 studies has now found good reason to differentiate between 'active' sitting, like playing cards or reading, and 'passive' sitting, like watching TV. [...] "Total sitting time has been shown to be related to brain health; however, sitting is often treated as a single entity, without considering the specific type of activity," explains public health researcher Paul Gardiner from the University of Queensland in Australia. "Most people spend many hours sitting each day, so the type of sitting really matters ... These findings show that small everyday choices -- like reading instead of watching television -- may help keep your brain healthier as you age."

Across numerous studies, Gardiner and colleagues found that active sitting activities, like reading, playing card games, and using a computer, showed "overwhelmingly positive associations with cognitive health, enhancing cognitive functions such as executive function, situational memory, and working memory." Meanwhile, passive sitting was most consistently associated with negative cognitive outcomes, including increased risk of dementia.
The study was published in the Journal of Alzheimer's Disease.
United States

A Second US Sphere Could Come To Maryland (theverge.com) 42

Sphere Entertainment plans to build a second U.S. Sphere near Washington, D.C., with a smaller 6,000-seat "mini-Sphere" proposed for National Harbor in Maryland. The venue would retain the signature LED exterior and immersive 4D tech of the Las Vegas Sphere, just at a more compact scale. The Verge reports: The second US sphere would be built in an area known as National Harbor in Prince George's County, Maryland. Located along the Potomac River, National Harbor currently features a convention center, multiple hotels, restaurants, and shops. While Abu Dhabi plans to build a sphere as large as the one in Las Vegas, the National Harbor venue would be one of the first mini-Sphere venues announced last March.

Its capacity would be limited to 6,000 seats instead of over 17,000. But the smaller Sphere would still be hard to miss with an exterior LED exosphere for showcasing the "artistic and branded content" that helped make the original sphere a unique part of the Las Vegas skyline. The inside of the mini-Sphere will feature a high-resolution 16,000 by 16,000 pixel wrap-around screen, the company's immersive sound technology, haptic seating, and "4D environmental effects." For the AI-enhanced version of The Wizard of Oz currently playing in Las Vegas, audiences experience effects like wind, fog, smells, and apples falling from the ceiling.

AI

AI Models Are Starting To Learn By Asking Themselves Questions (wired.com) 82

An anonymous reader quotes a report from Wired: [P]erhaps AI can, in fact, learn in a more human way -- by figuring out interesting questions to ask itself and attempting to find the right answer. A project from Tsinghua University, the Beijing Institute for General Artificial Intelligence (BIGAI), and Pennsylvania State University shows that AI can learn to reason in this way by playing with computer code. The researchers devised a system called Absolute Zero Reasoner (AZR) that first uses a large language model to generate challenging but solvable Python coding problems. It then uses the same model to solve those problems before checking its work by trying to run the code. And finally, the AZR system uses successes and failures as a signal to refine the original model, augmenting its ability to both pose better problems and solve them.

The team found that their approach significantly improved the coding and reasoning skills of both 7 billion and 14 billion parameter versions of the open source language model Qwen. Impressively, the model even outperformed some models that had received human-curated data. [...] A key challenge is that for now the system only works on problems that can easily be checked, like those that involve math or coding. As the project progresses, it might be possible to use it on agentic AI tasks like browsing the web or doing office chores. This might involve having the AI model try to judge whether an agent's actions are correct. One fascinating possibility of an approach like Absolute Zero is that it could, in theory, allow models to go beyond human teaching. "Once we have that it's kind of a way to reach superintelligence," [said Zilong Zheng, a researcher at BIGAI who worked on the project].

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