AI

Fake Video Claiming 'Coup In France' Goes Viral 70

alternative_right shares a report from Euronews: France's President Emmanuel Macron discovered news of his own supposed overthrow, after he received a message of concern, along with a link to a Facebook video. "On Sunday (14 December) one of my African counterparts got in touch, writing 'Dear president, what's happening to you? I'm very worried,'" Macron told readers of French local newspaper La Provence on December 16.

Alongside the message, a compelling video showcasing a swirling helicopter, military personnel, crowds and -- what appears to be -- a news anchor delivering a piece to camera. "Unofficial reports suggest that there has been a coup in France, led by a colonel whose identity has not been revealed, along with the possible fall of Emmanuel Macron. However, the authorities have not issued a clear statement," she says.

Except, nothing about this video is authentic: it was created with AI. After discovering the video, Macron asked Pharos -- France's official portal for signaling online illicit content -- to call Facebook's parent company Meta, to get the fake video removed. But that request was turned down, as the platform claimed it did not violate its "rules of use." [...] The original video ... racked up more than 12 million views [...].The teenager running the account is based in Burkina Faso and makes money running courses focusing on how to monetize AI. He eventually took the video down more than a week after its initial publication, due to political -- and public -- controversy.
"I tend to think that I have more power to apply pressure than other people," Macron said. "Or rather, that it's easier to say something is serious if I am the one calling, but it doesn't work."

"These people are mocking us," he added. "They don't care about the serenity of public debates, they don't care about democracy, and therefore they are putting us in danger."
Portables

Why These Parents Want Schools to Stop Issuing iPads to Their Children (nbcnews.com) 48

What happened when a school in Los Angeles gave a sixth grader an iPad for use throughout the school day? "He used the iPad during school to watch YouTube and participate in Fortnite video game battles," reports NBC News.

His mother has now launched a coalition of parents called Schools Beyond Screens "organizing in WhatsApp groups, petition drives and actions at school board meetings and demanding meetings with district administrators, pressuring them to pull back on the school-mandated screen time." Los Angeles Unified is the first district of its size to face an organized — and growing — campaign by parents demanding that schools pull back on mandatory screen time. The discontent in Los Angeles Unified, the second-largest school district in the country, reflects a growing unease nationally about the amount of time children spend learning through screens in classrooms. While a majority of states prohibit children from using cellphones in class, 88% of schools provide students with personal devices, according to the National Center for Education Statistics, often Chromebook laptops or iPads. The parents hope getting a district that has over 409,000 students across nearly 800 schools to change how it approaches screen time would send a signal across public school districts to pull back from a yearslong effort to digitize classrooms....

[In the Los Angeles school district] Students in grade levels as low as kindergarten are provided iPads, and some schools require them to take the tablets home. Some teachers have allowed students to opt out of the iPad-based assignments, but other parents say they've been told that they can't. Parents can also opt their children out of having access to YouTube and several other Google products... The billion-dollar 2014 initiative to give tablet computers to everyone became a scandal after the bidding process appeared to heavily favor Apple, and it faced criticism once it became clear that students could bypass security protocols and that few teachers used the tablets. Currently, the district leaves it up to individual schools to decide whether they want students to take home iPads or Chromebooks every day and how much time they spend on them in class...

Around 300 parents attended listening sessions the district held last month about technology in the classroom. Nearly all who spoke criticized how much screen time schools gave their children in class, pointing to ways their behavior and grades suffered as students watched YouTube and played Minecraft... Several also asked district officials to explain why children as young as kindergartners were asked to sign a form to use devices in which they promised they would honor intellectual property law and refrain from meeting people in person whom they met online. "Is it possible for children to meet people over the internet on school-issued devices?" one father asked. The district officials declined to answer, saying it was meant to be a listening session.

In 2022, Los Angeles Unified started requiring students to complete benchmark assessments on educaitonal software i-Ready, the article points out, which generates unique questions for each students. "But parents and teachers are unable to see what children are asked, in part because the company that makes the program considers them proprietary information..."

One teacher says his school's administartors are requiring him to use i-Ready even though it doesn't have any material for the science class he's actually teaching. He's also noticed some students will use answers from AI chatbots, bypassing the school's monitoring software by creating alternate user profiles. But the monitoring software company suggests the school misconfigured their software's settings, adding "More commonly, when students attempt to bypass filtering or monitoring, they do so by using proxies."

Thanks to long-time Slashdot reader schwit1 for sharing the article.
Data Storage

Google's Vibe Coding Platform Deletes Entire Drive 95

A Google Antigravity user says the AI-driven "vibe coding" tool accidentally wiped his entire D: drive while trying to clear a project cache. Google says it's investigating, but the episode adds to a growing list of AI tools behaving in ways that "would get a junior developer fired," suggests The Register. From the report: We reached out to the user, a photographer and graphic designer from Greece, who asked we only identify him as Tassos M because he doesn't want to be permanently linked online to what could "become a controversy or conspiracy against Google." [...] Tassos told Antigravity to help him develop software that's useful for any photographer who has to choose a few prime shots from a mountain of snaps. He wanted the software to let him rate images, then automatically sort them into folders based on that rating.

According to his Reddit post, when Tassos figured out the AI agent had wiped his drive, he asked, "Did I ever give you permission to delete all the files in my D drive?". "No, you absolutely did not give me permission to do that," Antigravity responded. "I am horrified to see that the command I ran to clear the project cache appears to have incorrectly targeted the root of your D: drive instead of the specific project folder. I am deeply, deeply sorry. This is a critical failure on my part."

Redditors, as they are wont to do, were quick to pounce on Tassos for his own errors, which included running Antigravity in Turbo mode, which lets the Antigravity agent execute commands without user input, and Tassos accepted responsibility. "If the tool is capable of issuing a catastrophic, irreversible command, then the responsibility is shared -- the user for trusting it and the creator for designing a system with zero guardrails against obviously dangerous commands," he opined on Reddit.

As noted earlier, Tassos was unable to recover the files that Antigravity deleted. Luckily, as he explained on Reddit, most of what he lost had already been backed up on another drive. Phew. "I don't think I'm going to be using that again," Tassos noted in a YouTube video he published showing additional details of his Antigravity console and the AI's response to its mistake. Tassos isn't alone in his experience. Multiple Antigravity users have posted on Reddit to explain that the platform had wiped out parts of their projects without permission.
AI

Browser Extension 'Slop Evader' Lets You Surf the Web Like It's 2022 (404media.co) 47

"The internet is being increasingly polluted by AI generated text, images and video," argues the site for a new browser extension called Slop Evader. It promises to use Google's search API "to only return content published before Nov 30th, 2022" — the day ChatGPT launched — "so you can be sure that it was written or produced by the human hand."

404 Media calls it "a scorched earth approach that virtually guarantees your searches will be slop-free." Slop Evader was created by artist and researcher Tega Brain, who says she was motivated by the growing dismay over the tech industry's unrelenting, aggressive rollout of so-called "generative AI" — despite widespread criticism and the wider public's distaste for it. "This sowing of mistrust in our relationship with media is a huge thing, a huge effect of this synthetic media moment we're in," Brain told 404 Media, describing how tools like Sora 2 have short-circuited our ability to determine reality within a sea of artificial online junk. "I've been thinking about ways to refuse it, and the simplest, dumbest way to do that is to only search before 2022...."

Currently, Slop Evader can be used to search pre-GPT archives of seven different sites where slop has become commonplace, including YouTube, Reddit, Stack Exchange, and the parenting site MumsNet. The obvious downside to this, from a user perspective, is that you won't be able to find anything time-sensitive or current — including this very website, which did not exist in 2022. The experience is simultaneously refreshing and harrowing, allowing you to browse freely without having to constantly question reality, but always knowing that this freedom will be forever locked in time — nostalgia for a human-centric world wide web that no longer exists.

Of course, the tool's limitations are part of its provocation. Brain says she has plans to add support for more sites, and release a new version that uses DuckDuckGo's search indexing instead of Google's. But the real goal, she says, is prompting people to question how they can collectively refuse the dystopian, inhuman version of the internet that Silicon Valley's AI-pushers have forced on us... With enough cultural pushback, Brain suggests, we could start to see alternative search engines like DuckDuckGo adding options to filter out search results suspected of having synthetic content (DuckDuckGo added the ability to filter out AI images in search earlier this year)... But no matter what form AI slop-refusal takes, it will need to be a group effort.

HP

HP and Dell Disable HEVC Support Built Into Their Laptops' CPUs (arstechnica.com) 105

An anonymous reader quotes a report from Ars Technica: Some Dell and HP laptop owners have been befuddled by their machines' inability to play HEVC/H.265 content in web browsers, despite their machines' processors having integrated decoding support. Laptops with sixth-generation Intel Core and later processors have built-in hardware support for HEVC decoding and encoding. AMD has made laptop chips supporting the codec since 2015. However, both Dell and HP have disabled this feature on some of their popular business notebooks.

HP discloses this in the data sheets for its affected laptops, which include the HP ProBook 460 G11 [PDF], ProBook 465 G11 [PDF], and EliteBook 665 G11 [PDF]. "Hardware acceleration for CODEC H.265/HEVC (High Efficiency Video Coding) is disabled on this platform," the note reads. Despite this notice, it can still be jarring to see a modern laptop's web browser eternally load videos that play easily in media players.
HP and Dell didn't explain why the companies disabled HEVC hardware decoding on their laptops' processors.

A statement from an HP spokesperson said: "In 2024, HP disabled the HEVC (H.265) codec hardware on select devices, including the 600 Series G11, 400 Series G11, and 200 Series G9 products. Customers requiring the ability to encode or decode HEVC content on one of the impacted models can utilize licensed third-party software solutions that include HEVC support. Check with your preferred video player for HEVC software support."

Dell's media relations team shared a similar statement: "HEVC video playback is available on Dell's premium systems and in select standard models equipped with hardware or software, such as integrated 4K displays, discrete graphics cards, Dolby Vision, or Cyberlink BluRay software. On other standard and base systems, HEVC playback is not included, but users can access HEVC content by purchasing an affordable third-party app from the Microsoft Store. For the best experience with high-resolution content, customers are encouraged to select systems designed for 4K or high-performance needs."
First Person Shooters (Games)

Sony Killed This Game in 2024. Three Developers Reverse-Engineered It Back to Life (aftermath.site) 19

An anonymous reader shared this post from the gaming news site Aftermath: Concord, Sony Interactive Entertainment and Firewalk Studios' Overwatch-like shooter, was live for just two weeks before it was pulled offline. Though Concord certainly had some dedicated players, it didn't have many — which is why it may be surprising to hear that a group of players are reverse-engineering the game and its servers to bring it back to life.

Publisher Sony removed Concord from stores and digital marketplaces, automatically refunded some, and, later, shut down Firewalk Studios. Two hundred or so people were laid off, and any hopes of Concord's return were dashed. Poor sales — estimated to be under 25,000 copies sold — and low player numbers marred the release. Firewalk Studios' game director Ryan Ellis said in a blog post that pieces of the game "resonated with players," but "other aspects of the game and [Concord's] initial launch didn't land the way [Firewalk Studios] intended."

Concord wasn't a bad game, but it just didn't generate enough interest with enough players. Now, a group of three hobbyist reverse-engineers, who go by real, Red, and gwog online, are trying to make it playable again... "Sometimes there's enough of the server left in the game, that we can 'activate' that code and make the game believe it's a server," Red said. "We do pretty much always need to fill in the gaps though..." Concord used an anti-tamper software to keep people from cheating, which also creates a problem for people reverse engineering. It's "nearly impossible" to crack, Red said, so the group didn't — they found an exploit to "forcefully decrypt the game's code" to "restore the game and start working on servers...."

It's not open to the public, but people can sign up for future tests. Even former Firewalk Studios employees have joined the server. They're excited to see Concord come back to life, too, the developers said.

"Friday morning, a video of the playtest was posted to the Concord Reddit page," according to the article. (Though ironically by Friday night YouTube had had removed the video "due to a copyright claim by MarkScan Enforcement."
Music

Nonprofit Releases Thousands of Rare American Music Recordings Online (ucsb.edu) 17

The nonprofit Dust-to-Digital Foundation is making thousands of historic songs accessible to the public for free through a new partnership with the University of California, Santa Barbara. The songs represent "some of the rarest and most uniquely American music borne from the Jazz Age and the Great Depression," according to the university, and classic blues recordings or tracks by Fiddlin' John Carson and his daughter Moonshine Kate "would have likely been lost to landfills and faded from memory."

Launched in 1999 by Lance and April Ledbetter, Dust-to-Digital focused on preserving hard-to-find music. Originally a commercial label producing high-quality box sets (along with CDs, records, and books), it established a nonprofit foundation in 2010, working closely with collectors to digitize and preserve record collections. And there's an interesting story about how they became familiar with library curator David Seubert... Once a relationship is established, Dust-to-Digital sets up special turntables and laptops in a collector's home, with paid technicians painstakingly digitizing and labeling each record, one song at a time. Depending on the size of the collection, the process can take months, even years... In 2006, they heard about Seubert's Cylinder Preservation and Digitization Project getting "slashdotted," a term that describes when a website crashes or receives a sudden and debilitating spike in traffic after being mentioned in an article on Slashdot.
Here in 2025, the university's library already has over 50,000 songs in a Special Research Collections, which they've been uploading it to a Discography of American Historical Recordings (DAHR) database. ("Recordings in the public domain are also available for free download, in keeping with the UCSB Library's mission for open access.") Over 5,000 more songs from Dust-to-Digital have already been added, says library curator Seubert, and "Thousands more are in the pipeline."

One interest detail? The bulk of the new songs come from Joe Bussard, a man whose 75-year obsession with record collecting earned him the name "the king of the record collectors and "the saint of 78s".
Youtube

10M People Watched a YouTuber Shim a Lock; the Lock Company Sued Him. Bad Idea. (arstechnica.com) 57

Trevor McNally posts videos of himself opening locks. The former Marine has 7 million followers and nearly 10 million people watched him open a Proven Industries trailer hitch lock in April using a shim cut from an aluminum can. The Florida company responded by filing a federal lawsuit in May charging McNally with eight offenses. Judge Mary Scriven denied the preliminary injunction request in June and found the video was fair use.

McNally's followers then flooded the company with harassment. Proven dismissed the case in July and asked the court to seal the records. The company had initiated litigation over a video that all parties acknowledged was accurate. ArsTechnica adds: Judging from the number of times the lawsuit talks about 1) ridicule and 2) harassment, it seems like the case quickly became a personal one for Proven's owner and employees, who felt either mocked or threatened. That's understandable, but being mocked is not illegal and should never have led to a lawsuit or a copyright claim. As for online harassment, it remains a serious and unresolved issue, but launching a personal vendetta -- and on pretty flimsy legal grounds -- against McNally himself was patently unwise. (Doubly so given that McNally had a huge following and had already responded to DMCA takedowns by creating further videos on the subject; this wasn't someone who would simply be intimidated by a lawsuit.)

In the end, Proven's lawsuit likely cost the company serious time and cash -- and generated little but bad publicity.

PlayStation (Games)

25 Years Ago Today: A PlayStation Shopping Frenzy - But Would Microsoft's Xbox Make It Obsolete? (slashdot.org) 25

25 years ago today on Slashdot...

Hemos linked to a site called Joystick101 describing the crowd camping out to buy the limited number of just-released PlayStation 2 consoles (and games). "500,000 lucky members of the American gaming public are sneaking a few minutes of playing Madden 2001, Tekken, or Ridge Racer V before school or work..." wrote Joystick101. That same day CmdrTaco posted reports PS2s were selling for over $1,000 on eBay. And then Timothy updated that post to note someone saw one selling for $5,000.

But there was a third PS2 link posted on October 26, 2000... Hemos wrote a post titled "The PS2 — A Betamax In the Making?" — linking to an article by Mark Pesce (co-inventor of VRML and, in 1993, an Apple consulting engineer). "Microsoft promises Xbox will deliver ten times the performance of the PS2," Pesce wrote, noting Microsoft had partnered with Intel and "upstart video-chip developer Nvidia": The strangest thing about this battle of giants is that Microsoft has become a champion of open standards, encouraging developers to write Xbox titles without requiring them to pay any licensing fees. In comparison, Sony charges a minimum of $25,000 for access to the documentation and technology of the PlayStation2, plus a hefty license fee on every game sold. In the video-game industry, the Big Three — Sony, Nintendo, and Sega — sell the hardware at a loss (the PS2 costs nearly the $300 it will retail for) and recover their investment in the stiff licensing fees paid by game developers for the "key" that allows their software to work on Sony's platform...

Having committed an astounding $500 million to market the Xbox next Christmas, it's clear that Microsoft doesn't mind taking a short-term loss to ensure an eventual win. If Sony's not careful, this could turn into "Betamax, the Sequel." Twenty years ago, Sony tightly controlled the titles made available for its technically superior videocassette player — specifically, no adult content — and found themselves quickly locked out of an incredibly lucrative market for adult and family content. If Sony keeps a tight grip on the PS2, they may actually help Microsoft create the new VHS. But even if Sony loses this round (and no one wants to wager which way this battle will turn), they've already set their sights on the PlayStation3, to be released five years from now. Sony promises it will be a thousand times faster than the PS2.

Ironically, Pesce's warning about possible threats to the PS2's longevity was published by online magazine Feed-- which seven months later went out of business.

And this week it was announced that even Microsoft's Halo Campaign Evolved will now be coming to PlayStation 5, with Slashdot publishing six PlayStation-related stories in just the last three months in 2025.

Thanks to long-time Slashdot reader crunchy_one for suggesting a "25 Years Ago" Slashdot post.
PlayStation (Games)

Halo Heads To PlayStation 5 With Another Halo: Combat Evolved Remake (polygon.com) 18

Halo Studios (formerly 343 Industries) has announced Halo: Campaign Evolved, a full Unreal Engine 5 remake of the original Halo: Combat Evolved campaign, coming in 2026 for Xbox Series X, Windows PC, and -- shockingly -- PlayStation 5. "It's really a new era -- Halo is on PlayStation going forward," Halo Studios community director Brian Jarrard said on a livestream today. Polygon reports: Halo: Campaign Evolved is a from-the-ground-up remake of the first Halo game's campaign. It's being built in Unreal Engine 5 -- unlike previous Halo games, which have been developed with proprietary software. It aims to modernize the game without changing it on a fundamental level. [...]

As signaled by the name, Campaign Evolved will not feature PvP multiplayer, as its focus is on the campaign (Combat Evolved had splitscreen competitive multiplayer modes). However, you'll still be able to play Halo: Campaign Evolved with your buddies. It'll support splitscreen two-player local co-op as well as four-player online. Most notably, it'll support full crossplay and cross-progression.

Gameplay is being changed in ways that are more aligned with later entries in the series. Master Chief will be able to pick up and use enemy weapons that he couldn't use until later Halo games, like the iconic Energy Sword. He'll be able to pilot the Covenant Wraith tank in the original game for the first time, and can hijack vehicles (or get hijacked). Campaign Evolved is also implementing a sprint button, altering the way players can move about the battlefield.
You can watch a reveal video for the game on YouTube.
Microsoft

Microsoft Puts Office Online Server On the Chopping Block 51

Microsoft is retiring Office Online Server on December 31, 2026, ending support and updates for organizations running browser-based Office apps on-premises. The Register reports: After this, there won't be any more security fixes, updates, or technical support from Microsoft. "This change is part of our ongoing commitment to modernizing productivity experiences and focusing on cloud-first solutions," the company said. Office Online Server provides browser-based versions of Word, Excel, PowerPoint, and OneNote for customers who want to keep things on-prem without having to roll out the full desktop applications. Microsoft's solution is to move to Microsoft 365, its decidedly off-premises version of its applications. The company said it is "focusing its browser-based Office app investments on Office for the Web to deliver secure, collaborative, and feature-rich experiences through Microsoft 365."

Other than migrating to another platform when the vendor pulls the plug, affected customers have few options. The announcement will also hit several customers running SharePoint Server SE or Exchange Server SE. While those products remain supported, Office Online Server integration will go away. The company suggested Microsoft 365 Apps for Enterprise and Office LTSC 2024 as alternatives for viewing and editing documents hosted on those servers.

Skype for Business customers will also lose some key features related to PowerPoint. Presenter notes and high-fidelity PowerPoint rendering will go away. In-meeting annotations, which allow meeting participants to write directly to slides without altering the original file, will no longer be available, and embedded video playback will run at lower fidelity. Features like whiteboards, polls, and app sharing shouldn't be affected. Microsoft's solution is a move to Teams, which the company says "offers modern meeting experiences."
Books

Was the Web More Creative and Human 20 Years Ago? (bookforum.com) 77

Readers in 2025 "may struggle to remember the optimism of the aughts, when the internet seemed to offer endless possibilities for virtual art and writing that was free..." argues a new review at Bookforum. "The content we do create online, if we still create, often feels unreflectively automatic: predictable quote-tweet dunks, prefabricated poses on Instagram, TikTok dances that hit their beats like clockwork, to say nothing of what's literally thoughtlessly churned out by LLM-powered bots."

They write that author Joanna Walsh "wants us to remember how truly creative, and human, the internet once was," in the golden age of user-generated content — and funny cat picture sites like I Can Has Cheezburger: I Can Has Cheezburger... was an amateur project, an outlet for tech professionals who wanted an easier way to exchange cute cat pics after a hard day at work. In Amateurs!: How We Built Internet Culture and Why It Matters, Walsh documents how unpaid creative labor is the basis for almost everything that's good (and much that's bad) online, including the open-source code Linux, developed by Linus Torvalds when he was still in school ("just as a hobby, won't be big and professional"), and even, in Walsh's account, the World Wide Web itself. The platforms that emerged in the 2000s as "Web 2.0," including Facebook, YouTube, Reddit, and Twitter, allowed anyone to experiment in a space that had been reserved for coders and hackers, making the internet interactive even for the inexpert and virtually unlimited in potential audience. The explosion in amateur creativity that followed took many forms, from memes to tweeted one-liners to diaristic blogs to durational digital performances to sloppy Photoshops to the formal and informal taxonomic structures — wikis, neologisms, digitally native dialects...

[U]ser-generated content was also, at bottom, about the bottom line, a business model sold to us under the guise of artistic empowerment. Even referring to an anonymous amateur as a "user," Walsh argues, cedes ground: these platforms are populated by producers, but their owners see us as, and turn us into, "helpless addicts." For some, online amateurism translated to professional success, a viral post earning an author a book deal, or a reputation as a top commenter leading to a staff writing job on a web publication... But for most, these days, participation in the online attention economy feels like a tax, or maybe a trickle of revenue, rather than free fun or a ticket to fame. The few remaining professionals in the arts and letters have felt pressured to supplement their full-time jobs with social media self-promotion, subscription newsletters, podcasts, and short-form video. On what was once called Twitter, users can pay, and sometimes get paid, to post with greater reach...

The chapters are bookended by an introduction on the early promise of 2004 and a coda on the defeat of 2025 and supplemented by an appendix with a straightforward timeline of the major events and publications that serve as the book's touchstones... The online spaces where amateur content creators once "created and steered online culture" have been hollowed out and replaced by slop, but what really hurts is that the slop is being produced by bots trained on precisely that amateur content.

Anime

Japan Asks OpenAI To Stop Sora 2 From Infringing on 'Irreplaceable Treasures' Anime and Manga 41

The Japanese government has made a formal request asking OpenAI to refrain from copyright infringement. The request came after Sora 2 began generating videos featuring copyrighted characters from anime and video games. Minoru Kiuchi spoke at the Cabinet Office press conference on Friday and described manga and anime as "irreplaceable treasures" that Japan boasts to the world.

The request was made online by the Cabinet Office's Intellectual Property Strategy Headquarters. Sora 2, which launched recently, generates twenty-second videos at 1080p resolution. Social media is getting filled with videos showing characters from One Piece, Demon Slayer, Pokemon and Mario. Digital Minister Masaaki Taira expressed hopes that OpenAI would comply voluntarily. He indicated that measures under Japan's AI Promotion Act may be invoked if the issue remains unresolved.
The Internet

Major US Online Retailers Remove Listings For Millions of Prohibited Chinese Electronics 70

The FCC has forced major U.S. online retailers to remove millions of listings for prohibited Chinese-made electronics, including products from Huawei, ZTE, Hikvision, and Dahua, citing national security risks. Reuters reports: FCC Chair Brendan Carr said in an interview [on Friday] that the items removed are either on a U.S. list of barred equipment or were not authorized by the agency, including items like home security cameras and smart watches from companies including Huawei, Hangzhou Hikvision, ZTE, and Dahua Technology Company. Carr said companies are putting new processes in place to prevent future prohibited items as a result of FCC oversight. "We're going to keep our efforts up," Carr said. The FCC issued a new national security notice reminding companies of prohibited items including video surveillance equipment. Carr said the items could allow China to "surveil Americans, disrupt communications networks and otherwise threaten U.S. national security."
Botnet

DDoS Botnet Aisuru Blankets US ISPs In Record DDoS (krebsonsecurity.com) 14

An anonymous reader quotes a report from KrebsOnSecurity: The world's largest and most disruptive botnet is now drawing a majority of its firepower from compromised Internet-of-Things (IoT) devices hosted on U.S. Internet providers like AT&T, Comcast and Verizon, new evidence suggests. Experts say the heavy concentration of infected devices at U.S. providers is complicating efforts to limit collateral damage from the botnet's attacks, which shattered previous records this week with a brief traffic flood that clocked in at nearly 30 trillion bits of data per second.

Since its debut more than a year ago, the Aisuru botnet has steadily outcompeted virtually all other IoT-based botnets in the wild, with recent attacks siphoning Internet bandwidth from an estimated 300,000 compromised hosts worldwide. The hacked systems that get subsumed into the botnet are mostly consumer-grade routers, security cameras, digital video recorders and other devices operating with insecure and outdated firmware, and/or factory-default settings. Aisuru's owners are continuously scanning the Internet for these vulnerable devices and enslaving them for use in distributed denial-of-service (DDoS) attacks that can overwhelm targeted servers with crippling amounts of junk traffic.

As Aisuru's size has mushroomed, so has its punch. In May 2025, KrebsOnSecurity was hit with a near-record 6.35 terabits per second (Tbps) attack from Aisuru, which was then the largest assault that Google's DDoS protection service Project Shield had ever mitigated. Days later, Aisuru shattered that record with a data blast in excess of 11 Tbps. By late September, Aisuru was publicly flexing DDoS capabilities topping 22 Tbps. Then on October 6, its operators heaved a whopping 29.6 terabits of junk data packets each second at a targeted host. Hardly anyone noticed because it appears to have been a brief test or demonstration of Aisuru's capabilities: The traffic flood lasted less only a few seconds and was pointed at an Internet server that was specifically designed to measure large-scale DDoS attacks.

Aisuru's overlords aren't just showing off. Their botnet is being blamed for a series of increasingly massive and disruptive attacks. Although recent assaults from Aisuru have targeted mostly ISPs that serve online gaming communities like Minecraft, those digital sieges often result in widespread collateral Internet disruption. For the past several weeks, ISPs hosting some of the Internet's top gaming destinations have been hit with a relentless volley of gargantuan attacks that experts say are well beyond the DDoS mitigation capabilities of most organizations connected to the Internet today.

Books

Can Cory Doctorow's 'Enshittification' Transform the Tech Industry Debate? (nytimes.com) 76

An anonymous reader quotes a report from the New York Times: Over the course of a nearly four-decade career, Cory Doctorow has written 15 novels, four graphic novels, dozens of short stories, six nonfiction books, approximately 60,000 blog posts and thousands of essays. And yet for all the millions of words he's published, these days the award-winning science fiction author and veteran internet activist is best known for just a single one: Enshittification. The term, which Doctorow, 54, popularized in essays in 2022 and 2023, refers to the way that online platforms become worse to use over time, as the corporations that own them try to make more money. Though the coinage is cheeky, in Doctorow's telling the phenomenon it describes is a specific, nearly scientific process that progresses according to discrete stages, like a disease.

Since then, the meaning has expanded to encompass a general vibe -- a feeling far greater than frustration at Facebook, which long ago ceased being a good way to connect with friends, or Google, whose search is now baggy with SEO spam. Of late, the idea has been employed to describe everything from video games to television to American democracy itself. "It's frustrating. It's demoralizing. It's even terrifying," Doctorow said in a 2024 speech. On Tuesday, Farrar Straus & Giroux will release "Enshittification: Why Everything Suddenly Got Worse and What to Do About It," Doctorow's book-length elaboration on his essays, complete with case studies (Uber, Twitter, Photoshop) and his prescriptions for change, which revolve around breaking up big tech companies and regulating them more robustly.
Further reading: The Enshittification Hall of Shame
AI

Spooked By AI, Bollywood Stars Drag Google Into Fight For 'Personality Rights' (reuters.com) 6

In India, Bollywood stars are asking judges to protect their voice and persona in the era of AI. From a report: One famous couple's biggest target is Google's YouTube. Abhishek Bachchan and his wife Aishwarya Rai Bachchan, known for her iconic Cannes Film Festival red carpet appearances, have asked a judge to remove and prohibit creation of AI videos infringing their intellectual property rights. But in a more far-reaching request, they also want Google ordered to have safeguards to ensure such YouTube videos uploaded anyway do not train other AI platforms, legal papers reviewed by Reuters show.

A handful of Bollywood celebrities have begun asserting their "personality rights" in Indian courts over the last few years, as the country has no explicit protection for those like in many U.S. states. But the Bachchans' lawsuits are the most high-profile to date about the interplay of personality rights and the risk that misleading or deepfake YouTube videos could train other AI models. The actors argue that YouTube's content and third-party training policy is concerning as it lets users consent to sharing of a video they created to train rival AI models, risking further proliferation of misleading content online, according to near-identical filings from Abhishek and Aishwarya dated September 6, which are not public.

AI

Is OpenAI's Video-Generating Tool 'Sora' Scraping Unauthorized YouTube Clips? (msn.com) 18

"OpenAI's video generation tool, Sora, can create high-definition clips of just about anything you could ask for..." reports the Washington Post.

"But OpenAI has not specified which videos it grabbed to make Sora, saying only that it combined 'publicly available and licensed data'..." With ChatGPT, OpenAI helped popularize the now-standard industry practice of building more capable AI tools by scraping vast quantities of text from the web without consent. With Sora, launched in December, OpenAI staff said they built a pioneering video generator by taking a similar approach. They developed ways to feed the system more online video — in more varied formats — including vertical videos and longer, higher-resolution clips... To explore what content OpenAI may have used, The Washington Post used Sora to create hundreds of videos that show it can closely mimic movies, TV shows and other content...

In dozens of tests, The Post found that Sora can create clips that closely resemble Netflix shows such as "Wednesday"; popular video games like "Minecraft"; and beloved cartoon characters, as well as the animated logos for Warner Bros., DreamWorks and other Hollywood studios, movies and TV shows. The publicly available version of Sora can generate only 20-second clips, without audio. In most cases, the look-alike scenes were made by typing basic requests like "universal studios intro." The results also showed that Sora can create AI videos with the logos or watermarks that broadcasters and tech companies use to brand their video content, including those for the National Basketball Association, Chinese-owned social app TikTok and Amazon-owned streaming platform Twitch...

Sora's ability to re-create specific imagery and brands suggests a version of the originals appeared in the tool's training data, AI researchers said. "The model is mimicking the training data. There's no magic," said Joanna Materzynska, a PhD researcher at Massachusetts Institute of Technology who has studied datasets used in AI. An AI tool's ability to reproduce proprietary content doesn't necessarily indicate that the original material was copied or obtained from its creators or owners. Content of all kinds is uploaded to video and social platforms, often without the consent of the copyright holder... Materzynska co-authored a study last year that found more than 70 percent of public video datasets commonly used in AI research contained content scraped from YouTube.

Netflix and Twitch said they did not have a content partnership for training OpenAI, according to the article (which adds that OpenAI "has yet to face a copyright suit over the data used for Sora.")

Two key quotes from the article:
  • "Unauthorized scraping of YouTube content continues to be a violation of our Terms of Service." — YouTube spokesperson Jack Malon
  • "We train on publicly available data consistent with fair use and use industry-leading safeguards to avoid replicating the material they learn from." — OpenAI spokesperson Kayla Wood

Games

Hollow Knight Sequel 'Silksong' Crashed Game Stores, as $20 Price Irks Competitors (screenrant.com) 58

Last week Steam and other major storefronts crashed, reports the Guardian, including Nintendo's eShop, PlayStation Store and Microsoft Store. They were all "unable to cope with the demand for Hollow Knight: Silksong, the long-awaited sequel to the critically acclaimed 2017 indie hit Hollow Knight." (which had sold 15 million copies): SilkSong's release triggered widespread outages, with thousands of users reporting issues trying to buy the game in the first few hours of its release. Many were unable to complete purchases, with error messages persisting for almost three hours after the launch... Despite the technical hiccups, within 30 minutes of going live Steam reported more than 100,000 active players, suggesting many had managed to secure their copies.
Aftermath says the "bug-tastic" phenomenon displaced everything except Counter-Strike 2 and Dota 2 on Steam's list of most-played games. The Guardian notes that "At least seven other new games have delayed their launch in the past two weeks to avoid a clash..."

"People have been spamming the chat and the comments of every single game showcase or news event with the words 'Where's Silksong?' for years," writes the Guardian's video games editor: I've never seen another indie game achieve this level of notoriety before it was even released... As VGC points out, Atari released a similar game on the same day as Silksong (Adventure of Samsara) and it had only 12 concurrent players on Steam.
They add that "the hype is justified". Eurogame called Silksong "beautiful, thrilling and cruel." PC Game said Silksong "glows with a level of precision and imagination that's hard to find anywhere else" and "will beat you, burn you, rub your face in the dirt, and then dazzle you with another piece of a haunted clockwork world."

But at least some of the demand also came from the game's low price of $20 in the U.S., suggests Slashdot reader UnknowingFool (with variable regional pricing). "At 5.2M wishes, it was the most wish listed game on Steam. In Brazil, the local price was 74.95 Brazil Real or 13.94 USD." In the age of $70+ AAA games with additional costs, not everyone celebrated the consumer friendly price. Some independent game developers have expressed concern that their games may not sell as well compared to Silksong and cannot afford to charge less.
From ScreenRant: Hollow Knight: Silksong's unbelievably low price point of just $19.99 is exceptionally good value for the consumer. It is an incredibly lengthy game that is only marginally more expensive than its predecessor... it is proving to be a source of controversy for other indie developers who believe it will distort players' expectations.
Microsoft

Blizzard's 'Diablo' Devs Unionize. There's Now 3,500 Unionized Microsoft Workers (aftermath.site) 68

PC Gamer reports: The Diablo team is the next in line to unionize at Blizzard. Over 450 developers across multiple disciplines have voted to form a union under the Communications Workers of America (CWA), and they're now the fourth major Blizzard team to do so... A wave of unions have formed at Blizzard in the last year, including the World of Warcraft, Overwatch, and Story and Franchise Development teams. Elsewhere at Microsoft, Bethesda, ZeniMax Online Studios and ZeniMax QA testers have also unionized...

The CWA says over 3,500 Microsoft workers have now organized to fight for fair compensation, job security, and improved working conditions.

CWA is America's largest communications and media labor union, and in a statement, local 9510 president Jason Justice called the successful vote "part of a much larger story about turning the tide in an industry that has long overlooked its labor. Entertainment workers across film, television, music, and now video games are standing together to have a seat at the table. The strength of our movement comes from that solidarity."

And CWA local 6215 president Ron Swaggerty said "Each new organizing effort adds momentum to the nationwide movement for video game worker power."

"What began as a trickle has turned into an avalanche," writes the gaming news site Aftermath, calling the latest vote "a direct result of the union neutrality deal Microsoft struck with CWA in 2022 when it was facing regulatory scrutiny over its $68.7 billion purchase of Activision Blizzard." We've come a long way since small units at Raven and Blizzard Albany fended off Activision Blizzard's pre-acquisition attempts at union busting in 2022 and 2023, and not a moment too soon: Microsoft's penchant for mass layoffs has cut some teams to the bone and left others warily counting down the days until their heads land on the chopping block. This new union, workers hope, will act as a bulwark...

[B]ased on preliminary conversations with prospective members, they can already hazard a few guesses as to what they'll be arm-wrestling management over at the bargaining table: pay equity, AI, crediting, and remote work.

Slashdot Top Deals