Privacy

Microsoft Can Track Users Via a Windows Device ID (pcmag.com) 55

A criminal complaint against alleged Scattered Spider member Peter Stokes revealed that Microsoft can associate Windows activity with a persistent "Global Device ID," which investigators used to link his PC to online activity connected to a hack. While unique device IDs are common, the case has raised privacy concerns because the identifier can apparently persist across updates, has no simple opt-out, and may allow Microsoft to connect a Windows installation to activity on third-party services. PCMag reports: Last week, the U.S. announced it had extradited 19-year-old Peter Stokes from Europe for allegedly being a member of the notorious hacking group Scattered Spider. But the case stands out because Microsoft played a key role in linking Stokes to the suspected hacking crimes, according to an unsealed criminal complaint. Stokes allegedly hacked an unnamed luxury jewelry retailer in May 2025 while using a VPN. The 39-page criminal complaint shows the FBI used Microsoft records to discover that his IP address was associated with a Microsoft device identifier known as Global Device ID (GDID).

"According to a Microsoft representative, a Global Device Identifier in the Windows ecosystem is a persistent, device-level identifier designed to uniquely identify an installation of a Windows operating system on a device, either a physical device (e.g., a mobile phone or laptop) or virtual machine, across certain Microsoft services and scenarios," the complaint explains. The global device ID isn't exactly surprising, given that it's standard practice to assign a unique ID to each account or device so a tech provider can recognize and distinguish between them. But the complaint reveals Microsoft can associate the GDID with third-party services and the timing as well, giving Redmond a way to theoretically track a user's online activity. In other words, Redmond might be able to track the online activity of your Windows PC without third-party browser cookies.

Stokes was discovered exploiting a web development tool called ngrok to bypass the jewelry retailer's network defenses. The complaint says Microsoft had records showing that on May 12, 2025, at 19:21 UTC, the GDID associated with Stokes' computer "accessed, among other ngrok pages, 'https://dashboard[.]ngrok.com/signup,' the ngrok page to set up an ngrok account." The document adds that Microsoft records also showed the GDID accessing "multiple sites" from servers at Tzulo, a web hosting provider, to help pull off the hack. Hence, the fact that federal investigators used the Microsoft identifier to nab a suspected hacker is raising concerns that it could be abused for other surveillance purposes. "Microsoft Windows is surveillance software," cybersecurity expert Matthew Hickey alleged in a tweet.

Data Storage

GitHub Thumbs Nose At Sony's Controversial End to Physical Media With Its Introduction of Repo CDs (tomshardware.com) 67

GitHub is offering a limited run of 1,000 CD-ROM copies of public repositories as a pro-physical-media jab at Sony's plan to stop producing PlayStation game discs in 2028. Tom's Hardware reports: The coding and collaboration platform, owned by Microsoft, states that "In light of recent developments in physical media, GitHub is proud to announce that you can now obtain your public repo on CD-ROM." Moreover, it appeals to the human side of computing, adding the emotive line "Keep it. Lend it to friends. Pass it on to your children." It isn't April 1st, so thankfully this is no joke. However, if you check out the above-linked GitHub Your Code, On a CD offer page, it quickly becomes clear this is a very limited in time/scope stunt.

"Order a burned CD of your own public GitHub repo. Yes, a real physical disc you can hold in your hands, no download required," begins the spiel. But this is a very limited run of 1,000 discs, with applications required between July 2 and July 6 (inclusive). Limit one per person, with availability varying between country/region.

"Your code is physically yours, forever. Until you lose it, let's be real," says GitHub. At best, these CDs will be framed and put on a wall, some becoming collector's items or eBay money spinners (discs like 0001 or 0888 would be good ones, if they are numbered). Also, many will be lost or eventually/accidentally discarded, as GitHub seems to know. So this 'protest' is arguably 1,000 doses of expensively shipped e-waste.

United States

Americans of All Ages Are Spending Less Time Socializing (axios.com) 47

Americans now spend an average of 35 minutes a day socializing, down from 45 minutes two decades ago, according to American Time Use Survey data. The decline spans all age groups but is sharpest among 15- to 24-year-olds, whose daily socializing has fallen from about an hour to 35 minutes. Axios reports: Sociologists and psychologists point to several trends driving this phenomenon, which Substack writer Derek Thompson dubbed "The Anti-Social Century" in the Atlantic last year. We're all on our smartphones, often interacting through screens instead of face to face -- even though social media is no substitute for spending time together in person.

Teens, in particular, spend an average of 4.8 hours a day on apps like TikTok, Instagram and Snapchat, according to Gallup. The shift to remote work -- and life -- during the pandemic has persisted, keeping more of us homebound. Longer-term trends are reshaping daily life in ways that make isolation easier. Homes are bigger and more comfortable, with larger TVs. Virtually every restaurant is on a food delivery app, making it easier than ever to stay in.

Also contributing to the trend is the decline of gathering spaces, Axios' Avery Lotz writes. A 2025 report from CU Boulder researchers uncovered widespread closures of all kinds of hangout spots -- from libraries to coffee shops to museums -- in the last decade or so. Churches are also shuttering at unprecedented rates, Axios' Russell Contreras reports.

Social Networks

Fines Doubled As Teens Outsmart Australia's Social Media Ban (euronews.com) 153

Australia plans to double fines for social media platforms that fail to keep under-16s off restricted services, after regulators found 70% of children with accounts remained active three months after the ban took effect. The government says the changes will also give the eSafety Commissioner more power to demand information from platforms and age-assurance providers as teens continue finding ways around the law. Euronews reports: The government said Sunday it would introduce draft legislation this week doubling the maximum penalty to 99 million Australian dollars (63 million euros) for platforms -- including Facebook, Instagram, Snapchat and TikTok -- that do not take reasonable steps to comply with the ban, which became law on 10 December. Communications Minister Anika Wells blamed the platforms directly. "We can all agree we would like the scheme to work better than it is currently, but that is on Big Tech taking the Mickey," she said, speaking to the Australian Broadcasting Corp on Monday. Wells added that she had received monthly updates from the online safety regulator since March and "we are not seeing improvements."

The amendments would also expand the powers of eSafety Commissioner Julie Inman Grant to demand information and documents from platforms -- and from third parties such as age assurance technology providers -- to test claims made by companies about how under-16s continued to circumvent the ban. The government had initially reported more than 5 million children had accounts removed, deactivated or restricted after the legislation passed. But eSafety found in March that 70% of children who held accounts on restricted platforms on the day the ban took effect remained active on Facebook, Instagram, Snapchat and TikTok.

Inman Grant said in April she was considering court action against those platforms and YouTube, alleging they were not taking reasonable steps to exclude children. She said she was satisfied with progress made by the remaining restricted platforms: X, Kick, Reddit, Threads and Twitch. Senior opposition lawmaker Jane Hume said her party would consider supporting the reforms, but pinned blame on the original legislation. "The legislation was clearly undercooked in the first place. The eSafety Commissioner wasn't given the powers to be able to pursue these Big Tech companies," she said.

AI

Meta is Quietly Launching Pocket, an App for Vibe-coding and Scrolling Small 'Gizmos' (techcrunch.com) 25

"Mozilla shut down the well-loved read-it-later Pocket app last year, and now Meta is launching an app called Pocket with an entirely different, AI-focused pitch," writes The Verge.

While it's not available for downloads in most locations, Meta's Pocket will allow people "to generate small, interactive apps and games using AI prompts," writes TechCrunch. They're called "gizmos", and Pocket "also offers a scrollable feed where you can play with gizmos others have made."

Some context from The Verge: Meta CEO Mark Zuckerberg is all in on AI as the new social media, and he's previously described a vision of how users could use AI to make interactive experiences and share them with people. The launch of Pocket appears to be one manifestation of that idea... It follows Meta hiring engineers from a company called Atma Sciences Inc., which made an app called Gizmo, as Business Insider reported in March.

On a help center page, Meta also describes a gizmo as a "playable AI-generated experience," and when you post one, Meta says you can choose to let other people remix them.

"Based on the app's screenshots in Google Play, there are many similarities to Gizmo's original app, which is still listed," notes TechCrunch.

"Pocket is another example of Meta's push to make AI creation tools more mainstream, extending its earlier efforts, which included AI-generated images created via its Meta AI app and AI videos created with its app called Vibes. It has also added AI features across its social platforms... " Given that Meta has not officially announced Pocket's debut, it's likely that Pocket is still in its initial experimentation phase. Its counterpart Gizmo, however, had generated 635,000 lifetime installs across both iOS and Google Play, according to Appfigures, which noted it had a 98% positive sentiment.
AI

Big Companies That Invest Heavily in AI Also Hire More People, Report Suggests (techcrunch.com) 29

"Companies spending heavily on AI are growing headcount faster, even in the entry-level roles that many fear are doomed," writes TechCrunch. That's the conclusion of new report tracking AI spending from Ramp's corporate card/bill pay data as well as Revelio Labs' workforce records from 21,599 U.S. firms: According to the report, "high-intensity adopters" — firms that spend on average $30 per employee per month on AI in the first three months — saw headcount increase 10.2%. Headcount also rose across functions, including engineering, sales, administration, customer service, finance, marketing, and scientist roles. The strongest job growth among high-intensity adopters was in the information sector, which includes software, internet, media, and tech-adjacent firms.

Despite these positive signals, the data isn't as rosy as it seems. It skews heavily toward tech-forward, knowledge-work firms — ones that might have VC-backing and are growing fast anyway, making it difficult to say whether AI is contributing to the hiring or just showing up at companies that are expanding anyway. "This paper does not show that AI universally creates jobs," the paper's authors admit, "but it does counter claims that AI will lead to broad job losses."

It also counters claims that AI is killing all junior jobs. Recent research from Goldman Sachs found that AI has already erased about 16,000 net jobs per month over the past year, with Gen Z and entry-level workers taking the brunt of the burden. But in tech-forward firms, the report finds that entry-level headcount actually rose by 12%... "For software and technology firms, AI can make core output cheaper or faster to produce: writing code, debugging, building internal tools, producing technical documentation, and supporting product development," the report reads. "Lower production costs in these workflows can raise the return to expanding the whole firm, not just the engineering team."

But companies that buy subscriptions and run pilots, yet did not go on to make sustained investments, don't tend to see any gains in headcount, per the report. That sets up the potential for a widening gap between firms that have the resources — like capital, technical staff, founder networks, and management bandwidth — to turn AI adoption into actual business gains and those that are stuck experimenting with subscriptions. In other words, this report suggests that firms that already have the resources are the ones that will see the largest gains.

CNBC argues another AI "narrative" was challenged this week: that open source can't make money. "The assumption was that giving your model away for free meant no business. That's breaking too, as open-model companies start posting real revenue and enterprises move from renting AI to running their own."
Crime

Windows 11 Identifier Code Used to Arrest 19-Year-Old Over Alleged Ransomware Spree (tomshardware.com) 69

America's Justice Department and FBI teamed joined Finland's National Bureau of Investigation to arrest a teenager they say is part of one of the world's biggest cybercrime syndicates, reports Tom's Hardware. The "Scattered Spider" syndicate has extorted over $100 million in ransom payments, according to Department of Justice figures: 19-year-old Peter Stokes is a dual U.S.-Estonian citizen who was trying to board a flight to Japan from Helsinki, when law enforcement caught up with him. [T]he main criminal complaint against Stokes stems from a May 2025 attack on a luxury jewelry dealer based in the United States. The attackers apparently called the company's IT helpdesk using Google Voice, posing as employees. They were able to convince the help desk into resetting their credentials, which allowed them to infiltrate three accounts, two of which had admin privileges. From there, the group, allegedly including Stokes, stole important data and held the jeweler at ransom, demanding an $8 million payment in crypto. The company ultimately regained access to their infrastructure and avoided paying the ransom, but the operational disruption still caused a purported $2 million in losses. This served as the spark that led to Stokes' eventual arrest in Helsinki, as the prosecutors slowly followed the paper and digital trail laid by the attackers.

Microsoft played a key role in the process by providing GDID [Global Device Identifier] data to the FBI to help them apprehend the alleged criminal... [I]t's a unique identifier assigned to every Windows install that tracks device-specific telemetry. It's the reason why sometimes changing a major component in your PC can revoke your Windows license... [T]he court documents from the case reveal that Stokes used Windows, from which investigators were able to link his physical hardware to specific internet activity and locations... Stokes' web activity, videogame history, IP addresses, tool usage (including Ngrok), Azure status, and more were logged with timestamps, and were provided to the investigators by Microsoft...

Stokes was carrying two hard drives full of incriminating evidence with him when boarding his flight to Japan... His real identity has actually been known since 2024, but since he was a minor living across Estonia and the UAE at the time, he could only be monitored until the time was right.

The official criminal complaint even includes a selfie photo that Stokes posted on Snapchat (hiding his face behind dozens of hundred dollar bills). It then notes that behind Stokes the wallpaper, carpet, and furniture match New York's Empire Hotel — and that Stokes had visited the hotel's web site in Germany before then flying to New York...

"Following the arrest, Stokes was extradited to the U.S., where he appeared in front of a federal court in Chicago for the first time on June 30, 2026, and he remains in custody," adds Tom's Hardware.

"The accused is now awaiting trial, having been charged with conspiracy, cyber intrusion, and fraud..."
AI

Short Story Accused of Being AI-written Goes on to Win Contest's First Prize (theguardian.com) 55

"A story widely accused on social media of being written using AI has gone on to win the overall Commonwealth short story prize," reports the Guardian.

In mid-May the story had been selected as a regional winner, but with critics on X and Bluesky "claiming it showed 'obvious markers' of AI use." In the wake of the controversy, the Commonwealth Foundation conducted a review of the regional winners, which it said involved looking at drafts, time-stamped documents and notes. "We are satisfied with the testimonies of our writers and their confirmation that AI was not used in their writing," said foundation director-general Razmi Farook... Judging chair Louise Doughty described Nazir's piece as "an original, poetic and deeply moving story...." In a film released by the Commonwealth Foundation on Tuesday, Nazir... adds that he wrote six or seven drafts of his prize-winning story, and also speaks about his use of speech-to-text software, explaining that he could only see three or four lines of text on his phone screen at any one time, so he would perfect each line before moving on, which is how his story ended up being "highly polished"...

Initial social media reactions to the Commonwealth Foundation's announcement of Nazir's win were negative, with one X user writing: "immensely disappointing and disheartening. it feels like they wanted to stick to their guns after the entire GenAI uproar. I might think twice now before submitting my stories here". After Nazir was announced as the regional winner in May, some social media users reported running his story through AI-detection software. "Pangram flags at 100% but also, come on, if you know you know", said Wharton professor Ethan Mollick. However, the reliability of AI-detection software has been called into question.

In a statement to the Guardian, Farook said that "rather than surrender our judgment to AI-detection software, we asked our winners to show their working drafts, outlines, the evidence of an artistic journey. That software, it must be said, is not infallible: it returns inconsistent verdicts and, in doing so, corrodes the very trust on which a prize depends."

"When the machine's default voice is the metropolitan one, the writer who does not fit the expected mould is the first to fall under suspicion," she added. "The more startling her gift, the more her unfamiliar brilliance unsettles, the more readily she is accused of being a machine. A young writer in Kingston or Kolkata, in Kuala Lumpur or Kigali, must now prove not only her talent but her very humanity."

Nazir's story beat 7,806 other stories, the video points out (adding that their prize "demonstrates that in a world increasingly driven by algorithms, the human voice still matters.")

The Guardian notes that the winning story "includes multiple 'not x, but y' constructions and lists of three, which some consider to be signs of AI use," and that critics also drew attention to particular lines like "Sun on galvanise is a cruel instrument" and "Marsha lived two bends down."

In a new interview with the Times of India Nazir says "Now I'm frightened about publishing new work because the attacks haven't stopped." Q: Which passages attracted the most criticism, and why do you think they were misunderstood?

Nazir: People criticised a line where I wrote: 'She had the kind of walking that made benches become men.' That's magical realism. Think Salman Rushdie or Gabriel Garcia Marquez. It's a literary technique. In my story, the character 'Zoongie' believes she is so beautiful that even when no men are around, she imagines the benches becoming men who admire her. It exists only in her imagination. People interpreted it literally. There was another line about light reflecting from a sink. That came directly from my childhood. Our kitchen faced east, and my mother liked to keep everything spotless. We used to polish the sink, and when the morning sun hit it, it glittered brightly. People claimed that the image must have been AI-generated. But it's from my lived experience...

I've lived with diabetes for 62 years, which has damaged the nerves in my fingers and feet, and I'm currently undergoing chemotherapy. That's why I began using speech-to-text on my Android phone... I hope this episode leads to a better understanding of the difference between assistive technology and AI-generated writing...

Q: Many acclaimed writers like Ursula K Le Guin, Mary Shelley, and JRR Tolkien have also been falsely flagged by AI detectors. Where does this leave writers?

Nazir: What these AI detectors are saying is that if a piece of writing is too polished, it must have been written by AI. I refuse to accept that. AI was trained on human writing. Large language models, to me, are tools, much like a word processor. They don't replace the human spirit behind creative writing. Ask an AI to write a prize-winning story on its own and see what it produces. You still need human imagination and judgment to create literature.

Nazir added, "What I don't understand is why people continue to question the judges' decision."
Piracy

Video Game History Foundation Says Piracy Remains the Only Viable Preservation Method (techspot.com) 95

An anonymous reader quotes a report from TechSpot: Video Game History Foundation founder Frank Cifaldi recently supported claims that piracy is the only effective way to preserve video games. The comments lay the blame squarely on game companies' refusal to keep legacy content available or allow archivists to build legal repositories. Sony's announcement that all PlayStation games will be digital-only from 2028 onward has sparked concern that titles will become harder to preserve and more easily vanish, since the company's servers will become the sole point of distribution. In an official statement, Cifaldi noted that the end of physical PlayStation games has surprisingly little impact on the Foundation's efforts because the majority of games from the last two decades are already digital-only.

According to the Foundation, most games nowadays are not released for consoles, let alone on physical discs. Furthermore, many discs for major titles require downloading updates before they are playable, although the DoesItPlay database reveals that, even today, most are playable offline out of the box. Cifaldi claimed that the true reason piracy remains the best option for preservation is that the Entertainment Software Association, which lobbies for game publishers, has closed off other routes. For example, in 2018, the Association opposed efforts to grant copyright exemptions for museums, libraries, and archives to retain copies of abandoned online games for research.

This is the same organization that recently helped defeat a proposed California bill to preserve premium-priced online-only games by falsely claiming that community servers are illegal. The Foundation accused the ESA of repeatedly blocking attempts by cultural heritage institutions to reform DRM legislation. Cifaldi also described the Library of Congress' outdated software preservation process, which currently only requires tiny snippets of source code. For example, Capcom once asked the Foundation to provide the LoC with "the first and last ten pages of code" for a Mega Man game. Unable to discern where digital records began and ended, the group simply chose random segments. Platform holders' habit of closing online storefronts and removing media from users' accounts is also unhelpful.
"What continues to baffle us is what the industry expects institutions like ours to do about it," the Video Game History Foundation said. "If platform owners are deciding to eliminate physical media and older digital storefronts, then we'd also like to see trade groups like the Entertainment Software Association offer meaningful solutions for archives and museums to legally preserve digital-only content and make it accessible for research.
Social Networks

Reddit Will Require You To Log In To Use Old Reddit (arstechnica.com) 89

An anonymous reader quotes a report from Ars Technica: Reddit will start requiring people to be logged into Reddit to use old.reddit.com. The new requirement will take effect "over the next month," a Reddit employee going by the username boat-botany announced on the social media platform today. The person claimed that the change is part of an ongoing effort to "tighten how automated systems access Reddit."

The Reddit employee wrote: "Old Reddit's logged-out experience is a significant source of abusive scraping and automated traffic on the platform. It's also an important interface for many long-time mods and Redditors. To strike the right balance between preserving your access to Old Reddit while preventing abusive scraping and automated traffic, over the next month we will start requiring everyone to log in."

In a follow-up comment, boat-botany defined abusive behavior as that which violates Reddit's rule prohibiting activity that interferes with the platform's "normal use" or that "create[s] programs or applications" that break Reddit's (controversial) API rules. "By logging in, we get a lot more signal that allows us to detect whether an account is breaking the rules, and then we can block that traffic or enforce those accounts," boat-botany said.
Asked why boat-botany scrapes New Reddit less frequently than Old Reddit, the Reddit employee pointed to another commenter's explanation. "[T]he shape of malicious traffic is always changing," the user, Nestramutat, wrote. "It's going to be a constant cat and mouse game[.] As you ban one method, a new one gets developed. It's easy to see abusive traffic in hindsight, but it's harder to pre-emptively block it. Given that they're claiming Old Reddit doesn't have the modern security stack, this is likely proving to be an even greater challenge."

Nestramutat said that the login requirement will add a barrier against threat actors. "You're also now attaching an account ID to every malicious request, plus account creation is only available on New Reddit (with the enhanced security stack)."

As for how long Old Reddit will exist, boat-botany left the door open for its retirement. "We can't promise it will be around forever, but [Reddit CEO Steve Huffman] himself has said we'll keep supporting it while folks are still using it," boat-botany wrote. "That said, it doesn't have the same modern security tech stack reddit.com has, so we need to tighten security on old reddit to keep it viable."
PlayStation (Games)

Sony PlayStation Will Stop Releasing Games On Discs In 2028 (bbc.com) 79

Longtime Slashdot reader AmiMoJo shares a report from the BBC: New PlayStation games will no longer be released on discs from January 2028, the gaming giant has announced. Sony said in a blog post new games would still be able to be bought in shops, but they would come with a digital code. It comes just days after Rockstar announced the hotly-anticipated Grand Theft Auto VI would similarly launch without a physical disc.

It marks a significant moment for the gaming industry, which has in recent years begun to rely more and more on digital distribution. Sony said the move came "as consumer preferences and the broader entertainment industry continue to shift away from physical discs to digital." "This is a natural direction for Sony Interactive Entertainment to adapt to consumer trends as the general preference for digital media significantly outpaces physical discs," it added. [...] PlayStation said the move would have no impact on games which are already released, or would be released before January 2028.

The Courts

Meta Loses Bid To Dismiss US States' Claims That Facebook, Instagram Addict Children (reuters.com) 29

A federal judge rejected Meta's bid to dismiss claims from 29 state attorneys general alleging that Facebook and Instagram were designed to addict children while concealing the harms. The judge found significant factual disputes that must be decided at trial. They also ruled that Meta failed to comply with federal parental notice and consent requirements for children under 13, "and granted summary judgement to the states on that issue," reports Reuters. From the report: In a separate statement, California Attorney General Rob Bonta called the decision a "critical win" in holding Meta accountable for fueling a mental health crisis among American children. Gonzalez Rogers also oversees related multidistrict litigation by more than 2,600 individuals, school districts and local governments over whether social media platforms such as Facebook, Instagram, Google and YouTube, Snapchat and TikTok addict children.

The states said research has shown that children's use of Facebook and Instagram could lead to depression, anxiety, insomnia, interference with education and daily life, and self-harm including suicide. Meta countered that the attorneys general had no evidence it misled consumers about its platforms' alleged addictiveness, including in congressional testimony by Chief Executive Mark Zuckerberg. The Menlo Park, California-based company said this was because "social media addiction" is not an established psychiatric condition, and therefore statements that its platforms are not addictive could not be false. Meta also said it didn't violate the children's online privacy law because it directed Facebook and Instagram to a general audience, not just children under age 13.

In a 38-page decision, Gonzalez Rogers found material factual disputes over whether Meta's social media platforms are addictive, whether Meta falsely denied it designed them that way, and whether it "partially" directed the platforms at children. "The AGs present a reasonable interpretation of [Meta's] statements that Facebook and Instagram are not designed in ways that cause teens to compulsively use the platforms to their detriment," the judge wrote. "To the extent plaintiffs' evidence shows that the platforms are in fact designed to do just that, a jury could reasonably find the statements were untrue to a reasonable person," she added. A trial over California, Colorado, Kentucky and New Jersey's claims against Meta is scheduled for August 18, court records show.
Further reading: Will Social Media Change After YouTube and Meta's Court Defeat?
Security

Apple iPhone 18 Details Leaked In Tata Data Breach (yahoo.com) 13

"Another breach at Tata has leaked details about Apple's iPhone 18, along with documents belonging to several other Tata clients," writes Longtime Slashdot reader Ritz_Just_Ritz. "It's becoming a recurring theme for the company." Reuters reports: Reuters has previously reported the Tata Electronics leak of more than 200,000 files on the dark web by World Leaks had files with purported component design papers of older iPhones and some parts of Tesla -- both Tata clients. They also included documents of Taiwan Semiconductor Manufacturing Co and Qualcomm, both of which make parts used in iPhones. New documents reviewed by Reuters show there are at least six files that map many components in the iPhone 18 Pro models to the specific company that supplies them. These include details of chips on its main circuit board and parts of the battery and cameras.

Apple considers this detail sensitive and is concerned about the documents being shared on the dark web as they relate to unreleased models, according to the person familiar with the matter. The data maps suppliers to iPhone parts, which Apple does not disclose in its public database of suppliers, the person added. In all, the documents detail hundreds of parts to be on the upcoming iPhone 18 Pro models. The records also show where Apple draws a part from several suppliers and where it relies on just a few, laying bare both its bargaining leverage and its vulnerabilities.
More broadly, the leak threatens Apple's trust in Tata just as Tata is becoming central to its effort to shift iPhone production away from China. With India expected to produce roughly a quarter of the world's iPhones in 2026, any deterioration in that relationship could complicate Apple's diversification strategy and force tighter security controls across its suppliers.
Power

County With 37 Data Centers Asks Schools To 'Conserve Electricity' (404media.co) 216

An anonymous reader quotes a report from 404 Media: On June 26, the County Manager of Henrico County, Virginia, John Vithoulkas, sent an email to thousands of county employees asking them to help the local government conserve electricity. "Beginning July 1st, the rate we pay for electricity used in all Henrico County government and school facilities will increase dramatically -- by 25%, increasing costs by an estimated $5 million next fiscal year. We anticipate more rate increases for electricity in the years ahead," a copy of the email obtained by 404 Media said (emphasis his).

Henrico County is a community of more than 350,000 people in eastern Virginia just outside of Richmond. It also hosts 37 data centers and there are plans to build 17 more, including plans to convert hundreds of acres of Civil War battlefields into data centers. Thanks to its proximity to DC and vast amounts of land, Henrico County became a data center hub seemingly overnight and its services clients big and small. Meta built a data center there in 2017.

"To mitigate the impact of higher electric costs, I am asking that we, collectively, make slight adjustments to conserve electricity across our individual workspaces," Vithoulkas wrote in the email. "Turn off your lights when leaving your workspace, including when you leave for the day. Turn off your computers/laptops at the end of each workday. If your workspace has windows, adjust the blinds to manage heat from sunlight. Unplug any appliances, chargers, or other electrical items when they are not in use. Please limit use of (or refrain altogether from using) space heaters. A typical space heater alone can cost the county from $150 to $300 per year in electricity costs."
"Each dollar we can save by conserving electricity is another dollar the county can reinvest into staff and the services we provide our residents," Vithoulkas email said.
Robotics

South Korea To Spend $1 Trillion On More Memory Chip Production, Humanoid Robots (arstechnica.com) 20

An anonymous reader quotes a report from Ars Technica: South Korea's government and top tech companies are committing $1 trillion to several flagship megaprojects that could bolster global memory chip supply, build new AI data centers and spur commercial deployment of humanoid robots by 2028. [...] "We must secure the core elements of AI faster than any other country," said South Korean President Lee Jae Myung in a televised speech on June 29, as reported by BBC News and other media outlets. "Semiconductors, physical AI, and AI data centers are the triple axis for a great leap forward." [...]

The most costly of the megaprojects involves Samsung and SK Hynix committing $585 billion to building new chip fabrication plants in the southwest provinces of South Korea, along with boosting semiconductor fab construction in the Seoul capital region, according to Reuters. The government's goal is to double South Korea's production of dynamic random-access memory (DRAM) within five years. [...] The second flagship megaproject involves a $357 billion investment by the South Korean tech companies SK Group, GS Group, and Naver into building large-scale AI data centers in more outlying provinces, including South Chungcheong Province in the west, Gangwon Province in the east, and the North and South Jeolla Provinces in the southwest corner of South Korea.

The third flagship megaproject revolves around the South Korean government assigning a "national strategic industry" designation to physical AI -- the AI systems that enable robots and self-driving vehicles to interact more autonomously with the real world. The government aims to develop a Korean "general-purpose foundation model" based on a world model to support robots within three years, according to The Chosun Daily. Hyundai Motor Company has also committed $5.8 billion to build a robot manufacturing facility and AI data center in the Saemangeum region of North Jeolla Province in the southwest, The Chosun Daily reported.

The South Korean automaker has already been helping Boston Dynamics -- the US robotics company it acquired in 2021 -- use the South Korean supply chain in scaling up manufacturing to produce 30,000 Atlas humanoid robots each year by 2028. Similarly, the South Korean government announced it would aim to commercialize humanoid robots in 10 major industries by 2028, along with training 10,000 human workers as "AI robotics specialists" over the next five years, Reuters reported.

Transportation

South Korea Plans To Train Entire Military As 'Drone Warriors' (arstechnica.com) 84

"South Korea plans to train every single member of its nearly half-million-strong military to operate drones as easily as they handle personal firearms," reports Ars Technica: The goal is to make drones a "universal combat tool" for all troops by training them to use drones like a "second personal weapon," said Ahn Gyu-back, South Korea's Minister of National Defense, in a June 26 briefing reported by Reuters and other media outlets. The announcement coincides with broader plans to equip individual military units with more cheap and expendable drones for surveillance and strike missions, along with deploying more counter-drone lasers and microwave weapons.

Meanwhile, South Korea's former drone operations command headquarters that used to have direct command authority over combat units will be reorganized to focus on collaborating with South Korean industry on developing and procuring commercial drone technology, according to The Korea Times. The South Korean defense minister specifically cited the conflicts in Ukraine and the Middle East as inspiring such military reforms with a focus on drone technologies... Ukraine's use of drones and military robots as a force multiplier to offset its numerical disadvantage on the battlefield versus Russia's larger military may carry special resonance for South Korea, given that the South Korean military's current active-duty strength of 450,000 personnel faces a numerical disadvantage against North Korea's active-duty military consisting of more than 1.2 million soldiers...

The defense ministry is starting out by providing 11,000 "training drones" to military personnel this year, with the goal of eventually deploying 60,000 drones across the military by 2029. An additional complication comes from the South Korean military looking to procure drones with 100 percent domestically produced components and no Chinese components due to security concerns, according to the defense minister's comments reported by Reuters... South Korean companies are building new military attack drones, but the defense ministry may struggle to find enough commercial drones made without Chinese components to train hundreds of thousands of military conscripts, said Min-Cheol Jung, a cofounder of the Team Retriever counter-drone red team based in South Korea, in a War on the Rocks article.

Crime

An Amazon Seller Says They Were Offered a Way to Bribe an Amazon Employee (mercurynews.com) 22

Jack Nekhala had a business selling on Amazon — and in December he received an unusual offer, reports Bloomberg. A woman said she could bribe an Amazon employee "to help him retrieve $90,000 in funds that the e-commerce giant had frozen after suspending him over an alleged violation of review policy." Hoping to ingratiate himself with the company and restart his business, Nekhala offered to provide evidence, including recorded conversations and screen shots, that he said proved Amazon personnel were peddling inside information and influence. The smoking gun, Nekhala told the representative: information about his seller account. Only certain Amazon employees are supposed to have access to such details, but Nekhala had received them from the woman on WeChat, the Chinese messaging app. Nekhala's experience, which he documented and shared with Bloomberg, provides a rare glimpse into an international black market that has been a persistent scourge of Amazon's online store. On one side are sellers looking for a variety of favors: a competitive edge over their rivals, information on how to boost sales, a way to get themselves unsuspended. On the other are middlemen who lurk on message apps like Telegram, WeChat and WhatsApp offering access to people inside Amazon who can get things done for a price...

It's impossible to determine the scope of the illicit activity, but it's an open secret among Amazon sellers and consultants, who are frequently approached on social-media platforms and messaging apps. "The message is always the same: 'I'm going to show you screenshots to prove I have inside access,'" said Chris McCabe, a former Amazon employee who runs a seller consulting firm... In 2020, federal prosecutors exposed an international bribery scheme involving Amazon sellers and employees. The ring allegedly extracted about $100 million in unfair advantages by bribing Amazon employees in Asia to help them sell more products and sabotage their competitors. Five people in the US were convicted and received jail terms or probation. Last year, law enforcement officials in India began investigating more than 20 former Amazon employees suspected of accepting bribes from trucking companies in exchange for routes, according to The Times of India.

After Nekhala reported his own experience to Amazon, the representative committed to "do some digging" and to email him instructions on how his evidence could be shared, according to a recording of the conversation. But Nekhala said he never heard back. The employee who leaked his personal information had already been fired for unrelated misconduct, according to Amazon.

Amazon told Bloomberg employee involvement was "very rare," and that "We invest heavily in this area and have dedicated teams and systems in place to prevent all types of fraud, including by our own employees."
Businesses

Bob Iger's Disney Wanted Apple, Twitter, and 007 (theverge.com) 24

In an exit interview with The Financial Times (paywalled), former Disney CEO Bob Iger says the company seriously considered buying Twitter, explored a potential merger with Apple, and pursued the James Bond franchise during his tenure. The Verge reports: According to Iger, Disney came close to buying Twitter from co-founder Jack Dorsey "at a very attractive price," sometime prior to Elon Musk buying the social media platform in 2022 and changing its name to X. Iger had plans to turn Twitter into a global distribution platform for Disney, but walked away on the morning of the deal over concerns that it would be "a horrible distraction."

Disney was also at one point involved in early conversations regarding a potential merger with Apple, something Iger thinks would have been "truly transformational." In the end, Iger says these conversations "never went anywhere," and that "Apple didn't show that much interest." The two companies have a mixed history -- Iger was an Apple board member from 2011 to 2019, and notably a driving force behind Disney acquiring Pixar in 2006, which was led by Apple co-founder Steve Jobs at the time. According to Iger, his first call with Jobs resulted in an almost immediate deal to put Disney content on the first video iPod. "All of a sudden, I'm now someone Steve likes and respects," Iger told The Financial Times. "The old Disney that he knew was lumbering in terms of bureaucracy. And so he thought, this is a new day."

The Pixar acquisition spurred Iger to find more companies to bring under Disney's wing, though not every attempt was successful. "We felt unstoppable. We put together a list of acquisition targets," said Iger. "Marvel was one, Star Wars was another, James Bond was one. We had a list and I figured let's just tick them off and buy them all." Iger provides no details about Disney's attempt to buy the James Bond franchise, but we know it obviously failed -- Amazon bought the 007 distribution rights when it acquired MGM in 2022, and later paid more than $1 billion to take full creative control of the franchise in February 2025.

Wikipedia

Wikipedia Cofounder Larry Sanger Banned From Site for 'Canvassing' (404media.co) 214

Wikipedia cofounder Larry Sanger has been indefinitely banned from editing the site after editors concluded that he violated its canvassing rules, "or in other words, calling on his followers off platform in order to influence Wikipedia's content," reports 404 Media. Sanger says the ban proves Wikipedia suppresses ideological diversity, while editors argue he was trying to mobilize an outside audience to influence internal decisions and had ignored an earlier warning. From the report: The discussion that led to the decision to ban Sanger concluded with what an editor called a "clear consensus" to ban Sanger. "There is general agreement among participants that he has engaged in off-wiki canvassing and is not here to constructively build the encyclopedia," the editor said in a note closing the discussion. "There is also a significant concern shared by many editors that his actions constitute calls for outing."

While Sanger has been railing about bias on Wikipedia for years, the specific issue here is around his WikiProject Intellectual Diversity. WikiProjects are group efforts among Wikipedia volunteers to deal with certain issues on the site. [...] Sanger's WikiProject Intellectual Diversity, as its name implies, aims to bring more intellectual diversity to the site, mostly meaning more right-leaning perspectives. Sanger's WikiProject Intellectual Diversity and its goals alone do not merit a ban according to Wikipedia's policies. The problem, according to Wikipedia editors, is that during the discussion about whether to allow WikiProject Intellectual Diversity to become an official WikiProject, Sanger invited his 91,000 followers on X to influence that discussion.

Discussions about potential bans are supposed to remain open for at least 72 hours. While consensus that Sanger had violated Wikipedia policies was clear, Sanger was banned at some point before that deadline. He was then briefly unbanned, and then again indefinitely banned once 72 hours had elapsed and the discussion about the ban closed. "Wikipedia has become more of a mob-rule anarchy than ever," Sanger said in a statement sent to me by a spokesperson. "In the kangaroo court in which a mob ousted me, Wikipedia's administrators showed that they don't appear to value details like formal charges, a designated prosecutor, basic decorum, distinction between prosecution and judge, dispassionate adjudication, and so forth. They have no proper system other than triggering a mob to selectively enforce their hodgepodge of vague rules."

"Now that same mob has blocked me for trying to bring an intellectually diverse group of thinkers and editors to the site," Sanger continued. "Subscribing to their groupthink is now an official requirement of being a member in good standing. Something must change, and now. I only wonder if the system as it currently stands can even allow the discourse necessary to fix the system."

Businesses

Walmart, In Biggest Deal In Two Years, Buys Advertising Tech Firm Vibe.co (adexchanger.com) 11

Walmart is acquiring self-serve connected-TV ad platform Vibe.co for a reported $1.4 billion, adding it to an advertising ecosystem that already includes smart-TV maker Vizio. AdExchanger reports: On Tuesday, Walmart announced that it is buying Vibe.co, the French self-serve ad platform that specializes in helping small brands buy streaming commercials with similar ease and precision as they get from search and social. Vibe has been vying for a bigger share of the ad dollars moving to connected TV, especially in the US, as evidenced by the company's ubiquitous billboards in major cities including New York and San Francisco. Now, Vibe joins Walmart Connect's commerce ecosystem alongside the smart TV maker Vizio. And Vibe's tech is poised to help unify Walmart's growing CTV footprint with the closed-loop attribution provided by its retail sales data.

[...] Together, Walmart and Vibe.co strive to "build the best ecosystem for the performance TV market," Vibe CEO and Co-Founder Arthur Querou told AdExchanger. Performance CTV has a high ceiling for growth. The performance budgets dedicated for streaming platforms are still small potatoes compared to search and social, Querou said. Only one-quarter of CTV ad campaigns have lower-funnel objectives, and that number has been static for years, according to data from Advertiser Perceptions. Now that Walmart owns both Vibe and Vizio, advertisers should have an easier time tying streaming campaigns to shopper data. That promise stands to win Walmart more marketing dollars earmarked for retail media and streaming behemoths -- including Amazon.

Walmart is especially interested in attracting more small- and medium-sized businesses (SMBs) who lack the tools, budgets or teams to invest in streaming TV, a Walmart spokesperson told AdExchanger. Other ad platforms, including MNTN and Magnite, have likewise targeted SMB advertisers as a source for continued growth in the CTV market. By adding Vibe.co, Walmart can court SMBs with the pitch that its new self-serve tools will make it easier for them to execute CTV campaigns. Plus, SMBs tend to prioritize performance campaigns, since they are under more pressure to justify tighter ad budgets and thus have to be more selective about which platforms they advertise on. And Walmart is better positioned than most platforms to prove its ads drove performance thanks to its retail data foundation.

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