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300 years in the future we discover some way to simulate an entire universe easily within a computer. So we create one and let it run for billions of years inside the simulation till intelligent sentient life emerges. This life makes great strides, it goes to space, it advances, until one day we look in and decide to "pull one of the beings out." We pull the "mind of the being" out of the simulation and put it in a robotic body. Maybe at first its amazed at everything, we show it the world it lived in and the things we can do to the simulation; and for a short while it calls us god. But eventually the being realizes there are still things about this "outside" world we don't understand, and suddenly it comes to the realization that if I'm from a simulation what if they are too? Are they really god? Is the being on the outside of this outside god? It could be simulations inside simulations to infinity so long as the simulation (B) inside a simulation (A) can be done within the limits of sim A. We know nothing of the physical limitations of the simulation outside the one we are in.
The point is that we can never be sure the being we are talking to is actually "god" in the sense that we tend to think about it in religion and language.
When I studied abroad in Japan and then moved there I discovered this wasn't the case and constructed a theory that early life conditions on body temp are 'imprinted' in a way. Japanese tend to let rooms run very hot. In the Summer/Winter rooms and trains are kept at about 28C maybe 30C (possibly higher in the winter), and I always found these miserable and always resulted in me sweating. I always noticed though that most other (Japanese) people never had this problem though, even in a room thats almost as hot as a mid-summer day in the winter, people would have 2-3 layers of clothes on and would be fine. I knew I wasn't alone either because in talking to other westerners living in Japan I learned that many of them had the same issue too. The only reason I've been able to come up with was that it had to do with how they were raised early on and the kind of temp. environment they are use to living in.
So I'd be curious to see if these physical effects in the study aren't something that isn't tuned by early conditioning.
For anyone that has never done TCS, what this effectively results in are constant static discharges on your scalp and this happens at a fairly rapid frequency. Plus, depending on the location of the magnets, the magnets might also be causing muscle neurons to discharge as well, so your face will be constantly twitching. All of this leads to a fairly tiring experience.
Pondering on singularity AI's, I always thought the biggest hurdle to a full range AI that can advance science faster than we can conceive of it, was the physical limitation. Some research can be pondered on but a lot of research and advances needs to be done in the real world. What good is an AI that can't test out if its theory on a 30% stronger steel that's 50% lighter, is possible?
1. Japan values customer service. Having a face be there to control the train or open/close the doors makes the service "friendlier." Also, if they removed the staff and made it automatic the old people would complain.
2. "Its how its always been done so why should we change."
It's clear you've never been to Japan. Dudes ride to work on bikes in suits all the time. Of course, they aren't expensive tailored suits.
While this very true; it helps to also give them a place that requires speed to push them to type fast. I've always told people that asked "how do you type so fast?" that I learned to type really quickly by growing up in IRC chat rooms with lots of people and multiple conversations going on at once. You had to learn to type fast to keep up with what was going on.
Same for coding. You can learn some theory. But to learn to code, you have to code. And with kids it's really easy - pick a game, program it.
The only problem I've ever had with using "games" as a way to learn to code is that the final product may not match expectations. To put it another way. I love programming because it gives me a means to solve problems. Sometimes the problems are concrete as "I need a piece of software on my desktop to tell me when I'm getting a phone call on my phone." That problem is focused, the solution is focused too. If your phone rings and you get a notification on your computer, you know you solved the problem.
Games rarely offer up focused problems and solutions, especially for beginning programmers. A lot of game ideas are nothing more than "I want to make an RPG where I fight zombies." The solution would deceptively be to have a few characters in a bland world and some monsters labeled zombies, but game dev is never that simple and the problem space "grows." It goes from "rpg zombie game" to "rpg zombie hunting game where I must build a cure, save cities, and all while I'm working within this cool battle system." Games could be a great route to code but the path between problem definition and solution is huge compared to more simple stuff.
I don't know about anyone else but immortality through machines is my life long goal. I think we'll probably accomplish it around 2060-2070 though.