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Comment: Re:OK then. (Score 4, Informative) 908

They can try all the EULA crap that they want. That does not make it right, or legally defensible in a court of law.

I am not sure if that is true any more (in the US) since late last year in the Autodesk trial.

From the Freedom to Tinker blog:

The Ninth Circuit's decision in Vernor significantly erodes the first sale doctrine with respect to software and other mass-licensed digital goods. ...
In Timothy Vernor's case, however, the publisher of the AutoCad software argued that it never actually sold the copies Vernor bought, so there was no "first sale" for copyright purposes. Under the software publisher's logic, which the Ninth Circuit adopted in the case, both the copy and the intellectual property embodied in the copy were only licensed, and quite restrictively so, pursuant to the terms of a mass end user license agreement (EULA); nothing was ever sold, despite the retail transaction that put copies of the software into the hands of the initial purchaser, and despite the downstream transaction that put those copies into Timothy Vernor's hands. ...
Under Vernor, software copyright owners not only own the work embodied in every copy of a program they sell, they own every copy, too. Consumers are left with both empty pockets and empty hands.

I strongly believe First Sale doctrine should extend to software, but the EULA looks like it is sneaking in to block it.

Comment: Re:Early reviews (Score 1) 175

by trawg (#38800301) Attached to: Star Wars Uncut Project Complete

I personally had the exact opposite reaction. I thought it would be completely unwatchable, but once I started watching it, I couldn't stop, because it was awesome.

Exactly the same here. I planned to give it a few minutes before the inevitable closing, but it was just so creative, so different and so hilarious in parts I couldn't stop.

One of the best things I've seen on the Internet and such a great example of the culture of the remix and why it is so important that copyright is not further bastardised so that projects like this can not go ahead.

It was so great to see such a wide range of people involved too - young kids to the elderly. All having a blast making it. Awesome.

Comment: Re:hammered out distribution rights (Score 1) 396

by trawg (#38733796) Attached to: Apple Intends To 'Digitally Destroy' Textbook Publishing

Let's get it out in the open. Let's thrash it out. Ebooks kinda suk. They're stuck there on your device, and they're all digitally-slimy. You can't (easily!) draw notes and fold down pages and get pizza grease all over them. I'm not even going to get into Formats and DRM and Backups etc.

This is not a problem for me. I just want to read a book. The rare occasion I want to make notes, my ebook reader lets me highlight and share, so I usually just share it off to my email address so I can do something with it later.

I switched to almost exclusive ebook reading several years ago. I bought an HP Ipaq as a test and found it was fine, although the interface was kludgy due to lack of good app support. Once I got an iPod Touch and Stanza, life improved.

Now I have Android and use FBReader and I just got a Kobo for Christmas.

On the rare occasion I read a real book, I am frustrated by its poor features. I have to hold them in two hands!? I have to use two hands to turn the page?! I can't read it in the dark?! Carrying more than one at a time while traveling weighs HOW MUCH?!

I will only go back to reading paper books when civilization collapses and I can no longer charge them from the wall socket, although given how much I use these things I'll try to buy a solar charger before that happens!

Comment: Re:Blizzard have responded (Score 1) 344

by trawg (#38669760) Attached to: <em>Diablo 3</em> Coming To Consoles

That's how you make sequels - it is not how you make good games. Blizzard make good games; their policy of releasing games "when they're done" is much better than their competitor's policies of releasing sequels simply because they know people will buy them regardless of quality.

You know when you buy a Blizzard game it will be supported for many, many years - they are still releasing patches for the original StarCraft!

I would rather they never bother with console games and stick to PCs, because there are too few developers like them left on PC any more and for those of us that prefer the PC for our gaming... we can't afford to lose them.

Comment: Blizzard have responded (Score 3, Informative) 344

by trawg (#38658448) Attached to: <em>Diablo 3</em> Coming To Consoles

Blizzard sent us through a response to this story:

Bashiokâ(TM)s response on Twitter was intended as a confirmation that weâ(TM)re actively exploring the possibility of developing a console version of Diablo III, as weâ(TM)ve mentioned in the past. This is not a confirmation that Diablo III is coming to any console platform. Our focus right now is on finishing the PC/Mac version of Diablo III and making sure itâ(TM)s a worthwhile successor to the Diablo series.

New BitTorrent Share App Offers More Private File ->

Submitted by
trawg
trawg writes "BitTorrent, Inc have released a new application called "Share" (Windows only for now) offering simple, free, unlimited file sharing which is "private and secure". File shares are done only with individual users or groups of users that you select, all apparently built on the famous BitTorrent file sharing technology. Having a poke around I was surprised to discover that it also seems to store files that you upload on Amazon's Web Services, simplifying the process further by allowing you to send a file even if the other party isn't online at the same time. It's not clear exactly how private the network is but hopefully we'll see further investigation into that aspect soon."
Link to Original Source

Comment: We use it as a file server (Score 1) 340

by trawg (#38592972) Attached to: Nginx Overtakes Microsoft As No. 2 Web Server

A lot of people here are talking about how nginx is "only" useful as some sort of reverse proxy or cache engine or something. We haven't used it for that, although it's on our list of things to try at some point as a lot of people seem to have success with it.

We do use it for serving files over HTTP - primarily video gaming-related files, so they range in size from a few meg up to several gig. It generally performs flawlessly, although sometimes struggles under significant load.

We did a little formal testing ages back; I can't find the numbers now but generally we seem to squeeze more data out of the same hardware using nginx than we did with Apache.

(We used to use it streaming h264 video; it was great for that as well. We switched back to Apache to use some pseudostreaming mod but I can't remember why because now that I look I see the same module is also available for nginx as well.)

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