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Submission Summary: 0 pending, 16 declined, 11 accepted (27 total, 40.74% accepted)
"I wouldn’t expect you’ll see that,” Penello said. “It’s very, very cool tech but it’s, like, for a consumer, it requires projectors and things. It’s really super-neat if you’re in the lab and you’ve got Microsoft money and you could totally set up this awesome lab, but... we looked at it, but for an average customer it’s, like, thousands of dollars."
I’ve played video games for most of my life and got into this research because I couldn’t believe that violent video games could make me do something I didn’t want to do, that is, be aggressive. My attitude has changed somewhat. These days I find it totally plausible that violent video games could influence people’s behavior, but the real question is whether their influence is harmful, and I’m not yet convinced of that.
Fear is the greatest salesman. -- Robert Klein