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Classic Games (Games)

20 Years of Commander Keen 152

Posted by Soulskill
from the aliens-ate-my-babysitter dept.
angry tapir writes "This week marks the 20th anniversary of the release of the first Commander Keen game. For those too young to remember, Commander Keen was a series of shareware 2D platform games for the PC released by Apogee Software (aka 3D Realms) developed by no less than id Software — the developers of Wolfenstein 3D, Doom and Quake."
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Firefighters Let House Burn Because Owner Didn't Pay Fee 2058

Posted by samzenpus
from the deadly-serious-homeowner's-association dept.
Dthief writes "From MSNBC: 'Firefighters in rural Tennessee let a home burn to the ground last week because the homeowner hadn't paid a $75 fee. Gene Cranick of Obion County and his family lost all of their possessions in the Sept. 29 fire, along with three dogs and a cat. "They could have been saved if they had put water on it, but they didn't do it," Cranick told MSNBC's Keith Olbermann. The fire started when the Cranicks' grandson was burning trash near the family home. As it grew out of control, the Cranicks called 911, but the fire department from the nearby city of South Fulton would not respond.'"
Toys

Building the LEGO MMO 116

Posted by Soulskill
from the brick-by-brick dept.
Gamasutra has a lengthy interview with NetDevil's Ryan Seabury, creative director for LEGO Universe, which is due to launch next month. He talks about some of the difficulties in graphically optimizing a game with so many discrete, interactive objects, and mentions that they'll be keeping an eye out for inappropriate contructs to avoid problems similar to those that cropped up with Spore. "One thing we can say is when you build models you have your own property, and you can share that if you want to. If you share something publicly, it will be monitored by a human before it's seen by other people." Seabury also explains their desire to keep the game simple, using players' creativity as a driving force, as well as NetDevil's decision to stay away from a micro-transaction business model.
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Researchers Discover Irresistible Dance Moves 215

Posted by samzenpus
from the gene-gene-the-dancing-machine dept.
sciencehabit writes "To find out if certain dance moves are more attractive to women than others, researchers recruited a bunch of college guys and used motion-capture to create avatars of them dancing. When women watched the avatars (2 videos included in story), the men they found most attractive were those who kept their heads and torsos moving without flailing their arms and legs. The researchers say dancing is thus an honest signal to women of the man's strength and health, just as it is in crabs and hummingbirds, who also move in special ways to attract mates."

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