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Comment: Re:You mean... (Score 1) 236

by Sloppy (#47938243) Attached to: AT&T Proposes Net Neutrality Compromise

Except Netflix offers to deliver an entire bakery to the the table.

Yes, one bite at a time. You're not allowed get your second bite of cake onto your fork until you have swallowed your first bite, and you're sure as hell not allowed to have your cannoli on the table until after you have finished your tiramisu.

Say you have a waiter who isn't delivering your individual bites fast enough. Maybe he's legitimately crippled, or maybe he's just a spiteful asshole, but you're stuck with that waiter. What would you do about it? I'd tell the chef wearing the Netflix apron in the kitchen, to send me a whole slice of cake, and let's forget this whole bite, ack, bite, ack, bite nonsense. I'm hungry (and this baking analogy isn't helping!) and intend to minimize the waiter's impact upon my meal.

I suppose I see how using timeshifting to make speed less relevant, has a downside: it removes our incentive to increase performance. Ok, then go ahead and remain vulnerable to networking problems (whether it's due to your ISP being assholes, or because someone else in the house is using the Internet for something else, or whatever) for political reasons, both as a protest and to keep your own passion inflamed (so that you'll stay activist). But when AT&T starts suggesting that bulk video get special QoS, the bluff is starting to get a little too real. There are people taking this idea seriously. That is bad.

It's going to increase your Netflix bills and it's going to increase your AT&T bills. So here is what I suggest instead: take the monthly amount of money that they're taling about increasing your bills by, and spend it once on SSD or spinning rust instead, and stick that storage into your player computer (since apparently it doesn't already have any?!?). Have a download process that writes to files, and a player process that reads from files. Then don't start playing a video until you're pretty sure you're not going to "catch up" to however much has downloaded so far (or if that sounds complicated, then just don't play things until you're finishing downloading them).

You just saved a shitload of money, made it so that your internet speed doesn't really have an effect on whatever video bitrate you use (if you want to use a huge high-res TV at a house with a slow connection, that'll be fine), and now you're more resistant to "weather" (kid in other room's torrents, ISP-ISP and ISP-video_provider contract disputes, etc: all that stuff fades in significance).

What's not to like? Everyone wins except the spiteful waiter, except that even he just got an easier job, even if it's instead of the raise that he wanted.

Comment: Re:hope for improvements (Score 1) 325

by Megane (#47926887) Attached to: Microsoft To Buy Minecraft Maker Mojang For $2.5 Billion
If it was working perfectly fine until they changed it with no option to use the old rendering, I would consider that a bug on their side. The GPU being able to be locked up is indeed a problem, but one that that I am surprised hadn't been a problem before, like when 10.6.x was new. In researching what the hell was happening, I found that the usual fix for other OSes is to keep one reserved thread (or whatever they're called) running on the GPU that allows it to be reset in case it gets totally fucked up.

Comment: Re:Surprising (Score 1) 87

by Megane (#47926809) Attached to: Canon Printer Hacked To Run <em>Doom</em> Video Game

Dos Doom used @ 320x200 in ModeY, Quake supported Michael Abrash's ModeX [wikipedia.org] @ 320x240.

Well it's only been a few decades, and I was mostly a Mac user back in the day. I did remember enough about VGA that as I posted, I was wondering where the hell all the color came from, because I was sure that 640x480 was only 16 colors. Oh the joys of cramming a frame buffer through a tiny chunk of a mere 1 megabyte addressing space. But at least I got the approximate CPU range right.

And FWIW, shrinking the screen down (and a coprocessor in the cartridge) was how they got it to run on SNES.

The number of arguments is unimportant unless some of them are correct. -- Ralph Hartley

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