Even though the open source community is about giving back as much as it is taking, I'm just going to take. I'm a human leech with self-serving beliefs and an inability to empathize with content creators who are trying to make a living.
Whether or not I agree with you here, depends on what you're advocating. If you want individual artists to get paid for what they do, I have no argument. If you think I should be giving the *AA themselves money, on the other hand, we're likely to have a problem. ;)
I don't believe John Carmack should be paid for his work. I'm going to sit on my ass while he spends years coding the next advanced 3D engine from id Software. When their game comes out, I'm going to pirate it without giving a second thought about paying John Carmack for his work.
Mr Carmack and his distinguished colleagues became economically capable of buying themselves sports cars close to 20 years ago, now. I'm sure he'd appreciate your concerns, but although I don't have his balance sheet in front of me, I'm equally certain that Mr Carmack would tell you that he's scratching along at least reasonably nicely, thank you. ;)
For the record, however, even despite him already being wealthy at this point, I don't have any resistance to giving him a reasonable amount of money for his work, and given my own situation, "reasonable," is defined at anywhere up to $100 AUD per unit, although it would most likely only be *one* unit that I would buy at a time, of course. A man of Mr Carmack's intelligence, in my mind deserves to be doing well economically.
I also recently paid Notch for Minecraft, and I did so before I'd played the game personally at all; having only seen it on my brother's machine. I have nothing whatsoever against ground level Capitalism; I only wish for it to be truly ground level. I want to dispense with the middleman. Let the *AA go the way of the dinosaur, and let Mr Carmack press his own CDs, and I will be more than happy to pay him for them; moreso than I am now, because that way, I could be confident that the entirety of the purchase price would be going where I intended it to; into his pocket directly, and not into those of suits.
If I am going to pay for media, I want to be able to go to the individual website of a specific author, order through said website, and know that the money I am paying for the purchase I am making, will go to that author. I am less confident of that with the *AA being in the way, than I would be according to that model.
EULAs and copyright licenses are wrong, yet the GPL is good. Piracy isn't theft, yet GPL violations are referred to as "stolen GPL code." I accept all of these double-standards because it serves me. I pretend not to notice when someone points out that the GPL relies on copyright law, and if I want to get rid of copyright, my beloved open source code will no longer be protected by the GPL.
GNU/cultists might have this perspective, but I can assure you that I do not. Everything I write is under the BSD license. If I'm going to write FOSS, I don't believe in going half way.
Piracy is theft, if it deprives an author of income. *Copying* itself is not theft at all. Piracy and copying are two different things. Let me explain.
If I pay Mr Carmack for one of his games, in my own mind at least, I'm not paying him for a copy of that. I'm paying him for his labour; and for the fact that I realise that his brain is a unique resource. Said brain requires glucose in order to continue functioning, (he probably also enjoys killing off some of its' redundancy with alcohol as well, periodically, as do many of us) which is derived from a number of secondary substances, all of which cost money. If his work creates something of value for me, I consider it ethical to give him a source of value in return. Trade is an extremely fundamental concept; it's as old as humanity itself.
That then means, that as far as I'm concerned, once I've paid for the game, I should be able to create backups. (Copying; I make backup copies of just about everything else I want to keep, long term, and a game is no different. I admit to also having a fairly archaic mental model of economic transactions; in my own head, if I pay for something, I figure that should mean that it is mine...or that at the very least, I'm going to have the right to do the same things with it, that I would do with all of my other data)
It doesn't, however, mean that I'm going to hand out copies of it to other people who haven't paid Carmack for it themselves. I saw Minecaft on my brother's computer, and was able to evaluate it that way. I was sufficiently confident that it would be a game that I would like to play, that I paid for it immediately, and I have not attempted to pirate it in any form since.
I don't care, because I'm too busy concerning myself with what I want for free, not about the consequences.
I agree with you on this point. Sadly, I suspect it sums up the attitude of Stallman's core demographic (the archetypical semi-literate, rabid, anarcho-communist 14 year old from the Eastern Bloc) almost perfectly.
Making money is wrong, even though Slashdot displays ads, and it cost me money to buy the computer I'm using to pirate stuff.
I'd be much happier with Capitalism as a process, as mentioned, if I was able to deal with the people who produce what I want to buy directly, rather than having to suffer the tyranny of the suits. I suspect that this is the problem of most Slashdot users as well, if they were really honest. That which is worth having, is worth paying for; but the suits do artists no more good than they do us.
Let us get rid of the suits, and the individual artists can have money straight from us, and they will be able to lower their prices as a result.