An anonymous reader writes: The upcoming 2.6.23 kernel has gained two new virtualization solutions. According to KernelTrap, both Xen and lguest have been merged into the mainline kernel. These two virtualization solutions join the already merged KVM, offering Linux multiple ways to run multiple virtual machines each running their own OS.
Anonymous Howard passed us a link to the Press Escape blog, and a post about the future of ultra-fast wireless connectivity. Georgia Tech researchers unveiled plans to use ultra-high frequency radio transmissions to achieve very high data transmission rates over short distances. In a few years, the article says, we'll have ubiquitous multi-gigabit wireless connectivity, with some significant advances already under their belts. "GEDC team have already achieved wireless data-transfer rates of 15 gigabits per second (Gbps) at a distance of 1 meter, 10 Gbps at 2 meters and 5 Gbps at 5 meters. 'The goal here is to maximize data throughput to make possible a host of new wireless applications for home and office connectivity,' said Prof. Joy Laskar, GEDC director and lead researcher on the project along with Stephane Pinel. Pinel is confident that Very high speed, p2p data connections could be available potentially in less than two years. The research could lead to devices such as external hard drives, laptop computers, MP-3 players, cell phones, commercial kiosks and others could transfer huge amounts of data in seconds while data centers could install racks of servers without the customary jumble of wires."
coondoggie writes: "Security vendors and users agree that image spam is finally on the decline, but at the same time a new kind of spam is emerging that uses an attached PDF file to trick recipients into buying stock in a company. Beginning to take image spam's place is PDF spam, where the spammer sends an e-mail message with a PDF attached — which most spam filters can't read — that attempts to convince the recipient to purchase stocks. So far security vendors are reporting two types; a professional-looking PDF of a newsletter pumping a German company's stock that security company IronPort says was sent more than 5 billion times in its first few days, and a more rudimentary PDF attachment containing text that pumped a stock which Symantec says was sent to more than 30 million users over a 10-day period in late June. http://www.networkworld.com/news/2007/071107-pdf-
Link to Original Source
Link to Original Source
bill jackson writes "A couple of former Yahoo execs are trying to create the next MySpace by aggregating fanfiction on a website called FanLib. But the fanfic writers recognized that exploitation was written all over the idea and they've refused to participate. 'Instead of creating the Myspace of fanfic since the launch two weeks ago, FanLib.com sparked a white-hot Internet firestorm.The meltdown is a hard lesson in how not to conduct business on the Internet.But it's a firestorm of FanLib's own making because, in spite of the Yahoo pedigree (or maybe because of it), they plowed in like china shop bulls.'"
An anonymous reader writes: Many users have been unable to log in to Gmail for several hours today in the longest such outage in recent memory.
b rowse_thread/thread/2486282fd77adb3b/00b8cc181b77 2 390#00b8cc181b772390
jcatcw writes "A Carnegie Mellon University study indicates that customers are replacing disk drives more frequently than vendor estimates of mean time to failure (MTTF) would require.. The study examined large production systems, including high-performance computing sites and Internet services sites running SCSI, FC and SATA drives. The data sheets for the drives indicated MTTF between 1 and 1.5 million hours. That should mean annual failure rates of 0.88%, annual replacement rates were between 2% and 4%. The study also shows no evidence that Fibre Channel drives are any more reliable than SATA drives."
njkid1, as he does from time to time, passed us a link to a story on the GameDaily site. Today they're discussing the January NPD numbers for the games industry. In short, they're terrific. Software sales totaled $549 million for the month, up a staggering 53 percent over last year. Hardware sales were brisk as well, with the Wii selling around 436,000 units. Trailing behind were Microsoft and Sony, with 360 hitting 294,000 units sold and the PS3 selling 244,000 units. January had an extra week, which resulted in 'inflated' sales, but even after normalizing the data things were tremendous for the games industry in a month where there's normally a post-holiday slump.
An anonymous reader writes "AppleInsider is reporting that Apple has plans to reenter the sub-notebook market this year. The project, the article states, should be unveiled around the time of WWDC (summer). Drawing parallels to the legendary PowerBook 2400, the sub-notebook will offer some of the best elements of old and new. With a small footprint, light weight, and manageable screen it will fill a niche not currently occupied by any Apple hardware. At the same time, it will offer some new technologies that the current crop of computers do not: 'The new MacBook model is expected to introduce some features not yet available with Apple's existing notebook offerings, such as onboard NAND flash. Plans reportedly call for the notebook to be the first of the company's MacBook offerings to utilize the solid-state memory in order to improve power efficiency and facilitate near instantaneous boot times. This feature, however, had not been frozen upon last check.' Apple hopes this micro-notebook will capture interest both here in the states and in Japan, where the appeal of small consumer electronics may offset the current weak computer market."
PetManimal writes: "A comparison of first-week retail sales of Vista compared to first-week sales of XP back in 2001 found that Vista sales were 60% lower. Steve Ballmer has admitted that earlier sales forecasts were "overly aggressive," but at least there is some good news for Microsoft: early Office 2007 sales were very strong compared to the early sales of Office 2003, despite almost no advertising or marketing until the retail launch at the end of January."
Rolgar writes: This week, Bob Cringely states that since the Apple TV will be an always on device (unless you unplug it) with a 40GB hard drive, Apple will distribute content to Apple TVs for every ISP, and then use centrally controlled P2P sharing on those Apple TVs to distribute the content to the rest of the owners of the Apple TV, cutting their own bandwidth costs and providing video faster to the consumers. The ISPs will incur higher (essentially free) bandwidth locally, possibly lose some subscribers to cable TV, but have fewer costs through the Tier II Internet backbone providers, which I suspect would possibly undercut the Apple and Google's need to worry about net neutrality for video. Bob also expects that Google will be involved with their fiber network and advertising expertise, and I suspect that they'll bundle in YouTube content as well and maybe Google has worked out a way to distribute YouTube video to PCs through this network. Bob suspects that they won't get around to announcing the full details of this plan until they hit a half million units or more, and that this Apple and Google pairing will become the equivalent of a cable TV provider with almost none of the infrastructure costs, and that eventually the real HD revolution will come from Apple and Google.
This past December, Nintendo designer Shigeru Miyamoto sat down with the Talk Asia program. It was only just recently translated and (via Ars Technica), CNN is carrying the resulting commentary. Miyamoto discusses the creation of Mario, the future of the Nintendo, the problems facing the games industry today, and the 'awesomeness' of the Wii's name. "I think anyone can enjoy video games. But some people shy away from them, just by looking at the shape of the console, or they think it is complicated when they have to plug the machine into their television set. However, I think if it is something that is simple to connect and play, it can be enjoyed by anybody, especially if they can interact with the characters. We also have to think about the themes of the games. There is an abundance of themes that people are interested in, and video games have only touched on few of them."