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Bug

Passage of Time Solves PS3 Glitch 147

Posted by Soulskill
from the if-only-they-were-all-so-easy dept.
An anonymous reader writes "A quick update on the widespread PlayStation 3 glitch we discussed recently: as of last night (Monday, March 1st) the problem has resolved itself. I powered up my PS3 to find the clock was set to April 29th, 2020, but once I went into the system menu and set the date and time via the internet I got an accurate date. That seems to be the test of whether your PS3 is 'fixed' or not; Sony says you should be all set."
Games

8-Year Fan-Made Game Project Shut Down By Activision 265

Posted by Soulskill
from the of-doors-and-ways-out dept.
An anonymous reader writes "Activision, after acquiring Vivendi, became the new copyright holder of the classic King's Quest series of adventure game. They have now issued a cease and desist order to a team which has worked for eight years on a fan-made project initially dubbed a sequel to the last official installment, King's Quest 8. This stands against the fact that Vivendi granted a non-commercial license to the team, subject to Vivendi's approval of the game after submission. After the acquisition, key team members had indicated on the game's forums (now stripped of their original content by order of Activision) that Activision had given the indication that it intended to keep its current fan-game licenses, but was not interested in issuing new ones."
Image

"Tube Map" Created For the Milky Way 142

Posted by samzenpus
from the non-stop-service-to-the-Perseus-Arm dept.
astroengine writes "Assuming you had an interstellar spaceship, how would you navigate around the galaxy? For starters, you'd probably need a map. But there's billions of stars out there — how complex would that map need to be? Actually, Samuel Arbesman, a research fellow from Harvard, has come up with a fun solution. He created the 'Milky Way Transit Authority (MWTA),' a simple transit system in the style of the iconic London Underground 'Tube Map.' (Travel Tip: Don't spend too much time loitering around the station at Carina, there's some demolition work underway.)"
Businesses

Failed Games That Damaged Or Killed Their Companies 397

Posted by Soulskill
from the cause-or-symptom dept.
An anonymous reader writes "Develop has an excellent piece up profiling a bunch of average to awful titles that flopped so hard they harmed or sunk their studio or publisher. The list includes Haze, Enter The Matrix, Hellgate: London, Daikatana, Tabula Rasa, and — of course — Duke Nukem Forever. 'Daikatana was finally released in June 2000, over two and a half years late. Gamers weren't convinced the wait was worth it. A buggy game with sidekicks (touted as an innovation) who more often caused you hindrance than helped ... achieved an average rating of 53. By this time, Eidos is believed to have invested over $25 million in the studio. And they called it a day. Eidos closed the Dallas Ion Storm office in 2001.'"
The Internet

The Sims 3 Racks Up Over 180,000 Downloads Prior To Release 187

Posted by Soulskill
from the big-spenders dept.
Bloomberg reports that pirated versions of EA's The Sims 3 were downloaded over 180,000 times between May 18 and May 21. The game will not be officially released until June 2nd, and it does not make use of SecuROM for DRM. Quoting: "That outpaces the 400,000 downloads over three weeks for Electronic Arts' Spore, the most-pirated game of 2008. ... Copies of the game available on file-sharing Web sites aren't the full version, Electronic Arts said. 'The pirated version is a buggy, pre-final build of the game,' Holly Rockwood, a company spokeswoman, said in an e-mailed statement. 'It's not the full game. Half the world — an entire city — is missing from the pirated copy.'"
Privacy

Wikipedia Opts Out Of Phorm 98

Posted by timothy
from the phorm-of-their-objection dept.
ais523 writes "Wikipedia (and other websites run by Wikimedia) have requested to opt-out from Phorm; according to the email they sent, they 'consider the scanning and profiling of our visitors' behavior by a third party to be an infringement on their privacy.'" Another reader points to this post on techblog.wikimedia.org which includes a confirmation from Phorm that those sites will be excluded.

Comment: Floppy disk level of suck (Score 1) 334

by bnjf (#27472433) Attached to: Windows 95 Almost Autodetected Floppy Disks

Floppy disks sucked. There was nothing good about them. Slow, unreliable and ill designed. Fuck them and the free AOL disks they wrote on.

In the eye of the beholder, I suppose. From HCI expert Donald Norman:

A simple example of a good design is the 3½-inch magnetic diskette for computers, a small circle of "floppy" magnetic material encased in hard plastic. Earlier types of floppy disks did not have this plastic case, which protects the magnetic material from abuse and damage. A sliding metal cover protects the delicate magnetic surface when the diskette is not in use and automatically opens when the diskette is inserted into the computer. The diskette has a square shape: there are apparently eight possible ways to insert it into the machine, only one of which is correct. What happens if I do it wrong? I try inserting the disk sideways. Ah, the designer thought of that. A little study shows that the case really isn't square: it's rectangular, so you can't insert a longer side. I try backward. The diskette goes in only part of the way. Small protrusions, indentations, and cutouts, prevent the diskette from being inserted backward or upside down: of the eight ways one might try to insert the diskette, only one is correct, and only that one will fit. An excellent design.

Editorial

+ - Death Penalty

Submitted by Anonymous Coward
An anonymous reader writes "1) Hurts alot for a long time.

2) Hurts alot for a short while.

3) Hurts a little bit.

4) No Pain / No Gain!

5) Poetry by CowboyNeal!"

"No problem is so formidable that you can't walk away from it." -- C. Schulz

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